Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
JhoselM6266
Fenrir
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 28L
1,296 Elo+
Party 2
Nike
Nike
KayGodd
Nike
Level 37
God Stats
2W - 4L
1,255 SR
Queue Stats
53W - 62L
1,308 Elo+
Party 1
Kuzenbo
Kuzenbo
MXT Menchaca
Kuzenbo
Level 157
God Stats
1W - 1L
1,120 SR
Queue Stats
69W - 77L
1,461 Elo+
Party 2
Janus
Janus
MXT_Abraham
Janus
Level 140
God Stats
1W - 3L
1,715 SR
Queue Stats
73W - 89L
1,467 Elo+
Party 2
Team Averages
Level 102
1,418 SR
1,406 Elo+

VS

Team Averages
Level 72
1,452 SR
1,449 Elo+
Achilles
Achilles
Habdula
Achilles
Level 63
God Stats
3W - 3L
1,384 SR
Queue Stats
143W - 153L
1,416 Elo+
Solo
Loki
Loki
Juguito_07
Loki
Level 109
God Stats
40W - 40L
1,570 SR
Queue Stats
459W - 445L
1,458 Elo+
Solo
Horus
Horus
MyDsmall1369
Horus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 286L
1,447 Elo+
Solo
Raijin
Raijin
Sir_WALLACE20
Raijin
Level 79
God Stats
0W - 2L
1,307 SR
Queue Stats
150W - 138L
1,471 Elo+
Party 3
Nut
Nut
SolDi_L2
Nut
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 60L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 1 / 2
4,553
455
1,450
3,058
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
9
0 / 2 / 1
4,647
465
2,828
5,680
2,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
KayGodd
Nike
9
1 / 1 / 6
5,310
531
3,387
5,411
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
MXT Menchaca
Kuzenbo
12
7 / 2 / 1
6,512
651
6,259
8,301
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
5 / 2 / 1
6,730
673
4,530
3,777
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Habdula
Achilles
11
1 / 1 / 2
6,546
655
4,035
7,020
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
5 / 3 / 1
5,887
589
3,698
5,695
1,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 3
5,259
526
1,377
9,287
4,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 1
5,127
513
1,424
5,938
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
5,360
536
4,106
5,329
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
13
Kills
8
8
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
2
1
L
Achilles
Habdula
Achilles
1
1
2
2
W
Fenrir
0
2
1
0.25
L
5
3
1
1.83
W
Nike
KayGodd
Nike
1
1
6
4
W
Kuzenbo
MXT Menchaca
Kuzenbo
7
2
1
3.75
W
5
2
1
2.75
L
0
3
3
0.5
L
0
3
1
0.17
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,454
Damage
14,640
26,227
Taken
33,269
13,672
Mitigated
11,830
8,191
Healing
9,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,450
101
38
1,521
3,058
2,461
0
0
3,058
6,174
0
L
Achilles
Habdula
Achilles
4,035
1,093
0
3,190
7,020
3,304
0
1,294
5,518
0
43,366
W
Fenrir
2,828
556
0
1,896
5,680
2,095
0
0
5,313
0
18,287
L
3,698
396
0
2,047
5,695
1,421
0
2,653
3,042
0
27,403
W
Nike
KayGodd
Nike
3,387
537
0
1,290
5,411
3,034
0
0
5,411
0
23,840
W
Kuzenbo
MXT Menchaca
Kuzenbo
6,259
2,503
0
3,296
8,301
4,903
69
0
8,209
37,583
11
W
4,530
177
0
150
3,777
1,179
45
1,363
2,414
39,208
458
L
1,377
654
355
2,920
9,287
4,440
0
3,172
6,044
0
12,962
L
1,424
170
0
720
5,938
1,195
0
2,263
3,431
30,733
417
L
4,106
2,743
0
135
5,329
1,470
0
2,474
2,855
0
30,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,752
Gold Earned
28,179
212
Minions Killed
261
0
Camps Cleared
0
963,438
Distance Traveled
960,862
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,553
455
4
0
0
145,735
0
L
Achilles
6,546
655
70
7
0
208,758
2
W
Fenrir
4,647
465
34
3
0
175,017
0
L
Loki
5,887
589
53
5
0
213,185
0
W
Nike
5,310
531
33
3
0
196,545
0
W
Kuzenbo
6,512
651
61
6
0
230,894
0
W
Janus
6,730
673
80
8
0
215,247
0
L
Horus
5,259
526
16
2
0
197,112
0
L
Raijin
5,127
513
57
6
0
157,343
0
L
Nut
5,360
536
65
7
0
184,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role