Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Afakasi99
Ravana
Level 129
God Stats
1W - 1L
1,738 SR
Queue Stats
6W - 4L
1,706 Elo+
Solo
Ganesha
Ganesha
GatorRaider
Ganesha
Level 150
God Stats
10W - 9L
1,379 SR
Queue Stats
37W - 32L
1,381 Elo+
Party 1
Anhur
Anhur
SLAY MAN1AC
Anhur
Level 183
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,459 Elo+
Party 3
Zhong Kui
Zhong Kui
wrath6996
Zhong Kui
Level 89
God Stats
3W - 2L
1,706 SR
Queue Stats
25W - 19L
1,555 Elo+
Party 3
Team Averages
Level 142
1,565 SR
1,520 Elo+

VS

Team Averages
Level 118
1,475 SR
1,501 Elo+
Nu Wa
Nu Wa
Big IVIR
Nu Wa
Level 139
God Stats
1W - 1L
1,366 SR
Queue Stats
31W - 38L
1,393 Elo+
Solo
Horus
Horus
FrancoO1995
Horus
Level 149
God Stats
41W - 24L
1,595 SR
Queue Stats
139W - 124L
1,571 Elo+
Solo
Janus
Janus
JaceTheJouster
Janus
Level 105
God Stats
24W - 21L
1,533 SR
Queue Stats
129W - 139L
1,509 Elo+
Party 2
Bastet
Bastet
bradfordsama
Bastet
Level 106
God Stats
7W - 3L
1,464 SR
Queue Stats
173W - 168L
1,521 Elo+
Party 2
Charybdis
Charybdis
toothless925
Charybdis
Level 89
God Stats
4W - 5L
1,420 SR
Queue Stats
138W - 129L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 5 / 0
5,033
458
3,668
7,432
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
Afakasi99
Ravana
11
0 / 0 / 1
5,453
496
2,697
4,207
1,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
GatorRaider
Ganesha
8
0 / 4 / 1
5,107
464
1,697
10,649
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 4 / 1
4,985
453
2,760
8,277
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
wrath6996
Zhong Kui
9
2 / 3 / 0
5,436
494
2,890
9,198
5,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Big IVIR
Nu Wa
12
3 / 0 / 4
6,680
607
4,993
2,579
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 1
6,841
622
6,339
8,000
3,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 2 / 3
5,805
528
4,508
4,200
1,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
7 / 0 / 2
6,186
562
4,350
7,372
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
toothless925
Charybdis
11
1 / 1 / 6
6,152
559
7,519
6,131
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
16
16
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
0
0.2
L
Ravana
Afakasi99
Ravana
0
0
1
0.5
W
Nu Wa
Big IVIR
Nu Wa
3
0
4
5
W
4
0
1
4.5
L
Ganesha
GatorRaider
Ganesha
0
4
1
0.13
W
1
2
3
1.25
L
0
4
1
0.13
W
Bastet
7
0
2
8
W
Charybdis
toothless925
Charybdis
1
1
6
4
L
Zhong Kui
wrath6996
Zhong Kui
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,712
Damage
27,709
39,763
Taken
28,282
15,254
Mitigated
9,337
11,281
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,668
1,146
170
1,284
7,432
2,068
30
2,049
5,383
0
31,641
L
Ravana
Afakasi99
Ravana
2,697
908
0
804
4,207
1,513
0
706
3,501
0
46,342
W
Nu Wa
Big IVIR
Nu Wa
4,993
995
0
698
2,579
622
0
257
2,322
46,542
2,163
W
6,339
2,041
120
3,083
8,000
3,700
0
118
7,882
166
43,167
L
Ganesha
GatorRaider
Ganesha
1,697
111
146
2,499
10,649
5,319
0
2,462
8,187
17,717
0
W
4,508
279
0
939
4,200
1,211
388
1,511
2,689
32,695
0
L
2,760
991
0
3,235
8,277
1,280
0
717
7,560
0
23,215
W
Bastet
4,350
1,560
0
3,485
7,372
2,040
0
1,639
5,733
0
26,616
W
Charybdis
toothless925
Charybdis
7,519
3,218
0
2,831
6,131
1,764
303
1,213
4,918
0
35,653
L
Zhong Kui
wrath6996
Zhong Kui
2,890
327
0
3,143
9,198
5,074
0
3,678
5,520
27,525
2,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,014
Gold Earned
31,664
254
Minions Killed
330
0
Camps Cleared
0
1,056,650
Distance Traveled
1,125,435
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,033
458
65
6
0
195,776
5
L
Ravana
5,453
496
92
8
0
253,897
1
W
Nu Wa
6,680
607
81
7
0
213,252
5
W
Horus
6,841
622
80
7
0
219,543
1
L
Ganesha
5,107
464
5
0
0
226,942
1
W
Janus
5,805
528
66
6
0
219,712
0
L
Anhur
4,985
453
41
4
0
179,081
0
W
Bastet
6,186
562
42
4
0
263,340
0
W
Charybdis
6,152
559
61
6
0
209,588
0
L
Zhong Kui
5,436
494
51
5
0
200,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role