Player Matchup

Izanami
Izanami
THEEAVERAGEMAN
Izanami
Level 107
God Stats
1W - 1L
1,554 SR
Queue Stats
86W - 50L
1,638 Elo+
Party 1
Nu Wa
Nu Wa
brotherhood22794
Nu Wa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,377 Elo+
Party 1
Guan Yu
Guan Yu
edouardwar
Guan Yu
Level 140
God Stats
0W - 2L
1,255 SR
Queue Stats
73W - 84L
1,460 Elo+
Solo
Zeus
Zeus
man_up_word_out
Zeus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 26L
1,644 Elo+
Party 1
Thoth
Thoth
xXTrueWizardXx
Thoth
Level 68
God Stats
3W - 2L
1,495 SR
Queue Stats
87W - 42L
1,648 Elo+
Party 1
Team Averages
Level 101
1,461 SR
1,553 Elo+

VS

Team Averages
Level 110
1,630 SR
1,502 Elo+
Terra
Terra
BigDaddyQueso
Terra
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 88L
1,521 Elo+
Solo
Khepri
Khepri
DRpTWON
Khepri
Level 69
God Stats
2W - 7L
1,534 SR
Queue Stats
326W - 347L
1,478 Elo+
Solo
Anubis
Anubis
Def_not_good
Anubis
Level 120
God Stats
7W - 3L
1,760 SR
Queue Stats
157W - 142L
1,537 Elo+
Party 2
Sol
Sol
Mvnuxl
Sol
Level 159
God Stats
2W - 3L
1,612 SR
Queue Stats
202W - 203L
1,518 Elo+
Solo
Ah Puch
Ah Puch
OnlyTemptation
Ah Puch
Level 86
God Stats
2W - 1L
1,742 SR
Queue Stats
70W - 81L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
4,885
977
2,883
4,639
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 4 / 0
5,251
1,050
2,316
3,721
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Guan Yu
edouardwar
Guan Yu
6
0 / 2 / 0
4,608
922
459
4,083
1,330
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 4 / 1
4,940
988
3,749
4,072
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 2 / 1
5,851
1,170
3,953
3,332
579
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,672
1,334
662
6,306
5,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
DRpTWON
Khepri
11
1 / 0 / 6
6,831
1,366
1,403
6,380
3,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
11
6 / 2 / 4
7,000
1,400
5,494
4,781
2,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sol
Mvnuxl
Sol
12
4 / 0 / 6
6,949
1,390
7,364
3,002
1,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 1 / 7
6,786
1,357
3,863
4,451
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
14
14
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Khepri
DRpTWON
Khepri
1
0
6
4
W
Anubis
6
2
4
4
W
Sol
Mvnuxl
Sol
4
0
6
7
W
2
1
7
5.5
L
0
2
1
0.25
L
1
4
0
0.25
L
Guan Yu
edouardwar
Guan Yu
0
2
0
0
L
0
4
1
0.13
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,360
Damage
18,786
19,847
Taken
24,920
4,790
Mitigated
13,964
4,232
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
662
0
5,758
2,204
6,306
5,090
571
1,805
4,229
1,802
0
W
Khepri
DRpTWON
Khepri
1,403
0
1,698
1,747
6,380
3,493
521
1,214
4,944
6,091
926
W
Anubis
5,494
0
446
1,175
4,781
2,405
0
2,562
2,077
16,700
470
W
Sol
Mvnuxl
Sol
7,364
1,527
0
373
3,002
1,199
2,811
2,011
673
16,732
635
W
3,863
0
0
574
4,451
1,777
1,134
1,380
2,979
13,544
0
L
2,883
1,033
249
528
4,639
1,261
0
4,494
145
0
7,525
L
2,316
581
140
80
3,721
842
0
3,605
116
4,163
0
L
Guan Yu
edouardwar
Guan Yu
459
32
990
1,319
4,083
1,330
0
3,494
589
0
1,017
L
3,749
0
0
232
4,072
778
0
3,860
212
6,831
0
L
3,953
67
151
543
3,332
579
0
2,929
403
10,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,535
Gold Earned
34,238
47
Minions Killed
89
0
Camps Cleared
0
462,849
Distance Traveled
550,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,672
1,334
2
0
0
114,695
0
W
Khepri
6,831
1,366
14
3
0
116,171
0
W
Anubis
7,000
1,400
24
5
0
90,586
0
W
Sol
6,949
1,390
20
4
0
124,603
0
W
Ah Puch
6,786
1,357
29
6
0
104,794
0
L
Izanami
4,885
977
10
2
0
103,516
0
L
Nu Wa
5,251
1,050
4
1
0
93,246
0
L
Guan Yu
4,608
922
2
0
0
63,702
0
L
Zeus
4,940
988
12
2
0
89,155
0
L
Thoth
5,851
1,170
19
4
0
113,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role