Player Matchup

Fenrir
Fenrir
BoneCrusherB2
Fenrir
Level 15
God Stats
2W - 1L
1,285 SR
Queue Stats
6W - 16L
1,167 Elo+
Party 1
Janus
Janus
TheDarkPrism
Janus
Level 43
God Stats
4W - 3L
1,428 SR
Queue Stats
43W - 44L
1,427 Elo+
Party 1
Achilles
Achilles
VibeCzech
Achilles
Level 86
God Stats
9W - 7L
1,489 SR
Queue Stats
41W - 48L
1,397 Elo+
Party 1
Team Averages
Level 48
1,400 SR
1,331 Elo+

VS

Team Averages
Level 80
1,495 SR
1,351 Elo+
Mulan
Mulan
Belmont19
Mulan
Level 118
God Stats
1W - 2L
1,616 SR
Queue Stats
162W - 186L
1,460 Elo+
Party 2
Sol
Sol
Kukulkxnt
Sol
Level 47
God Stats
0W - 2L
1,368 SR
Queue Stats
13W - 45L
1,198 Elo+
Solo
Nut
Nut
TGmoonz
Nut
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
7,053
705
3,533
4,951
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
10 / 0 / 1
9,429
943
11,102
4,662
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
VibeCzech
Achilles
13
1 / 3 / 10
7,626
763
6,813
8,654
7,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Belmont19
Mulan
12
1 / 1 / 4
7,025
703
8,926
11,665
11,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 2
6,240
624
1,319
7,317
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nut
13
4 / 4 / 1
7,369
737
4,085
7,965
2,285
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
5
5
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
Belmont19
Mulan
1
1
4
3
W
0
2
6
1.5
L
0
6
2
0.17
L
Nut
4
4
1
1.13
W
10
0
1
10.5
W
Achilles
VibeCzech
Achilles
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,448
Damage
14,330
18,267
Taken
26,947
12,166
Mitigated
15,647
2,856
Healing
5,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Belmont19
Mulan
8,926
936
0
2,440
11,665
11,295
0
1,617
9,223
0
21,810
W
3,533
325
0
154
4,951
2,515
195
467
4,297
0
16,764
L
1,319
327
0
1,404
7,317
2,067
0
4,132
2,708
11,481
1,046
L
Nut
4,085
2,154
0
1,545
7,965
2,285
0
3,824
3,509
0
27,127
W
11,102
316
0
784
4,662
1,742
324
230
4,321
47,491
664
W
Achilles
VibeCzech
Achilles
6,813
1,147
0
1,918
8,654
7,909
0
629
7,699
0
13,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,108
Gold Earned
20,634
137
Minions Killed
102
0
Camps Cleared
0
623,985
Distance Traveled
486,421
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,025
703
26
3
0
173,663
0
W
Fenrir
7,053
705
29
3
0
202,320
0
L
Sol
6,240
624
23
2
0
136,050
1
L
Nut
7,369
737
53
5
0
176,708
0
W
Janus
9,429
943
93
9
0
214,726
0
W
Achilles
7,626
763
15
2
0
206,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role