Player Matchup

Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
J0LLYR0G3RS
Chaac
Level 119
God Stats
6W - 3L
1,506 SR
Queue Stats
22W - 19L
1,466 Elo+
Party 1
Cthulhu
Cthulhu
KringeKobold
Cthulhu
Level 45
God Stats
28W - 19L
1,482 SR
Queue Stats
136W - 142L
1,395 Elo+
Party 1
Fenrir
Fenrir
Lil_Toothless
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 1
Yu Huang
Yu Huang
luv-mako
Yu Huang
Level 109
God Stats
1W - 3L
1,310 SR
Queue Stats
148W - 136L
1,495 Elo+
Solo
Team Averages
Level 94
1,460 SR
1,418 Elo+

VS

Team Averages
Level 85
1,537 SR
1,434 Elo+
Ymir
Ymir
ChemicRock
Ymir
Level 82
God Stats
2W - 2L
1,375 SR
Queue Stats
90W - 107L
1,437 Elo+
Party 2
Ne Zha
Ne Zha
Dosty 2000
Ne Zha
Level 86
God Stats
1W - 0L
1,828 SR
Queue Stats
79W - 102L
1,409 Elo+
Party 2
Surtr
Surtr
TheHistoricClown
Surtr
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 72L
1,522 Elo+
Solo
Hera
Hera
TheMegalodon619
Hera
Level 45
God Stats
1W - 2L
1,510 SR
Queue Stats
55W - 78L
1,387 Elo+
Party 2
Anhur
Anhur
luiso136
Anhur
Level 86
God Stats
10W - 16L
1,471 SR
Queue Stats
57W - 79L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
3 / 2 / 5
7,430
531
8,927
9,971
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 5 / 3
7,417
530
8,616
16,667
13,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
KringeKobold
Cthulhu
10
3 / 4 / 4
7,177
513
8,830
13,095
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
1 / 5 / 3
5,749
411
1,290
8,210
2,455
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yu Huang
luv-mako
Yu Huang
13
3 / 3 / 1
7,110
508
6,193
5,959
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,555
540
5,557
13,067
5,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
Dosty 2000
Ne Zha
12
4 / 4 / 4
7,362
526
5,264
13,038
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
4 / 0 / 4
7,607
543
13,865
12,749
12,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
2 / 2 / 2
7,699
550
4,932
5,123
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
luiso136
Anhur
11
3 / 2 / 1
6,632
474
8,519
7,802
2,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
17
19
Deaths
12
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
2
5
2.75
W
4
4
1
1.13
W
Ne Zha
Dosty 2000
Ne Zha
4
4
4
1.5
L
2
5
3
0.7
L
Cthulhu
KringeKobold
Cthulhu
3
4
4
1.25
L
1
5
3
0.5
W
4
0
4
6
W
2
2
2
1.5
W
Anhur
luiso136
Anhur
3
2
1
1.75
L
Yu Huang
luv-mako
Yu Huang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
38,137
53,902
Taken
51,779
30,894
Mitigated
26,759
11,161
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
8,927
5,201
0
3,090
9,971
2,740
376
2,231
7,697
0
46,711
W
5,557
2,220
0
3,814
13,067
5,802
605
4,785
8,162
47,073
0
W
Ne Zha
Dosty 2000
Ne Zha
5,264
1,892
0
6,302
13,038
4,506
428
1,964
10,994
0
44,018
L
8,616
663
18
4,702
16,667
13,445
0
3,284
12,532
0
42,784
L
Cthulhu
KringeKobold
Cthulhu
8,830
1,052
138
1,731
13,095
10,363
0
4,348
8,578
33,418
0
L
1,290
472
0
490
8,210
2,455
0
1,639
6,424
0
15,749
W
13,865
3,786
0
2,531
12,749
12,985
74
2,441
10,184
2,491
41,276
W
4,932
1,212
0
1,095
5,123
1,261
1,100
2,422
2,533
42,921
1,214
W
Anhur
luiso136
Anhur
8,519
4,784
0
2,383
7,802
2,205
0
2,879
4,883
0
31,896
L
Yu Huang
luv-mako
Yu Huang
6,193
871
0
992
5,959
1,891
0
922
4,995
48,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,883
Gold Earned
36,855
316
Minions Killed
334
0
Camps Cleared
0
1,334,094
Distance Traveled
1,391,424
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,430
531
85
6
0
266,072
0
W
Ymir
7,555
540
83
6
0
280,372
0
W
Ne Zha
7,362
526
72
5
0
308,027
0
L
Chaac
7,417
530
71
5
0
269,960
0
L
Cthulhu
7,177
513
39
3
0
272,219
1
L
Fenrir
5,749
411
23
2
0
279,503
0
W
Surtr
7,607
543
49
4
0
287,570
2
W
Hera
7,699
550
88
6
0
245,399
0
W
Anhur
6,632
474
42
3
0
270,056
3
L
Yu Huang
7,110
508
98
7
0
246,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role