Player Matchup

Heimdallr
Heimdallr
FIaming64
Heimdallr
Level 128
God Stats
6W - 7L
1,416 SR
Queue Stats
79W - 88L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
MootHercules387
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thor
Thor
SuppleBuckle
Thor
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 136L
1,564 Elo+
Party 2
Charon
Charon
TooBig4This
Charon
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,419 Elo+
Party 3
Discordia
Discordia
gibalgo
Discordia
Level 21
God Stats
1W - 1L
1,746 SR
Queue Stats
2W - 2L
1,726 Elo+
Party 2
Team Averages
Level 77
1,532 SR
1,544 Elo+

VS

Team Averages
Level 114
1,494 SR
1,504 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AcrynxNoah
Nemesis
Level 126
God Stats
4W - 2L
1,758 SR
Queue Stats
293W - 271L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
Ohio_CIe
Cthulhu
Level 125
God Stats
31W - 27L
1,386 SR
Queue Stats
691W - 671L
1,520 Elo+
Solo
Surtr
Surtr
Pac1f1c1land3r
Surtr
Level 128
God Stats
15W - 8L
1,552 SR
Queue Stats
280W - 249L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
RyGuy43
Danzaburou
Level 64
God Stats
2W - 4L
1,272 SR
Queue Stats
90W - 92L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FIaming64
Heimdallr
8
0 / 5 / 0
5,277
406
2,879
9,074
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
MootHercules387
Gilgamesh
6
0 / 3 / 0
4,932
379
1,746
6,429
3,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 6 / 0
6,389
491
4,565
13,452
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
8
0 / 4 / 0
5,325
410
2,122
9,214
5,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
gibalgo
Discordia
12
0 / 6 / 2
6,311
485
3,796
8,149
2,381
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 3 / 3
8,064
620
5,200
6,866
1,919
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
AcrynxNoah
Nemesis
15
6 / 0 / 3
8,754
673
5,201
7,194
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Ohio_CIe
Cthulhu
13
1 / 0 / 6
7,878
606
5,598
7,182
5,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
6 / 0 / 1
9,505
731
10,215
7,954
4,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
RyGuy43
Danzaburou
15
8 / 0 / 2
9,535
733
9,146
5,656
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
24
24
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
3
3
1.5
W
Nemesis
AcrynxNoah
Nemesis
6
0
3
7.5
L
Heimdallr
FIaming64
Heimdallr
0
5
0
0
L
Gilgamesh
MootHercules387
Gilgamesh
0
3
0
0
W
Cthulhu
Ohio_CIe
Cthulhu
1
0
6
4
W
6
0
1
6.5
W
Danzaburou
RyGuy43
Danzaburou
8
0
2
9
L
3
6
0
0.5
L
Charon
0
4
0
0
L
Discordia
gibalgo
Discordia
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,108
Damage
35,360
46,318
Taken
34,852
18,779
Mitigated
17,193
3,683
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,200
531
0
1,641
6,866
1,919
456
2,374
4,492
43,928
1,142
W
Nemesis
AcrynxNoah
Nemesis
5,201
3,017
0
1,106
7,194
2,920
785
1,027
6,167
0
55,618
L
Heimdallr
FIaming64
Heimdallr
2,879
519
0
326
9,074
2,491
0
3,159
5,487
0
28,930
L
Gilgamesh
MootHercules387
Gilgamesh
1,746
324
0
983
6,429
3,903
0
468
5,572
0
13,194
W
Cthulhu
Ohio_CIe
Cthulhu
5,598
249
0
705
7,182
5,410
99
1,565
5,617
43,341
0
W
10,215
2,980
0
3,843
7,954
4,862
218
943
6,708
3,737
61,351
W
Danzaburou
RyGuy43
Danzaburou
9,146
4,008
0
3,137
5,656
2,082
2,112
762
4,894
0
66,038
L
4,565
765
0
764
13,452
4,566
0
2,205
11,180
0
43,228
L
Charon
2,122
269
0
1,110
9,214
5,438
0
2,459
6,321
14,151
0
L
Discordia
gibalgo
Discordia
3,796
552
0
500
8,149
2,381
0
2,773
5,196
35,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,234
Gold Earned
43,736
250
Minions Killed
483
0
Camps Cleared
0
1,145,715
Distance Traveled
1,486,615
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,064
620
81
6
0
255,941
3
W
Nemesis
8,754
673
102
8
0
329,866
0
L
Heimdallr
5,277
406
54
4
0
245,475
6
L
Gilgamesh
4,932
379
30
2
0
160,114
0
W
Cthulhu
7,878
606
67
5
0
304,200
0
W
Surtr
9,505
731
120
9
0
295,607
2
W
Danzaburou
9,535
733
113
9
0
301,001
4
L
Thor
6,389
491
64
5
0
275,903
0
L
Charon
5,325
410
27
2
0
230,119
0
L
Discordia
6,311
485
75
6
0
234,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role