Player Matchup

Loki
Loki
Gold II
 
Loki
Gold II
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Fwom
Cu Chulainn
Gold II
Level 143
God Stats
19W - 8L
1,767 SR
Queue Stats
52W - 46L
1,528 MMR
Solo
Geb
Geb
Gold IV
STANTHEMAN7272
Geb
Gold IV
Level 128
God Stats
3W - 1L
1,526 SR
Queue Stats
102W - 113L
1,527 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
Stingraysam3
Danzaburou
Gold IV
Level 106
God Stats
3W - 4L
1,606 SR
Queue Stats
57W - 73L
1,516 MMR
Party 2
Chang'e
Chang'e
Gold IV
Warmonium
Chang'e
Gold IV
Level 146
God Stats
4W - 0L
1,535 SR
Queue Stats
28W - 19L
1,545 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,587 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,566 SR
1,524 MMR
Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
ILikeBread2
Cthulhu
Gold V
Level 149
God Stats
7W - 9L
1,607 SR
Queue Stats
183W - 186L
1,424 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
assassinwrath24
Yu Huang
Gold IV
Level 155
God Stats
0W - 1L
1,714 SR
Queue Stats
49W - 52L
1,544 MMR
Solo
Nut
Nut
Platinum V
logpla22
Nut
Platinum V
Level 128
God Stats
0W - 2L
1,280 SR
Queue Stats
180W - 180L
1,513 MMR
Solo
Nemesis
Nemesis
Silver I
tiatjtyree940
Nemesis
Silver I
Level 148
God Stats
3W - 4L
1,730 SR
Queue Stats
22W - 33L
1,640 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 1 / 1
7,580
583
4,412
8,475
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
Fwom
Cu Chulainn
15
3 / 0 / 1
9,507
731
7,342
6,677
3,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
2 / 1 / 6
7,481
575
4,728
10,938
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Stingraysam3
Danzaburou
13
1 / 1 / 0
7,273
559
4,065
6,663
1,937
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Warmonium
Chang'e
15
4 / 0 / 3
8,641
665
7,189
9,111
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ThanatosAresAchillesAthena

VS

Bans
AgniIx ChelThorSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 2 / 1
6,819
525
2,125
11,026
8,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
ILikeBread2
Cthulhu
9
0 / 3 / 1
6,139
472
4,910
10,889
7,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
12
2 / 3 / 0
6,974
536
4,101
4,851
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 3 / 0
6,907
531
6,885
7,936
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
11
0 / 4 / 2
6,164
474
3,866
10,735
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
15
Kills
3
3
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
1
1
5.5
L
Bellona
 
Bellona
0
2
1
0.25
W
Cu Chulainn
Fwom
Cu Chulainn
3
0
1
3.5
L
Cthulhu
ILikeBread2
Cthulhu
0
3
1
0.17
W
2
1
6
5
W
Danzaburou
Stingraysam3
Danzaburou
1
1
0
1
W
Chang'e
Warmonium
Chang'e
4
0
3
5.5
L
Yu Huang
2
3
0
0.67
L
1
3
0
0.33
L
Nemesis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,736
Damage
21,887
41,864
Taken
45,437
17,649
Mitigated
24,532
17,566
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,412
1,000
0
4,499
8,475
2,529
0
1,665
6,810
0
50,201
L
Bellona
 
Bellona
2,125
749
0
3,607
11,026
8,470
0
0
11,026
0
52,723
W
Cu Chulainn
Fwom
Cu Chulainn
7,342
1,211
0
1,795
6,677
3,485
111
869
5,808
0
75,176
L
Cthulhu
ILikeBread2
Cthulhu
4,910
376
0
1,806
10,889
7,939
0
4,978
5,911
26,403
1,326
W
4,728
513
0
2,559
10,938
7,313
0
2,351
8,587
18,468
0
W
Danzaburou
Stingraysam3
Danzaburou
4,065
1,376
0
2,361
6,663
1,937
264
530
6,133
0
54,673
W
Chang'e
Warmonium
Chang'e
7,189
542
1,417
4,935
9,111
2,385
0
3,527
5,584
70,086
2,185
L
Yu Huang
4,101
433
0
250
4,851
1,493
0
2,374
2,477
48,250
0
L
6,885
4,519
0
2,884
7,936
2,558
34
1,346
6,590
0
53,994
L
Nemesis
3,866
1,201
0
1,344
10,735
4,072
0
3,062
7,673
0
48,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,482
Gold Earned
33,003
471
Minions Killed
424
0
Camps Cleared
0
1,385,030
Distance Traveled
1,327,754
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,580
583
72
6
0
300,922
0
L
Bellona
6,819
525
104
8
0
277,426
0
W
Cu Chulainn
9,507
731
135
10
0
245,351
1
L
Cthulhu
6,139
472
41
3
0
284,899
4
W
Geb
7,481
575
20
2
0
274,250
5
W
Danzaburou
7,273
559
103
8
0
264,711
2
W
Chang'e
8,641
665
141
11
0
299,796
3
L
Yu Huang
6,974
536
88
7
0
245,803
1
L
Nut
6,907
531
106
8
0
228,210
2
L
Nemesis
6,164
474
85
7
0
291,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role