Player Matchup

Rama
Rama
Brock-989
Rama
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 139L
1,560 Elo+
Party 2
Cabrakan
Cabrakan
Chastrion
Cabrakan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,531 Elo+
Party 2
Fafnir
Fafnir
NoirHeartseer
Fafnir
Level 129
God Stats
6W - 15L
1,392 SR
Queue Stats
375W - 395L
1,521 Elo+
Solo
Hercules
Hercules
Poor Ninjas
Hercules
Level 148
God Stats
2W - 2L
1,498 SR
Queue Stats
65W - 69L
1,520 Elo+
Party 1
Chang'e
Chang'e
PoorScrubs
Chang'e
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,597 Elo+
Party 1
Team Averages
Level 139
1,478 SR
1,546 Elo+

VS

Team Averages
Level 139
1,594 SR
1,656 Elo+
Horus
Horus
Estrenrio
Horus
Level 108
God Stats
1W - 0L
1,444 SR
Queue Stats
34W - 26L
1,518 Elo+
Party 3
Ares
Ares
HayamaKenichigo
Ares
Level 136
God Stats
2W - 0L
1,834 SR
Queue Stats
107W - 67L
1,610 Elo+
Party 4
Rama
Rama
Kiotaka
Rama
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 46L
1,774 Elo+
Party 3
Neith
Neith
VonLinkary
Neith
Level 148
God Stats
4W - 4L
1,487 SR
Queue Stats
74W - 51L
1,628 Elo+
Party 4
Zhong Kui
Zhong Kui
xNazarian
Zhong Kui
Level 153
God Stats
4W - 0L
1,705 SR
Queue Stats
103W - 45L
1,751 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
3 / 5 / 3
10,421
744
12,942
12,641
3,849
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
Chastrion
Cabrakan
16
1 / 9 / 3
8,761
626
8,608
17,398
13,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 7 / 6
9,253
661
5,064
21,966
24,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
Poor Ninjas
Hercules
16
1 / 3 / 5
8,705
622
12,311
20,321
20,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
PoorScrubs
Chang'e
15
3 / 5 / 5
9,244
660
12,483
12,673
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Estrenrio
Horus
17
4 / 2 / 18
10,502
750
7,139
18,796
24,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 20
11,116
794
11,424
16,732
21,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
Kiotaka
Rama
18
6 / 2 / 16
11,198
800
18,434
9,846
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
19
6 / 0 / 17
11,537
824
16,395
9,483
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
xNazarian
Zhong Kui
18
11 / 3 / 18
12,340
881
24,786
12,609
14,465
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
118
8
Kills
29
29
Deaths
9
22
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Rama
3
5
3
0.9
L
Cabrakan
Chastrion
Cabrakan
1
9
3
0.28
W
Horus
Estrenrio
Horus
4
2
18
6.5
W
2
2
20
6
W
Rama
Kiotaka
Rama
6
2
16
7
L
0
7
6
0.43
L
Hercules
Poor Ninjas
Hercules
1
3
5
1.17
L
Chang'e
PoorScrubs
Chang'e
3
5
5
1.1
W
Neith
6
0
17
14.5
W
Zhong Kui
xNazarian
Zhong Kui
11
3
18
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,408
Damage
78,178
84,999
Taken
67,466
65,432
Mitigated
71,495
25,602
Healing
28,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
12,942
9,772
611
2,837
12,641
3,849
0
6,133
6,508
0
34,430
L
Cabrakan
Chastrion
Cabrakan
8,608
406
930
939
17,398
13,379
0
7,862
9,536
16,174
0
W
Horus
Estrenrio
Horus
7,139
2,266
6,327
5,992
18,796
24,761
337
6,969
11,827
3,122
11,854
W
11,424
1,372
1,640
2,826
16,732
21,042
440
7,858
8,874
14,719
858
W
Rama
Kiotaka
Rama
18,434
12,579
314
416
9,846
5,509
2,151
4,007
5,839
0
41,626
L
5,064
1,166
2,686
3,098
21,966
24,019
0
9,768
12,198
11,784
1,053
L
Hercules
Poor Ninjas
Hercules
12,311
1,292
533
6,515
20,321
20,198
0
7,703
12,618
1,493
20,476
L
Chang'e
PoorScrubs
Chang'e
12,483
917
4,563
2,890
12,673
3,987
0
6,182
6,491
26,846
0
W
Neith
16,395
3,528
1,370
2,649
9,483
5,718
1,400
2,480
7,003
0
48,857
W
Zhong Kui
xNazarian
Zhong Kui
24,786
3,008
3,362
3,989
12,609
14,465
3,507
4,892
7,717
43,548
1,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,384
Gold Earned
56,693
143
Minions Killed
178
0
Camps Cleared
0
1,162,246
Distance Traveled
1,367,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,421
744
63
5
0
233,419
0
L
Cabrakan
8,761
626
17
1
0
215,477
0
W
Horus
10,502
750
7
1
0
302,614
0
W
Ares
11,116
794
8
1
0
294,521
0
W
Rama
11,198
800
58
4
0
224,741
0
L
Fafnir
9,253
661
8
1
0
229,168
0
L
Hercules
8,705
622
19
1
0
263,467
0
L
Chang'e
9,244
660
36
3
0
220,715
0
W
Neith
11,537
824
66
5
0
296,915
0
W
Zhong Kui
12,340
881
39
3
0
248,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role