Player Matchup

Hercules
Hercules
BlueJay_Wolf
Hercules
Level 161
God Stats
1W - 1L
1,628 SR
Queue Stats
75W - 69L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KIDxFLAZH
Ah Muzen Cab
Level 46
God Stats
8W - 11L
1,512 SR
Queue Stats
13W - 19L
1,452 Elo+
Party 2
Anubis
Anubis
Mewmewmeow
Anubis
Level 43
God Stats
9W - 3L
1,677 SR
Queue Stats
26W - 33L
1,522 Elo+
Solo
Nu Wa
Nu Wa
RoxelFlame813
Nu Wa
Level 176
God Stats
20W - 18L
1,583 SR
Queue Stats
122W - 117L
1,517 Elo+
Party 2
Tyr
Tyr
SilvoniasFenrir
Tyr
Level 124
God Stats
1W - 2L
1,276 SR
Queue Stats
60W - 59L
1,497 Elo+
Party 2
Team Averages
Level 110
1,535 SR
1,501 Elo+

VS

Team Averages
Level 19
1,628 SR
1,479 Elo+
Ao Kuang
Ao Kuang
AllYourRage
Ao Kuang
Level 21
God Stats
8W - 4L
1,923 SR
Queue Stats
159W - 144L
1,726 Elo+
Solo
Fenrir
Fenrir
Eternity113
Fenrir
Level 15
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 1
Hachiman
Hachiman
Tomas Papu7863
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Vldzo
Chaac
Level 23
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 3L
1,358 Elo+
Party 1
Nu Wa
Nu Wa
top-dadivoso9
Nu Wa
Level 17
God Stats
0W - 2L
1,299 SR
Queue Stats
1W - 12L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlueJay_Wolf
Hercules
17
10 / 4 / 18
11,446
1,145
13,000
15,457
18,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
KIDxFLAZH
Ah Muzen Cab
14
0 / 1 / 0
8,391
839
910
3,973
1,377
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
Mewmewmeow
Anubis
18
12 / 3 / 13
11,329
1,133
16,464
10,245
4,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 18
10,432
1,043
12,256
8,706
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 8
9,238
924
11,427
15,207
9,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AllYourRage
Ao Kuang
17
11 / 4 / 4
11,173
1,117
14,163
14,833
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
14
2 / 5 / 8
8,935
894
4,519
12,586
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
13
1 / 8 / 2
8,070
807
2,590
11,782
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
Vldzo
Chaac
14
0 / 9 / 7
8,374
837
9,047
16,700
15,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
4 / 5 / 7
10,041
1,004
11,048
7,550
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
31
Kills
18
18
Deaths
31
57
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AllYourRage
Ao Kuang
11
4
4
3.25
W
Hercules
BlueJay_Wolf
Hercules
10
4
18
4.75
L
Fenrir
2
5
8
1.2
W
Ah Muzen Cab
KIDxFLAZH
Ah Muzen Cab
0
1
0
0
W
Anubis
Mewmewmeow
Anubis
12
3
13
6.17
W
6
3
18
5
W
3
7
8
1
L
Hachiman
1
8
2
0.25
L
Chaac
Vldzo
Chaac
0
9
7
0.39
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,057
Damage
41,367
53,588
Taken
63,451
36,121
Mitigated
32,539
11,738
Healing
7,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AllYourRage
Ao Kuang
14,163
2,903
0
5,322
14,833
6,547
0
7,054
7,612
30,593
0
W
Hercules
BlueJay_Wolf
Hercules
13,000
3,248
205
5,781
15,457
18,132
365
5,911
9,264
0
20,826
L
Fenrir
4,519
1,859
0
653
12,586
4,539
0
5,498
6,793
0
13,149
W
Ah Muzen Cab
KIDxFLAZH
Ah Muzen Cab
910
281
0
0
3,973
1,377
806
1,407
2,529
0
13,996
W
Anubis
Mewmewmeow
Anubis
16,464
996
0
3,543
10,245
4,543
355
6,362
3,698
36,389
1,475
W
12,256
2,019
0
614
8,706
2,872
821
3,822
4,795
38,051
489
W
11,427
1,893
0
1,595
15,207
9,197
128
6,920
8,091
0
26,497
L
Hachiman
2,590
1,164
0
560
11,782
3,693
28
4,329
7,181
0
9,797
L
Chaac
Vldzo
Chaac
9,047
708
0
1,128
16,700
15,098
0
7,000
9,358
0
24,614
L
11,048
3,881
0
0
7,550
2,662
1,360
2,757
4,659
32,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,836
Gold Earned
46,593
199
Minions Killed
156
0
Camps Cleared
0
975,570
Distance Traveled
946,823
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,173
1,117
47
5
0
203,283
0
W
Hercules
11,446
1,145
20
2
0
214,450
0
L
Fenrir
8,935
894
23
2
0
214,746
0
W
Ah Muzen Cab
8,391
839
29
3
0
159,688
0
W
Anubis
11,329
1,133
51
5
0
181,709
0
W
Nu Wa
10,432
1,043
66
7
0
205,656
5
W
Tyr
9,238
924
33
3
0
214,067
0
L
Hachiman
8,070
807
15
2
0
180,484
0
L
Chaac
8,374
837
30
3
0
184,094
0
L
Nu Wa
10,041
1,004
41
4
0
164,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role