Player Matchup

Fenrir
Fenrir
Adlagast
Fenrir
Level 108
God Stats
4W - 1L
1,598 SR
Queue Stats
159W - 122L
1,608 Elo+
Solo
Medusa
Medusa
Th4tGuyTroy
Medusa
Level 145
God Stats
8W - 3L
1,449 SR
Queue Stats
129W - 113L
1,483 Elo+
Solo
Chaac
Chaac
Tim Dunkln
Chaac
Level 155
God Stats
8W - 3L
1,802 SR
Queue Stats
119W - 99L
1,486 Elo+
Solo
Bacchus
Bacchus
cscarborough
Bacchus
Level 138
God Stats
16W - 10L
1,612 SR
Queue Stats
203W - 191L
1,550 Elo+
Solo
Nu Wa
Nu Wa
jonathantellezh
Nu Wa
Level 142
God Stats
4W - 0L
1,500 SR
Queue Stats
112W - 114L
1,490 Elo+
Solo
Team Averages
Level 138
1,592 SR
1,523 Elo+

VS

Team Averages
Level 132
1,565 SR
1,536 Elo+
Cupid
Cupid
Catfish97
Cupid
Level 142
God Stats
2W - 5L
1,494 SR
Queue Stats
180W - 220L
1,566 Elo+
Party 1
Kuzenbo
Kuzenbo
FluidMcCree
Kuzenbo
Level 88
God Stats
18W - 11L
1,678 SR
Queue Stats
267W - 292L
1,584 Elo+
Party 1
He Bo
He Bo
FredBonez
He Bo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 199L
1,496 Elo+
Party 1
Tiamat
Tiamat
Mmmbananaboat
Tiamat
Level 143
God Stats
10W - 17L
1,550 SR
Queue Stats
445W - 408L
1,598 Elo+
Solo
Medusa
Medusa
RedArmyGamer
Medusa
Level 140
God Stats
1W - 2L
1,602 SR
Queue Stats
75W - 81L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adlagast
Fenrir
12
6 / 2 / 1
6,671
667
6,827
9,319
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
11
1 / 1 / 2
5,508
551
6,239
5,643
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
12
0 / 0 / 1
6,642
664
6,247
8,887
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
cscarborough
Bacchus
10
1 / 0 / 3
6,285
629
4,377
6,029
4,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 3
6,924
692
3,459
3,256
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Catfish97
Cupid
10
1 / 0 / 0
5,483
548
3,857
6,227
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
FluidMcCree
Kuzenbo
8
0 / 3 / 1
4,885
489
2,737
9,843
6,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
FredBonez
He Bo
10
2 / 4 / 1
5,612
561
2,305
6,343
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
5,656
566
5,182
8,516
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
12
1 / 2 / 2
6,744
674
3,692
6,080
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
4
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adlagast
Fenrir
6
2
1
3.25
L
Cupid
Catfish97
Cupid
1
0
0
1
L
Kuzenbo
FluidMcCree
Kuzenbo
0
3
1
0.17
L
He Bo
FredBonez
He Bo
2
4
1
0.63
L
0
0
0
0
L
Medusa
1
2
2
1
W
Medusa
1
1
2
2
W
Chaac
0
0
1
0.5
W
Bacchus
cscarborough
Bacchus
1
0
3
2.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,149
Damage
17,773
33,134
Taken
37,009
15,051
Mitigated
15,353
11,846
Healing
15,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adlagast
Fenrir
6,827
2,169
0
2,935
9,319
3,598
0
1,792
7,527
0
46,216
L
Cupid
Catfish97
Cupid
3,857
2,407
882
4,394
6,227
1,688
0
2,114
4,011
0
40,758
L
Kuzenbo
FluidMcCree
Kuzenbo
2,737
1,016
0
1,991
9,843
6,581
0
2,465
7,325
10,770
0
L
He Bo
FredBonez
He Bo
2,305
199
0
2,152
6,343
1,251
0
960
5,268
33,615
903
L
5,182
796
0
3,783
8,516
4,236
0
376
8,050
35,732
0
L
Medusa
3,692
968
0
2,129
6,080
1,597
0
1,188
4,745
0
51,802
W
Medusa
6,239
1,710
0
1,316
5,643
1,738
0
1,236
4,407
0
45,067
W
Chaac
6,247
1,272
0
4,711
8,887
4,408
0
5,182
3,705
0
48,323
W
Bacchus
cscarborough
Bacchus
4,377
455
0
2,029
6,029
4,421
0
1,175
4,854
20,903
2,054
W
3,459
344
0
855
3,256
886
0
679
2,577
47,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,030
Gold Earned
28,380
370
Minions Killed
374
0
Camps Cleared
0
1,117,473
Distance Traveled
1,054,967
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,671
667
67
7
0
253,196
0
L
Cupid
5,483
548
94
9
0
192,987
0
L
Kuzenbo
4,885
489
9
1
0
222,505
0
L
He Bo
5,612
561
82
8
0
227,593
0
L
Tiamat
5,656
566
87
9
0
201,588
0
L
Medusa
6,744
674
102
10
0
210,294
4
W
Medusa
5,508
551
78
8
0
222,531
1
W
Chaac
6,642
664
88
9
0
204,746
1
W
Bacchus
6,285
629
35
4
0
224,022
3
W
Nu Wa
6,924
692
102
10
0
212,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role