Player Matchup

Geb
Geb
 
Geb
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KittensPanda
Izanami
Level 159
God Stats
6W - 3L
1,754 SR
Queue Stats
148W - 131L
1,653 Elo+
Party 1
Charon
Charon
NaughtyNoob
Charon
Level 159
God Stats
11W - 7L
1,601 SR
Queue Stats
425W - 389L
1,661 Elo+
Party 1
Chiron
Chiron
ooPenguin
Chiron
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,562 Elo+
Party 1
Team Averages
Level 168
1,571 SR
1,575 Elo+

VS

Team Averages
Level 113
1,653 SR
1,599 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kellyburbery
Ah Muzen Cab
Level 173
God Stats
1W - 2L
1,730 SR
Queue Stats
270W - 228L
1,637 Elo+
Solo
Raijin
Raijin
Saantiagopochtli
Raijin
Level 103
God Stats
2W - 7L
1,372 SR
Queue Stats
686W - 674L
1,616 Elo+
Solo
Horus
Horus
Sanity0899
Horus
Level 154
God Stats
2W - 2L
1,770 SR
Queue Stats
148W - 103L
1,603 Elo+
Solo
Vamana
Vamana
Sergaz
Vamana
Level 108
God Stats
2W - 1L
1,892 SR
Queue Stats
51W - 39L
1,573 Elo+
Party 2
Ares
Ares
heimbuchi
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 3 / 12
9,022
820
14,081
17,139
16,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
 
Sylvanus
15
3 / 1 / 12
8,566
779
7,998
8,772
8,420
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Izanami
KittensPanda
Izanami
15
3 / 1 / 9
8,728
793
17,206
10,446
5,759
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
15
1 / 2 / 12
8,520
775
11,994
12,358
15,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
ooPenguin
Chiron
16
7 / 1 / 8
9,567
870
17,793
8,476
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kellyburbery
Ah Muzen Cab
15
2 / 2 / 4
8,743
795
18,118
11,442
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 4 / 5
7,391
672
9,465
10,955
4,292
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
15
2 / 1 / 5
8,641
786
5,843
20,997
15,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Sergaz
Vamana
14
4 / 3 / 3
8,248
750
9,931
14,770
8,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
11
0 / 6 / 2
7,336
667
4,749
15,804
16,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
16
Kills
8
8
Deaths
16
53
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
3
12
2.67
W
Sylvanus
 
Sylvanus
3
1
12
9
L
Ah Muzen Cab
Kellyburbery
Ah Muzen Cab
2
2
4
2
W
Izanami
KittensPanda
Izanami
3
1
9
7.5
W
Charon
1
2
12
3.5
L
0
4
5
0.63
L
Horus
2
1
5
4.5
L
Vamana
Sergaz
Vamana
4
3
3
1.83
L
Ares
0
6
2
0.17
W
Chiron
ooPenguin
Chiron
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,072
Damage
48,106
57,191
Taken
73,968
50,720
Mitigated
48,514
35,394
Healing
29,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
14,081
390
3,596
5,506
17,139
16,239
0
3,655
13,257
18,926
3,396
W
Sylvanus
 
Sylvanus
7,998
569
13,528
4,544
8,772
8,420
78
3,369
5,284
12,259
489
L
Ah Muzen Cab
Kellyburbery
Ah Muzen Cab
18,118
5,577
760
450
11,442
4,434
0
5,574
5,543
0
53,282
W
Izanami
KittensPanda
Izanami
17,206
10,980
486
2,201
10,446
5,759
736
2,367
7,992
0
35,764
W
Charon
11,994
1,606
375
1,531
12,358
15,481
273
2,561
9,440
19,092
0
L
9,465
955
832
1,711
10,955
4,292
0
4,320
6,388
20,128
0
L
Horus
5,843
1,936
9,279
13,692
20,997
15,029
0
8,465
12,296
0
7,896
L
Vamana
Sergaz
Vamana
9,931
2,743
914
1,524
14,770
8,705
0
6,481
7,922
0
13,346
L
Ares
4,749
402
0
636
15,804
16,054
0
6,087
9,371
5,478
0
W
Chiron
ooPenguin
Chiron
17,793
3,698
1,694
1,933
8,476
4,821
854
2,262
6,169
0
33,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,403
Gold Earned
40,359
149
Minions Killed
127
0
Camps Cleared
0
1,042,907
Distance Traveled
1,118,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,022
820
10
1
0
212,400
0
W
Sylvanus
8,566
779
14
1
0
203,658
0
L
Ah Muzen Cab
8,743
795
76
7
0
205,517
0
W
Izanami
8,728
793
64
6
0
197,999
0
W
Charon
8,520
775
13
1
0
212,162
0
L
Raijin
7,391
672
28
3
0
206,211
0
L
Horus
8,641
786
11
1
0
255,161
0
L
Vamana
8,248
750
8
1
0
240,786
0
L
Ares
7,336
667
4
0
0
210,784
0
W
Chiron
9,567
870
48
4
0
216,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role