Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver IV
 
Da Ji
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver III
Wardabro
Maui
Silver III
Level 128
God Stats
18W - 16L
1,648 SR
Queue Stats
169W - 181L
962 MMR
Solo
Neith
Neith
Gold III
babygirl200999
Neith
Gold III
Level 104
God Stats
8W - 6L
1,577 SR
Queue Stats
17W - 21L
1,292 MMR
Solo
Agni
Agni
Silver II
zuesxxxxhades
Agni
Silver II
Level 109
God Stats
5W - 1L
1,659 SR
Queue Stats
38W - 47L
1,290 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,577 SR
1,309 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,455 SR
1,190 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold V
Gory-gory93
The Morrigan
Gold V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 334L
1,354 MMR
Solo
Hou Yi
Hou Yi
Silver II
I-Bradx
Hou Yi
Silver II
Level 158
God Stats
1W - 5L
1,263 SR
Queue Stats
475W - 501L
944 MMR
Solo
Cerberus
Cerberus
Bronze IV
LilYeaha
Cerberus
Bronze IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
803 MMR
Solo
Thor
Thor
Gold IV
potholes240
Thor
Gold IV
Level 86
God Stats
2W - 5L
1,513 SR
Queue Stats
158W - 164L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 1
6,743
674
5,791
9,006
4,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
 
Da Ji
10
4 / 1 / 1
5,897
590
2,380
7,490
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
10
4 / 1 / 3
6,593
659
3,235
9,894
7,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 0 / 7
6,137
614
6,930
4,157
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 2
6,494
649
3,629
4,046
1,240
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KuzenboAo KuangMedusaBastet

VS

Bans
Bake KujiraThanatosChang'eSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 2 / 0
5,317
532
4,290
9,034
4,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

The Morrigan
Gory-gory93
The Morrigan
9
0 / 3 / 0
4,879
488
1,677
4,979
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
I-Bradx
Hou Yi
9
1 / 4 / 1
5,045
505
3,943
8,769
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LilYeaha
Cerberus
7
1 / 3 / 0
4,824
482
1,808
7,472
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
4,856
486
2,349
7,240
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Da Ji
 
Da Ji
4
1
1
4.5
L
Surtr
 
Surtr
0
2
0
0
L
The Morrigan
Gory-gory93
The Morrigan
0
3
0
0
L
Hou Yi
I-Bradx
Hou Yi
1
4
1
0.38
L
Cerberus
LilYeaha
Cerberus
1
3
0
0.33
W
Maui
4
1
3
5.5
W
2
0
7
5.5
L
0
3
1
0.17
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
14,067
34,593
Taken
37,494
17,872
Mitigated
14,536
13,654
Healing
12,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,791
670
0
2,873
9,006
4,833
0
267
8,157
0
45,516
W
Da Ji
 
Da Ji
2,380
482
0
4,518
7,490
2,458
0
680
6,774
0
33,450
L
Surtr
 
Surtr
4,290
1,343
0
3,403
9,034
4,838
4
97
8,937
758
34,987
L
The Morrigan
Gory-gory93
The Morrigan
1,677
576
0
735
4,979
1,211
0
2,678
2,301
27,976
0
L
Hou Yi
I-Bradx
Hou Yi
3,943
1,865
0
2,620
8,769
2,580
0
1,267
7,502
0
33,156
L
Cerberus
LilYeaha
Cerberus
1,808
76
0
2,435
7,472
3,901
0
1,480
5,992
8,929
0
W
Maui
3,235
500
145
2,409
9,894
7,999
0
1,660
8,234
17,701
2,875
W
6,930
2,088
0
1,719
4,157
1,342
999
684
3,473
0
45,056
L
2,349
444
0
2,933
7,240
2,006
0
704
6,536
0
27,199
W
3,629
349
0
1,990
4,046
1,240
0
1,064
2,982
45,596
2,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
24,921
341
Minions Killed
231
0
Camps Cleared
0
974,583
Distance Traveled
923,752
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,743
674
85
9
0
192,449
2
W
Da Ji
5,897
590
62
6
0
206,861
2
L
Surtr
5,317
532
67
7
0
182,714
0
L
The Morrigan
4,879
488
47
5
0
179,314
4
L
Hou Yi
5,045
505
35
4
0
159,886
0
L
Cerberus
4,824
482
23
2
0
188,844
3
W
Maui
6,593
659
32
3
0
185,971
3
W
Neith
6,137
614
68
7
0
185,063
0
L
Thor
4,856
486
59
6
0
212,994
0
W
Agni
6,494
649
94
9
0
204,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role