Player Matchup

Medusa
Medusa
Fearme_RIP
Medusa
Level 17
God Stats
0W - 2L
1,208 SR
Queue Stats
2W - 11L
1,242 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Kleminexx
Morgan Le Fay
Level 40
God Stats
1W - 7L
1,500 SR
Queue Stats
15W - 39L
1,261 Elo+
Party 2
Nemesis
Nemesis
PowerRange0613
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,374 Elo+
Party 3
Artemis
Artemis
Zanzibar9987
Artemis
Level 46
God Stats
3W - 4L
1,410 SR
Queue Stats
21W - 43L
1,298 Elo+
Party 2
Surtr
Surtr
shawnyboy3737
Surtr
Level 7
God Stats
0W - 1L
1,208 SR
Queue Stats
2W - 5L
1,388 Elo+
Party 3
Team Averages
Level 36
1,365 SR
1,313 Elo+

VS

Team Averages
Level 42
1,307 SR
1,280 Elo+
Thanatos
Thanatos
Atxrnic
Thanatos
Level 24
God Stats
29W - 27L
1,493 SR
Queue Stats
127W - 149L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
Blxnkky
Cthulhu
Level 8
God Stats
3W - 3L
1,159 SR
Queue Stats
29W - 26L
1,098 Elo+
Party 4
Tyr
Tyr
HOA234
Tyr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,228 Elo+
Party 1
Jing Wei
Jing Wei
Skittles4994
Jing Wei
Level 102
God Stats
3W - 5L
1,176 SR
Queue Stats
18W - 33L
1,271 Elo+
Party 4
Anubis
Anubis
XurPJG
Anubis
Level 67
God Stats
4W - 4L
1,207 SR
Queue Stats
330W - 345L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fearme_RIP
Medusa
10
1 / 6 / 0
6,225
415
3,103
8,315
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Kleminexx
Morgan Le Fay
12
0 / 7 / 0
6,412
427
2,228
10,370
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 6 / 1
6,045
403
3,159
11,921
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Zanzibar9987
Artemis
13
8 / 2 / 1
8,619
575
9,691
11,145
10,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
0 / 10 / 1
5,500
367
2,959
12,070
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Atxrnic
Thanatos
15
10 / 1 / 2
8,695
580
7,856
14,506
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
Blxnkky
Cthulhu
14
6 / 1 / 2
8,743
583
8,619
9,051
6,807
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
HOA234
Tyr
10
2 / 5 / 1
6,396
426
3,316
10,793
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
Skittles4994
Jing Wei
11
0 / 3 / 2
7,133
476
3,218
7,359
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
XurPJG
Anubis
15
12 / 0 / 4
9,885
659
13,691
6,528
3,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
9
Kills
30
31
Deaths
10
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Atxrnic
Thanatos
10
1
2
11
W
Cthulhu
Blxnkky
Cthulhu
6
1
2
7
L
Medusa
Fearme_RIP
Medusa
1
6
0
0.17
W
Tyr
HOA234
Tyr
2
5
1
0.5
L
Morgan Le Fay
Kleminexx
Morgan Le Fay
0
7
0
0
L
0
6
1
0.08
W
Jing Wei
Skittles4994
Jing Wei
0
3
2
0.33
W
Anubis
XurPJG
Anubis
12
0
4
14
L
Artemis
Zanzibar9987
Artemis
8
2
1
4.25
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,140
Damage
36,700
53,821
Taken
48,237
21,921
Mitigated
23,849
4,292
Healing
25,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Atxrnic
Thanatos
7,856
2,981
0
16,097
14,506
5,436
0
941
13,565
0
64,668
W
Cthulhu
Blxnkky
Cthulhu
8,619
470
0
3,117
9,051
6,807
864
62
8,989
49,532
668
L
Medusa
Fearme_RIP
Medusa
3,103
1,514
0
451
8,315
2,219
33
4,114
4,201
0
24,166
W
Tyr
HOA234
Tyr
3,316
1,433
0
386
10,793
6,310
0
27
10,766
0
19,837
L
Morgan Le Fay
Kleminexx
Morgan Le Fay
2,228
662
0
406
10,370
2,870
0
3,392
6,978
42,711
0
L
3,159
1,298
0
1,052
11,921
3,330
0
5,146
6,775
0
34,374
W
Jing Wei
Skittles4994
Jing Wei
3,218
2,642
0
1,738
7,359
2,160
378
0
7,359
0
39,732
W
Anubis
XurPJG
Anubis
13,691
71
0
4,451
6,528
3,136
319
1,287
5,241
64,830
1,797
L
Artemis
Zanzibar9987
Artemis
9,691
2,407
0
1,489
11,145
10,158
0
1,942
9,203
0
34,219
L
2,959
1,352
0
894
12,070
3,344
0
7,716
4,354
339
20,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
40,852
246
Minions Killed
430
0
Camps Cleared
0
1,326,325
Distance Traveled
1,416,484
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,695
580
115
8
0
331,576
0
W
Cthulhu
8,743
583
95
6
0
284,371
0
L
Medusa
6,225
415
49
3
0
277,451
1
W
Tyr
6,396
426
26
2
0
266,008
0
L
Morgan Le Fay
6,412
427
71
5
0
265,801
0
L
Nemesis
6,045
403
51
3
0
281,755
0
W
Jing Wei
7,133
476
81
5
0
254,117
5
W
Anubis
9,885
659
113
8
0
280,412
0
L
Artemis
8,619
575
38
3
0
241,965
0
L
Surtr
5,500
367
37
2
0
259,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role