Player Matchup

Horus
Horus
Silver I
Mikezilla1
Horus
Silver I
Level 109
God Stats
22W - 33L
1,482 SR
Queue Stats
215W - 270L
1,324 MMR
Solo
Awilix
Awilix
Gold V
Rhino Vanderz
Awilix
Gold V
Level 138
God Stats
17W - 31L
1,406 SR
Queue Stats
469W - 519L
1,209 MMR
Solo
Nu Wa
Nu Wa
Bronze I
vBelgia
Nu Wa
Bronze I
Level 40
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 11L
1,254 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,398 SR
1,262 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,432 SR
1,303 MMR
Bastet
Bastet
Gold V
Baeritto24
Bastet
Gold V
Level 123
God Stats
63W - 46L
1,571 SR
Queue Stats
360W - 403L
1,328 MMR
Party 1
Scylla
Scylla
Gold III
COBRUUUHHTTV
Scylla
Gold III
Level 103
God Stats
20W - 25L
1,457 SR
Queue Stats
456W - 526L
1,391 MMR
Party 1
Danzaburou
Danzaburou
Gold V
WillNoMercy
Danzaburou
Gold V
Level 187
God Stats
1W - 1L
1,270 SR
Queue Stats
2W - 4L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 2 / 0
8,986
642
6,165
17,640
16,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 5 / 2
9,272
662
5,140
11,944
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
vBelgia
Nu Wa
13
0 / 6 / 2
8,729
624
7,272
9,000
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
MedusaCthulhuAchillesMulanVulcan

VS

Bans
KuzenboBacchusFafnirXing TianCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Baeritto24
Bastet
14
2 / 2 / 9
10,099
721
9,717
12,543
6,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
16
7 / 1 / 3
11,211
801
15,171
5,753
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WillNoMercy
Danzaburou
16
4 / 3 / 5
11,255
804
7,967
8,745
2,899
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
13
13
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
Baeritto24
Bastet
2
2
9
3.25
W
Scylla
7
1
3
8.5
L
Horus
2
2
0
1
L
2
5
2
0.6
W
Danzaburou
WillNoMercy
Danzaburou
4
3
5
2.17
L
Nu Wa
vBelgia
Nu Wa
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,577
Damage
32,855
38,584
Taken
27,041
23,342
Mitigated
11,092
8,522
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Baeritto24
Bastet
9,717
2,130
0
3,588
12,543
6,679
436
3,635
8,890
0
35,256
W
Scylla
15,171
597
0
628
5,753
1,514
534
1,231
4,522
59,659
187
L
Horus
6,165
2,127
675
5,181
17,640
16,332
0
7,270
10,322
0
15,572
L
5,140
1,370
0
2,196
11,944
4,494
0
3,724
8,180
0
36,935
W
Danzaburou
WillNoMercy
Danzaburou
7,967
3,744
0
2,958
8,745
2,899
2,190
2,410
6,335
0
51,315
L
Nu Wa
vBelgia
Nu Wa
7,272
1,678
0
470
9,000
2,516
0
4,200
4,776
39,554
699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
32,565
160
Minions Killed
211
0
Camps Cleared
0
729,961
Distance Traveled
805,480
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,099
721
37
3
0
275,195
4
W
Scylla
11,211
801
86
6
0
295,863
6
L
Horus
8,986
642
19
1
0
257,191
0
L
Awilix
9,272
662
64
5
0
272,266
5
W
Danzaburou
11,255
804
88
6
0
234,422
1
L
Nu Wa
8,729
624
77
6
0
200,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role