Player Matchup

Serqet
Serqet
ItsSuii
Serqet
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 54L
1,551 Elo+
Party 1
Tiamat
Tiamat
MountainPuma
Tiamat
Level 143
God Stats
4W - 4L
1,564 SR
Queue Stats
134W - 115L
1,541 Elo+
Party 1
Athena
Athena
Nickel9431
Athena
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,308 Elo+
Party 1
Danzaburou
Danzaburou
slimerancher
Danzaburou
Level 109
God Stats
1W - 3L
1,576 SR
Queue Stats
107W - 103L
1,567 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ðevs
Cu Chulainn
Level 157
God Stats
2W - 3L
1,617 SR
Queue Stats
5W - 6L
1,427 Elo+
Party 1
Team Averages
Level 137
1,551 SR
1,479 Elo+

VS

Team Averages
Level 141
1,594 SR
1,559 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Sylar子敬
Charon
Level 200
God Stats
7W - 7L
1,786 SR
Queue Stats
97W - 71L
1,644 Elo+
Party 2
Susano
Susano
笑skr人
Susano
Level 66
God Stats
2W - 1L
1,684 SR
Queue Stats
76W - 37L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ItsSuii
Serqet
10
5 / 0 / 1
6,032
603
2,735
5,487
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
11
0 / 0 / 2
6,399
640
3,276
4,661
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Athena
Nickel9431
Athena
9
0 / 0 / 10
6,178
618
3,140
6,491
4,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Danzaburou
slimerancher
Danzaburou
13
8 / 0 / 0
7,694
769
6,527
3,951
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
Ðevs
Cu Chulainn
13
4 / 2 / 1
7,964
796
6,161
8,141
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 3 / 1
5,612
561
2,254
6,229
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
10
0 / 2 / 0
5,207
521
3,286
5,434
1,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
 
Danzaburou
8
0 / 6 / 0
4,977
498
1,286
6,663
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Charon
9
0 / 3 / 0
5,298
530
2,873
6,813
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
笑skr人
Susano
9
1 / 3 / 0
5,126
513
2,277
7,834
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
17
Kills
2
2
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
1
0.5
L
Merlin
 
Merlin
0
2
0
0
L
Danzaburou
 
Danzaburou
0
6
0
0
W
Serqet
ItsSuii
Serqet
5
0
1
5.5
W
Tiamat
0
0
2
1
W
Athena
Nickel9431
Athena
0
0
10
5
L
Charon
0
3
0
0
W
Danzaburou
slimerancher
Danzaburou
8
0
0
8
W
Cu Chulainn
Ðevs
Cu Chulainn
4
2
1
2.25
L
Susano
笑skr人
Susano
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,839
Damage
11,976
28,731
Taken
32,973
13,952
Mitigated
10,665
6,917
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,254
1,452
0
2,302
6,229
1,515
0
0
6,229
0
27,005
L
Merlin
 
Merlin
3,286
32
0
1,300
5,434
1,517
0
2,530
2,838
31,076
0
L
Danzaburou
 
Danzaburou
1,286
394
0
991
6,663
1,641
0
1,057
5,606
0
22,610
W
Serqet
ItsSuii
Serqet
2,735
516
0
800
5,487
1,931
0
1,093
4,337
0
32,831
W
Tiamat
3,276
247
0
1,317
4,661
3,011
0
2,606
2,018
34,292
875
W
Athena
Nickel9431
Athena
3,140
1,019
0
1,168
6,491
4,664
0
1,804
4,607
13,590
1,792
L
Charon
2,873
561
0
1,685
6,813
3,857
0
2,092
4,695
16,580
0
W
Danzaburou
slimerancher
Danzaburou
6,527
2,551
0
1,659
3,951
1,331
88
583
3,318
0
60,554
W
Cu Chulainn
Ðevs
Cu Chulainn
6,161
999
0
1,973
8,141
3,015
355
437
7,704
0
49,236
L
Susano
笑skr人
Susano
2,277
469
0
4,156
7,834
2,135
0
388
7,301
0
30,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,267
Gold Earned
26,220
377
Minions Killed
270
0
Camps Cleared
0
1,103,690
Distance Traveled
1,014,658
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,612
561
55
6
0
183,685
0
L
Merlin
5,207
521
81
8
0
205,375
0
L
Danzaburou
4,977
498
53
5
0
173,621
0
W
Serqet
6,032
603
48
5
0
237,972
0
W
Tiamat
6,399
640
94
9
0
223,710
0
W
Athena
6,178
618
30
3
0
219,599
2
L
Charon
5,298
530
25
3
0
204,273
0
W
Danzaburou
7,694
769
104
10
0
209,335
0
W
Cu Chulainn
7,964
796
101
10
0
213,074
1
L
Susano
5,126
513
56
6
0
247,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role