Player Matchup

Baron Samedi
Baron Samedi
Gold III
Gallaxip
Baron Samedi
Gold III
Level 130
God Stats
3W - 0L
1,803 SR
Queue Stats
30W - 7L
1,732 MMR
Party 1
Bastet
Bastet
Gold III
NoobPlayerInOsu
Bastet
Gold III
Level 106
God Stats
16W - 2L
1,947 SR
Queue Stats
31W - 8L
1,755 MMR
Party 1
Cthulhu
Cthulhu
Gold III
kxrlozrb
Cthulhu
Gold III
Level 149
God Stats
2W - 0L
1,249 SR
Queue Stats
26W - 5L
1,755 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,666 SR
1,747 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,537 SR
1,805 MMR
Mulan
Mulan
Platinum V
Gearofwar41
Mulan
Platinum V
Level 121
God Stats
34W - 26L
1,769 SR
Queue Stats
224W - 233L
1,705 MMR
Solo
Tiamat
Tiamat
Gold I
UDNTN0MYR4NG3
Tiamat
Gold I
Level 80
God Stats
0W - 1L
1,179 SR
Queue Stats
44W - 48L
1,658 MMR
Solo
Bacchus
Bacchus
Diamond V
mateoREX2
Bacchus
Diamond V
Level 119
God Stats
12W - 17L
1,663 SR
Queue Stats
113W - 120L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gallaxip
Baron Samedi
14
1 / 2 / 15
9,255
771
9,171
10,730
7,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
10 / 1 / 4
11,000
917
10,145
12,869
4,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
kxrlozrb
Cthulhu
15
6 / 1 / 11
10,035
836
10,484
9,553
10,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AresNutKuzenboNe Zha

VS

Bans
SobekAgniMedusaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,722
644
5,849
9,933
8,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 4 / 0
9,305
775
9,973
8,805
6,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
mateoREX2
Bacchus
11
0 / 8 / 2
7,379
615
6,828
17,768
20,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
4
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Gallaxip
Baron Samedi
1
2
15
4.25
L
0
5
4
0.4
W
10
1
4
12
L
4
4
0
1
W
Cthulhu
kxrlozrb
Cthulhu
6
1
11
11.5
L
Bacchus
mateoREX2
Bacchus
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,800
Damage
22,650
33,152
Taken
36,506
22,469
Mitigated
34,771
12,530
Healing
4,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Gallaxip
Baron Samedi
9,171
913
972
4,048
10,730
7,719
452
4,650
5,161
43,065
1,853
L
5,849
929
0
778
9,933
8,015
0
4,577
4,739
0
14,617
W
10,145
3,186
0
3,376
12,869
4,607
125
5,217
6,953
0
44,290
L
9,973
705
0
2,319
8,805
6,427
0
3,244
5,189
33,926
0
W
Cthulhu
kxrlozrb
Cthulhu
10,484
760
328
3,806
9,553
10,143
397
4,509
4,051
30,529
1,328
L
Bacchus
mateoREX2
Bacchus
6,828
623
0
1,118
17,768
20,329
0
8,975
7,783
17,261
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
24,406
171
Minions Killed
91
0
Camps Cleared
0
705,581
Distance Traveled
519,317
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,255
771
68
6
0
208,628
0
L
Mulan
7,722
644
15
1
0
140,622
0
W
Bastet
11,000
917
56
5
0
247,768
0
L
Tiamat
9,305
775
55
5
0
208,004
2
W
Cthulhu
10,035
836
47
4
0
249,185
0
L
Bacchus
7,379
615
21
2
0
170,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role