Player Matchup

Agni
Agni
Platinum II
Mokota
Agni
Platinum II
Level 85
God Stats
1W - 2L
1,750 SR
Queue Stats
72W - 70L
2,158 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 85
1,750 SR
2,158 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 100
1,269 SR
2,086 MMR
He Bo
He Bo
Diamond IV
MMudryk
He Bo
Diamond IV
Level 100
God Stats
1W - 0L
1,269 SR
Queue Stats
42W - 14L
2,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Mokota
Agni
14
0 / 3 / 0
9,538
795
4,155
10,020
7,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AnhurUllrAmaterasuHou YiMedusa

VS

Bans
SkadiBastetHadesBellonaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MMudryk
He Bo
18
3 / 0 / 0
11,923
994
8,587
10,234
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
MMudryk
He Bo
3
0
0
3
L
Agni
Mokota
Agni
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,155
Damage
8,587
10,020
Taken
10,234
7,120
Mitigated
5,174
2,080
Healing
5,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
MMudryk
He Bo
8,587
573
0
5,014
10,234
5,174
1,703
4,238
5,996
64,253
534
L
Agni
Mokota
Agni
4,155
41
0
2,080
10,020
7,120
234
8,795
1,225
40,862
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,538
Gold Earned
11,923
89
Minions Killed
128
2
Camps Cleared
9
205,973
Distance Traveled
228,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,923
994
128
11
9
228,357
0
L
Agni
9,538
795
89
7
2
205,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role