Player Matchup

Bacchus
Bacchus
CMDC01
Bacchus
Level 122
God Stats
2W - 3L
1,636 SR
Queue Stats
58W - 107L
1,366 Elo+
Party 2
Hun Batz
Hun Batz
Psychooboii_
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 147L
1,328 Elo+
Party 2
Vulcan
Vulcan
Tigron_Shane
Vulcan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,187 Elo+
Party 2
Danzaburou
Danzaburou
jesnadal
Danzaburou
Level 116
God Stats
1W - 5L
1,499 SR
Queue Stats
69W - 109L
1,376 Elo+
Party 2
Osiris
Osiris
l_lHappyl_l
Osiris
Level 109
God Stats
1W - 7L
1,201 SR
Queue Stats
88W - 137L
1,389 Elo+
Party 2
Team Averages
Level 108
1,467 SR
1,329 Elo+

VS

Team Averages
Level 123
1,567 SR
1,497 Elo+
Achilles
Achilles
RAHxD0G
Achilles
Level 148
God Stats
14W - 2L
1,881 SR
Queue Stats
123W - 96L
1,548 Elo+
Solo
Mulan
Mulan
XxMoneybazXx
Mulan
Level 89
God Stats
50W - 54L
1,514 SR
Queue Stats
205W - 198L
1,541 Elo+
Solo
Geb
Geb
ZenMartian
Geb
Level 226
God Stats
38W - 37L
1,587 SR
Queue Stats
853W - 796L
1,505 Elo+
Solo
Ishtar
Ishtar
thesis112
Ishtar
Level 87
God Stats
3W - 5L
1,333 SR
Queue Stats
74W - 77L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
vexedviixen
Nu Wa
Level 65
God Stats
20W - 21L
1,518 SR
Queue Stats
77W - 79L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CMDC01
Bacchus
12
0 / 2 / 5
7,283
486
4,078
9,779
9,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Psychooboii_
Hun Batz
12
1 / 3 / 1
6,887
459
3,949
15,040
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
13
1 / 2 / 1
7,529
502
6,144
6,650
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
jesnadal
Danzaburou
14
5 / 3 / 0
8,904
594
8,459
9,721
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Osiris
12
0 / 7 / 0
6,879
459
5,916
14,993
11,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RAHxD0G
Achilles
15
7 / 0 / 2
8,279
552
9,974
10,703
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 0 / 3
10,323
688
14,426
13,474
7,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 4
5,922
395
4,685
10,964
8,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ishtar
thesis112
Ishtar
13
1 / 4 / 3
7,425
495
5,975
9,916
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 2
7,589
506
7,054
4,426
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
17
17
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CMDC01
Bacchus
0
2
5
1.25
L
Hun Batz
Psychooboii_
Hun Batz
1
3
1
0.5
W
Achilles
RAHxD0G
Achilles
7
0
2
8
L
Vulcan
1
2
1
0.75
W
7
0
3
8.5
W
0
2
4
1
L
Danzaburou
jesnadal
Danzaburou
5
3
0
1.67
L
Osiris
0
7
0
0
W
Ishtar
thesis112
Ishtar
1
4
3
0.63
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,546
Damage
42,114
56,183
Taken
49,483
30,863
Mitigated
24,478
17,315
Healing
20,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CMDC01
Bacchus
4,078
531
200
2,719
9,779
9,148
0
2,525
7,117
19,806
0
L
Hun Batz
Psychooboii_
Hun Batz
3,949
589
0
5,628
15,040
4,324
0
2,360
12,524
0
47,770
W
Achilles
RAHxD0G
Achilles
9,974
1,673
0
5,557
10,703
4,098
0
2,682
7,926
0
62,757
L
Vulcan
6,144
112
0
985
6,650
2,100
0
3,074
3,342
58,131
1,227
W
14,426
2,523
0
8,588
13,474
7,054
289
0
12,844
0
88,141
W
4,685
808
0
1,646
10,964
8,420
0
3,500
7,383
21,994
1,359
L
Danzaburou
jesnadal
Danzaburou
8,459
3,199
0
3,961
9,721
3,716
844
2,152
7,439
0
65,472
L
Osiris
5,916
1,830
0
3,822
14,993
11,575
0
567
14,338
0
44,663
W
Ishtar
thesis112
Ishtar
5,975
3,167
0
4,177
9,916
3,457
0
1,243
8,673
0
53,251
W
7,054
1,110
165
521
4,426
1,449
252
2,564
1,821
48,669
233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,482
Gold Earned
39,538
420
Minions Killed
497
0
Camps Cleared
0
1,449,365
Distance Traveled
1,472,344
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,283
486
31
2
0
305,414
0
L
Hun Batz
6,887
459
84
6
0
327,621
1
W
Achilles
8,279
552
98
7
0
359,340
2
L
Vulcan
7,529
502
119
8
0
263,659
5
W
Mulan
10,323
688
155
10
0
279,685
0
W
Geb
5,922
395
17
1
0
281,534
0
L
Danzaburou
8,904
594
105
7
0
283,050
0
L
Osiris
6,879
459
81
5
0
269,621
0
W
Ishtar
7,425
495
120
8
0
266,396
0
W
Nu Wa
7,589
506
107
7
0
285,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role