Player Matchup

Ymir
Ymir
DalexisGamer
Ymir
Level 84
God Stats
3W - 0L
1,670 SR
Queue Stats
8W - 4L
1,577 Elo+
Party 4
Tyr
Tyr
ElMonoLoco21
Tyr
Level 123
God Stats
2W - 6L
1,334 SR
Queue Stats
82W - 90L
1,499 Elo+
Party 4
Medusa
Medusa
L0ngg
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,234 Elo+
Party 2
Chang'e
Chang'e
Wavykingviben
Chang'e
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
14W - 23L
1,500 Elo+
Solo
Shiva
Shiva
YodieGn
Shiva
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 51L
1,459 Elo+
Party 2
Team Averages
Level 96
1,501 SR
1,454 Elo+

VS

Team Averages
Level 150
1,502 SR
1,424 Elo+
Chernobog
Chernobog
BabbaBananas
Chernobog
Level 159
God Stats
28W - 20L
1,617 SR
Queue Stats
413W - 398L
1,527 Elo+
Party 1
Nemesis
Nemesis
DBLDBL07
Nemesis
Level 143
God Stats
38W - 39L
1,461 SR
Queue Stats
177W - 188L
1,378 Elo+
Party 3
Zhong Kui
Zhong Kui
OIREEHC
Zhong Kui
Level 147
God Stats
6W - 3L
1,435 SR
Queue Stats
239W - 266L
1,369 Elo+
Party 3
Sylvanus
Sylvanus
Puppi Chow
Sylvanus
Level 155
God Stats
48W - 52L
1,495 SR
Queue Stats
271W - 271L
1,528 Elo+
Party 1
King Arthur
King Arthur
Zennykrispy
King Arthur
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,985
470
2,542
12,489
8,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 3
8,254
486
5,132
11,501
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
L0ngg
Medusa
12
0 / 4 / 1
7,285
429
4,024
7,831
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
16
2 / 1 / 1
9,696
570
7,107
8,293
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
YodieGn
Shiva
17
6 / 2 / 3
10,774
634
11,493
12,436
10,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BabbaBananas
Chernobog
17
4 / 2 / 3
9,574
563
9,963
10,764
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
DBLDBL07
Nemesis
10
0 / 1 / 0
6,435
379
262
5,819
2,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
OIREEHC
Zhong Kui
11
3 / 3 / 1
6,863
404
6,619
10,352
7,391
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sylvanus
Puppi Chow
Sylvanus
13
1 / 0 / 5
8,903
524
7,722
12,885
12,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

King Arthur
Zennykrispy
King Arthur
9
1 / 4 / 0
6,783
399
5,201
9,080
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
10
Kills
9
9
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BabbaBananas
Chernobog
4
2
3
2.75
L
Nemesis
DBLDBL07
Nemesis
0
1
0
0
W
0
1
3
1.5
W
2
1
3
3.5
W
Medusa
L0ngg
Medusa
0
4
1
0.13
L
Zhong Kui
OIREEHC
Zhong Kui
3
3
1
1.17
L
Sylvanus
Puppi Chow
Sylvanus
1
0
5
3.5
W
Chang'e
2
1
1
2.5
W
Shiva
YodieGn
Shiva
6
2
3
3.75
L
King Arthur
Zennykrispy
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,298
Damage
29,767
52,550
Taken
48,900
28,751
Mitigated
32,918
16,362
Healing
15,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BabbaBananas
Chernobog
9,963
6,324
0
4,863
10,764
4,835
379
4,215
6,549
0
97,378
L
Nemesis
DBLDBL07
Nemesis
262
0
0
781
5,819
2,099
0
679
5,140
0
35,252
W
2,542
863
0
1,418
12,489
8,690
145
2,817
9,672
27,251
0
W
5,132
538
0
6,457
11,501
4,505
0
3,581
7,920
0
56,553
W
Medusa
L0ngg
Medusa
4,024
2,374
0
2,223
7,831
1,994
327
2,783
5,048
0
41,819
L
Zhong Kui
OIREEHC
Zhong Kui
6,619
261
0
2,140
10,352
7,391
0
2,437
7,915
27,273
652
L
Sylvanus
Puppi Chow
Sylvanus
7,722
1,432
1,442
5,583
12,885
12,450
120
3,154
9,731
30,586
2,406
W
Chang'e
7,107
183
1,421
3,912
8,293
2,861
195
3,922
4,371
64,853
987
W
Shiva
YodieGn
Shiva
11,493
1,952
92
839
12,436
10,701
264
2,016
10,420
15,677
69,514
L
King Arthur
Zennykrispy
King Arthur
5,201
1,189
0
1,168
9,080
6,143
0
1,044
8,036
0
31,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,994
Gold Earned
38,558
437
Minions Killed
383
0
Camps Cleared
0
1,715,772
Distance Traveled
1,359,224
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,574
563
186
11
0
326,221
1
L
Nemesis
6,435
379
66
4
0
215,549
3
W
Ymir
7,985
470
41
2
0
361,336
1
W
Tyr
8,254
486
81
5
0
377,549
2
W
Medusa
7,285
429
70
4
0
321,302
0
L
Zhong Kui
6,863
404
38
2
0
305,302
4
L
Sylvanus
8,903
524
37
2
0
347,779
6
W
Chang'e
9,696
570
109
6
0
339,054
2
W
Shiva
10,774
634
136
8
0
316,531
2
L
King Arthur
6,783
399
56
3
0
164,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role