Player Matchup

Vamana
Vamana
Bronze III
Edgarsaurio3
Vamana
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,384 MMR
Party 1
Sol
Sol
Bronze III
SituatedComett
Sol
Bronze III
Level 144
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 5L
1,384 MMR
Party 1
Sobek
Sobek
Bronze III
Strahal7
Sobek
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,340 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,438 SR
1,369 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,508 SR
1,390 MMR
Chang'e
Chang'e
Gold IV
Dabonurhaters
Chang'e
Gold IV
Level 104
God Stats
44W - 37L
1,458 SR
Queue Stats
170W - 161L
1,374 MMR
Party 2
Geb
Geb
Silver I
Kashíkawa
Geb
Silver I
Level 152
God Stats
4W - 6L
1,500 SR
Queue Stats
254W - 255L
1,222 MMR
Solo
Ne Zha
Ne Zha
Gold II
cryptycc
Ne Zha
Gold II
Level 121
God Stats
23W - 19L
1,565 SR
Queue Stats
227W - 231L
1,573 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 7 / 3
7,416
618
5,319
12,171
7,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 4 / 2
7,949
662
6,335
10,235
2,630
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
Strahal7
Sobek
14
3 / 2 / 2
8,756
730
4,093
13,380
14,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ChaacAchillesGilgameshCthulhuBacchus

VS

Bans
JormungandrCabrakanMulanYmirCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
6 / 0 / 7
10,023
835
13,528
8,403
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 3 / 7
9,514
793
7,167
14,344
15,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
cryptycc
Ne Zha
13
3 / 2 / 10
8,991
749
10,071
10,545
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
13
13
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
6
0
7
9.5
L
Vamana
0
7
3
0.21
W
4
3
7
2.5
L
1
4
2
0.5
L
Sobek
Strahal7
Sobek
3
2
2
2
W
Ne Zha
cryptycc
Ne Zha
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,747
Damage
30,766
35,786
Taken
33,292
24,613
Mitigated
23,728
4,165
Healing
15,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
13,528
1,205
4,538
6,053
8,403
3,163
731
2,640
5,721
43,681
430
L
Vamana
5,319
1,811
0
168
12,171
7,758
0
7,045
4,295
0
33,600
W
7,167
790
0
2,882
14,344
15,136
302
4,364
9,959
23,016
1,978
L
6,335
2,258
0
2,724
10,235
2,630
0
4,431
5,332
32,503
0
L
Sobek
Strahal7
Sobek
4,093
258
0
1,273
13,380
14,225
0
7,774
4,839
15,267
0
W
Ne Zha
cryptycc
Ne Zha
10,071
1,835
0
2,104
10,545
5,429
1,626
3,752
6,779
376
31,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,121
Gold Earned
28,528
131
Minions Killed
139
0
Camps Cleared
0
638,050
Distance Traveled
730,634
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,023
835
63
5
0
254,103
0
L
Vamana
7,416
618
42
4
0
218,251
0
W
Geb
9,514
793
36
3
0
238,352
2
L
Sol
7,949
662
71
6
0
189,430
0
L
Sobek
8,756
730
18
2
0
230,369
0
W
Ne Zha
8,991
749
40
3
0
238,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role