Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BCAJ87
Vulcan
Level 146
God Stats
8W - 4L
1,502 SR
Queue Stats
104W - 128L
1,493 Elo+
Party 1
Eset
Eset
JaylenQ
Eset
Level 104
God Stats
2W - 3L
1,444 SR
Queue Stats
82W - 91L
1,506 Elo+
Party 1
Freya
Freya
Purp2nice1134
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,352 Elo+
Party 1
Thoth
Thoth
X1J3
Thoth
Level 107
God Stats
0W - 3L
1,252 SR
Queue Stats
20W - 21L
1,531 Elo+
Party 1
Team Averages
Level 106
1,440 SR
1,476 Elo+

VS

Team Averages
Level 139
1,364 SR
1,392 Elo+
Artio
Artio
BIZcombobulate90
Artio
Level 181
God Stats
1W - 2L
1,183 SR
Queue Stats
467W - 508L
1,428 Elo+
Solo
Cthulhu
Cthulhu
KirkoChainz
Cthulhu
Level 147
God Stats
10W - 9L
1,513 SR
Queue Stats
124W - 151L
1,437 Elo+
Party 2
Bacchus
Bacchus
NicJackson187
Bacchus
Level 153
God Stats
1W - 2L
1,125 SR
Queue Stats
129W - 144L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
celestialstars
Ah Puch
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 71L
1,460 Elo+
Solo
Shiva
Shiva
istoleyourwifi
Shiva
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 3 / 2
7,535
754
11,390
10,339
10,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vulcan
BCAJ87
Vulcan
10
1 / 4 / 1
6,300
630
5,630
5,722
1,873
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Eset
JaylenQ
Eset
14
2 / 3 / 2
7,310
731
6,843
6,299
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 3
6,251
625
2,234
7,018
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
X1J3
Thoth
16
3 / 3 / 4
8,539
854
8,267
7,070
2,400
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 9
9,047
905
6,842
13,047
13,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
KirkoChainz
Cthulhu
15
2 / 1 / 11
8,919
892
8,541
10,619
10,267
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bacchus
14
4 / 2 / 11
8,398
840
7,091
12,287
13,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 1 / 8
8,587
859
6,784
5,596
2,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 12
8,347
835
5,110
7,265
6,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
7
Kills
18
18
Deaths
8
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
2
0.67
L
Vulcan
BCAJ87
Vulcan
1
4
1
0.38
W
6
3
9
3.5
L
Eset
JaylenQ
Eset
2
3
2
1
W
Cthulhu
KirkoChainz
Cthulhu
2
1
11
7.5
W
Bacchus
4
2
11
4.75
L
0
5
3
0.3
L
Thoth
X1J3
Thoth
3
3
4
1.67
W
4
1
8
8
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,364
Damage
34,368
36,448
Taken
48,814
19,003
Mitigated
46,903
10,184
Healing
21,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,390
382
704
4,383
10,339
10,305
0
7,283
2,631
25,935
285
L
Vulcan
BCAJ87
Vulcan
5,630
108
232
961
5,722
1,873
0
4,975
628
9,233
0
W
6,842
326
3,653
4,148
13,047
13,794
150
7,051
5,778
10,188
2,081
L
Eset
JaylenQ
Eset
6,843
270
592
440
6,299
2,240
0
5,207
870
8,861
0
W
Cthulhu
KirkoChainz
Cthulhu
8,541
112
2,820
2,650
10,619
10,267
307
7,741
2,568
26,641
944
W
Bacchus
7,091
279
1,904
2,143
12,287
13,518
129
8,299
3,542
14,366
0
L
2,234
721
0
640
7,018
2,185
0
5,220
1,671
3,680
479
L
Thoth
X1J3
Thoth
8,267
552
483
1,749
7,070
2,400
0
5,329
1,384
25,006
0
W
6,784
890
1,173
863
5,596
2,624
1,717
4,382
1,134
17,427
0
W
5,110
286
1,176
1,076
7,265
6,700
475
4,861
2,192
0
9,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
43,298
115
Minions Killed
118
0
Camps Cleared
0
851,224
Distance Traveled
1,040,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,535
754
58
6
0
198,496
0
L
Vulcan
6,300
630
8
1
0
153,487
0
W
Artio
9,047
905
14
1
0
204,489
0
L
Eset
7,310
731
5
1
0
179,684
0
W
Cthulhu
8,919
892
47
5
0
212,332
0
W
Bacchus
8,398
840
10
1
0
221,625
0
L
Freya
6,251
625
4
0
0
139,894
0
L
Thoth
8,539
854
40
4
0
179,663
0
W
Ah Puch
8,587
859
36
4
0
186,338
0
W
Shiva
8,347
835
11
1
0
215,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role