Player Matchup

Horus
Horus
Diamond II
Badlilballa
Horus
Diamond II
Level 80
God Stats
3W - 2L
1,807 SR
Queue Stats
51W - 16L
2,187 MMR
Party 2
Vulcan
Vulcan
Diamond II
Emcman
Vulcan
Diamond II
Level 145
God Stats
1W - 2L
1,639 SR
Queue Stats
51W - 16L
2,187 MMR
Party 2
Nike
Nike
Diamond II
hauerBoom
Nike
Diamond II
Level 128
God Stats
5W - 1L
1,665 SR
Queue Stats
51W - 16L
2,187 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,704 SR
2,187 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 174
1,543 SR
2,197 MMR
Baron Samedi
Baron Samedi
Diamond II
Gotchurun
Baron Samedi
Diamond II
Level 208
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 54L
2,393 MMR
Party 1
Arachne
Arachne
Platinum V
Ozaarkk
Arachne
Platinum V
Level 155
God Stats
16W - 5L
1,859 SR
Queue Stats
18W - 8L
1,982 MMR
Solo
Chaac
Chaac
Platinum II
weyasl
Chaac
Platinum II
Level 159
God Stats
0W - 1L
1,271 SR
Queue Stats
69W - 43L
2,216 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,219
768
11,238
12,446
9,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vulcan
Emcman
Vulcan
16
7 / 0 / 5
9,732
811
12,563
6,520
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nike
14
3 / 0 / 8
8,729
727
9,655
7,454
7,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesNe ZhaCharonMulanAtlas

VS

Bans
AresKuzenboOdinBacchusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gotchurun
Baron Samedi
13
0 / 5 / 2
7,758
647
6,943
11,118
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Ozaarkk
Arachne
11
1 / 5 / 1
7,517
626
3,540
11,889
4,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
weyasl
Chaac
13
1 / 4 / 0
7,584
632
8,551
15,189
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
2
2
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Vulcan
Emcman
Vulcan
7
0
5
9.5
L
Baron Samedi
Gotchurun
Baron Samedi
0
5
2
0.2
L
Arachne
Ozaarkk
Arachne
1
5
1
0.3
W
Nike
3
0
8
7
L
Chaac
weyasl
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,456
Damage
19,034
26,420
Taken
38,196
19,680
Mitigated
22,175
6,483
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,238
3,101
1,032
3,616
12,446
9,635
259
2,905
8,867
0
30,516
W
Vulcan
Emcman
Vulcan
12,563
505
0
750
6,520
3,020
615
3,049
3,335
52,341
696
L
Baron Samedi
Gotchurun
Baron Samedi
6,943
269
401
2,570
11,118
4,620
21
2,906
7,793
40,766
0
L
Arachne
Ozaarkk
Arachne
3,540
1,665
0
3,348
11,889
4,255
25
4,007
7,393
0
25,828
W
Nike
9,655
531
0
1,085
7,454
7,025
335
1,763
5,437
760
23,011
L
Chaac
weyasl
Chaac
8,551
724
0
4,662
15,189
13,300
0
5,198
8,970
1,176
22,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,680
Gold Earned
22,859
195
Minions Killed
141
0
Camps Cleared
0
734,515
Distance Traveled
611,269
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,219
768
49
4
0
242,087
1
W
Vulcan
9,732
811
118
10
0
255,385
2
L
Baron Samedi
7,758
647
79
7
0
191,135
0
L
Arachne
7,517
626
38
3
0
213,472
0
W
Nike
8,729
727
28
2
0
237,043
0
L
Chaac
7,584
632
24
2
0
206,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role