Player Matchup

Cthulhu
Cthulhu
Dracolich16
Cthulhu
Level 109
God Stats
7W - 5L
1,653 SR
Queue Stats
370W - 328L
1,544 Elo+
Solo
Thor
Thor
HumVLiveonKick
Thor
Level 144
God Stats
3W - 4L
1,545 SR
Queue Stats
191W - 179L
1,539 Elo+
Party 1
Eset
Eset
Ov Twork
Eset
Level 107
God Stats
0W - 2L
1,309 SR
Queue Stats
268W - 246L
1,575 Elo+
Party 1
Skadi
Skadi
YerBoi_67
Skadi
Level 129
God Stats
9W - 7L
1,673 SR
Queue Stats
182W - 183L
1,585 Elo+
Party 1
Mulan
Mulan
letskillaclown
Mulan
Level 122
God Stats
9W - 10L
1,507 SR
Queue Stats
203W - 191L
1,575 Elo+
Party 1
Team Averages
Level 122
1,537 SR
1,564 Elo+

VS

Team Averages
Level 126
1,554 SR
1,573 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
MatthewEtzel
Medusa
Level 13
God Stats
4W - 2L
1,638 SR
Queue Stats
25W - 16L
1,607 Elo+
Party 3
Mulan
Mulan
SnezhnyyMishka
Mulan
Level 174
God Stats
8W - 8L
1,611 SR
Queue Stats
223W - 203L
1,489 Elo+
Party 2
Janus
Janus
Snortdog
Janus
Level 145
God Stats
4W - 2L
1,362 SR
Queue Stats
151W - 135L
1,632 Elo+
Party 3
Thor
Thor
Verique
Thor
Level 140
God Stats
9W - 16L
1,659 SR
Queue Stats
243W - 191L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracolich16
Cthulhu
9
1 / 4 / 2
5,977
498
6,666
11,189
9,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 2 / 1
6,116
510
3,407
9,891
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
11
0 / 4 / 2
6,221
518
5,678
7,022
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
YerBoi_67
Skadi
10
1 / 4 / 1
5,978
498
2,901
8,036
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 4 / 0
7,073
589
8,105
14,455
7,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 2
7,977
665
8,163
9,850
8,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Medusa
13
5 / 1 / 2
7,323
610
9,287
6,641
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 9
6,856
571
6,993
13,874
9,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Snortdog
Janus
13
1 / 2 / 7
6,978
582
5,000
5,012
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Verique
Thor
13
6 / 0 / 5
7,124
594
5,896
8,186
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
18
18
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
2
5
L
Cthulhu
Dracolich16
Cthulhu
1
4
2
0.5
L
2
2
1
1.25
W
Medusa
5
1
2
6
L
Eset
0
4
2
0.25
W
2
2
9
3.25
W
Janus
Snortdog
Janus
1
2
7
2.25
W
Thor
Verique
Thor
6
0
5
8.5
L
Skadi
YerBoi_67
Skadi
1
4
1
0.38
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
35,339
50,593
Taken
43,563
24,360
Mitigated
25,714
12,426
Healing
11,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,163
1,753
0
2,035
9,850
8,355
0
185
9,647
2,287
55,414
L
Cthulhu
Dracolich16
Cthulhu
6,666
901
194
1,622
11,189
9,078
0
1,329
9,732
25,529
1,339
L
3,407
706
0
4,208
9,891
3,293
0
1,493
8,282
0
39,944
W
Medusa
9,287
3,659
0
1,801
6,641
2,162
140
1,919
4,722
0
54,624
L
Eset
5,678
222
188
1,238
7,022
2,046
0
1,308
5,530
40,086
1,072
W
6,993
606
0
3,257
13,874
9,821
94
4,515
9,111
0
23,260
W
Janus
Snortdog
Janus
5,000
169
0
723
5,012
1,641
188
2,405
2,313
57,532
0
W
Thor
Verique
Thor
5,896
1,234
0
3,746
8,186
3,735
47
2,297
5,755
0
52,324
L
Skadi
YerBoi_67
Skadi
2,901
484
0
821
8,036
2,038
0
341
7,695
0
32,893
L
8,105
879
0
4,155
14,455
7,905
0
994
13,423
0
48,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,365
Gold Earned
36,258
333
Minions Killed
412
0
Camps Cleared
0
1,268,887
Distance Traveled
1,303,066
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,977
665
97
8
0
249,091
0
L
Cthulhu
5,977
498
32
3
0
268,073
2
L
Thor
6,116
510
72
6
0
287,858
0
W
Medusa
7,323
610
82
7
0
254,418
2
L
Eset
6,221
518
79
7
0
236,021
3
W
Mulan
6,856
571
47
4
0
257,256
3
W
Janus
6,978
582
99
8
0
253,482
3
W
Thor
7,124
594
87
7
0
288,819
2
L
Skadi
5,978
498
70
6
0
239,292
2
L
Mulan
7,073
589
80
7
0
237,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role