Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
UlyssEs13
Danzaburou
Level 157
God Stats
21W - 21L
1,707 SR
Queue Stats
130W - 120L
1,557 Elo+
Party 1
Janus
Janus
Vaultdweller101
Janus
Level 159
God Stats
3W - 2L
1,550 SR
Queue Stats
184W - 173L
1,559 Elo+
Party 1
Susano
Susano
ii-Break-u
Susano
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,461 Elo+
Party 2
Team Averages
Level 146
1,551 SR
1,515 Elo+

VS

Team Averages
Level 146
1,579 SR
1,483 Elo+
Nut
Nut
 
Nut
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dramidia
Kuzenbo
Level 181
God Stats
5W - 3L
1,589 SR
Queue Stats
181W - 184L
1,559 Elo+
Solo
Freya
Freya
Growlingggg
Freya
Level 138
God Stats
3W - 1L
1,686 SR
Queue Stats
129W - 141L
1,465 Elo+
Party 3
Hercules
Hercules
SoraKage09
Hercules
Level 148
God Stats
6W - 11L
1,491 SR
Queue Stats
254W - 259L
1,451 Elo+
Party 3
King Arthur
King Arthur
TOOMUCHROCKY
King Arthur
Level 133
God Stats
11W - 10L
1,630 SR
Queue Stats
221W - 254L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 1 / 1
4,916
492
3,102
7,821
4,094
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
 
Cerberus
6
1 / 3 / 0
4,784
478
2,201
5,358
4,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
UlyssEs13
Danzaburou
10
1 / 2 / 0
5,311
531
3,676
6,643
2,214
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
5,478
548
3,628
6,378
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
ii-Break-u
Susano
10
1 / 2 / 1
5,198
520
4,118
9,185
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 1 / 1
6,159
616
4,168
5,143
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Dramidia
Kuzenbo
11
2 / 0 / 4
6,432
643
5,565
6,920
6,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 4
6,840
684
3,498
6,841
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
SoraKage09
Hercules
12
6 / 0 / 2
6,540
654
5,608
6,575
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TOOMUCHROCKY
King Arthur
12
1 / 2 / 2
6,804
680
3,337
6,537
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
13
13
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
1
0.5
L
Cerberus
 
Cerberus
1
3
0
0.33
W
Nut
 
Nut
2
1
1
2.5
W
Kuzenbo
Dramidia
Kuzenbo
2
0
4
4
W
2
1
4
4
W
Hercules
SoraKage09
Hercules
6
0
2
7
W
King Arthur
TOOMUCHROCKY
King Arthur
1
2
2
1
L
Danzaburou
UlyssEs13
Danzaburou
1
2
0
0.5
L
1
5
0
0.2
L
Susano
ii-Break-u
Susano
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,725
Damage
22,176
35,385
Taken
32,016
15,396
Mitigated
15,767
12,152
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,102
784
553
2,417
7,821
4,094
0
2,874
4,947
14,320
0
L
Cerberus
 
Cerberus
2,201
318
0
2,210
5,358
4,040
0
0
5,358
18,269
0
W
Nut
 
Nut
4,168
2,711
0
3,048
5,143
1,588
0
664
4,479
0
50,929
W
Kuzenbo
Dramidia
Kuzenbo
5,565
2,650
0
2,104
6,920
6,302
0
1,745
5,175
18,147
0
W
3,498
1,069
0
3,831
6,841
1,914
0
3,081
3,506
38,704
8,251
W
Hercules
SoraKage09
Hercules
5,608
1,884
0
4,442
6,575
2,565
0
986
5,533
0
42,332
W
King Arthur
TOOMUCHROCKY
King Arthur
3,337
607
0
742
6,537
3,398
0
2,098
4,439
0
46,115
L
Danzaburou
UlyssEs13
Danzaburou
3,676
1,464
0
2,319
6,643
2,214
0
2,422
4,221
0
42,281
L
3,628
68
0
630
6,378
2,066
0
2,304
4,074
28,887
549
L
Susano
ii-Break-u
Susano
4,118
964
0
4,023
9,185
2,982
0
1,019
8,166
0
34,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,687
Gold Earned
32,775
277
Minions Killed
366
0
Camps Cleared
0
893,940
Distance Traveled
1,105,826
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,916
492
16
2
0
201,202
4
L
Cerberus
4,784
478
47
5
0
93,568
0
W
Nut
6,159
616
99
10
0
201,972
1
W
Kuzenbo
6,432
643
20
2
0
239,839
0
W
Freya
6,840
684
86
9
0
206,362
0
W
Hercules
6,540
654
68
7
0
247,710
0
W
King Arthur
6,804
680
93
9
0
209,943
0
L
Danzaburou
5,311
531
89
9
0
188,261
0
L
Janus
5,478
548
69
7
0
188,698
3
L
Susano
5,198
520
56
6
0
222,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role