Player Matchup

Osiris
Osiris
GaberzALoudGuy
Osiris
Level 158
God Stats
5W - 6L
1,554 SR
Queue Stats
88W - 90L
1,524 Elo+
Solo
Janus
Janus
JoeTheDecimator
Janus
Level 147
God Stats
0W - 1L
1,614 SR
Queue Stats
36W - 39L
1,510 Elo+
Party 2
Mulan
Mulan
MelioraVI
Mulan
Level 87
God Stats
56W - 50L
1,580 SR
Queue Stats
124W - 115L
1,563 Elo+
Solo
Athena
Athena
spancer325
Athena
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 17L
1,608 Elo+
Party 2
Izanami
Izanami
wafflesmokinjew
Izanami
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,542 Elo+
Party 2
Team Averages
Level 129
1,550 SR
1,549 Elo+

VS

Team Averages
Level 145
1,516 SR
1,497 Elo+
Sylvanus
Sylvanus
Hazelle_World
Sylvanus
Level 139
God Stats
5W - 5L
1,498 SR
Queue Stats
357W - 339L
1,530 Elo+
Solo
Vulcan
Vulcan
IrksomeVerminn
Vulcan
Level 147
God Stats
6W - 4L
1,570 SR
Queue Stats
20W - 17L
1,515 Elo+
Party 1
Hercules
Hercules
Megatriel
Hercules
Level 152
God Stats
4W - 4L
1,453 SR
Queue Stats
63W - 56L
1,509 Elo+
Solo
Loki
Loki
SpankyTheTanky
Loki
Level 127
God Stats
4W - 3L
1,520 SR
Queue Stats
47W - 56L
1,467 Elo+
Party 1
Skadi
Skadi
kinginferno7446
Skadi
Level 158
God Stats
5W - 2L
1,536 SR
Queue Stats
84W - 93L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,257
605
3,035
12,098
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 7 / 1
5,878
490
3,410
7,066
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
MelioraVI
Mulan
13
6 / 0 / 1
7,360
613
8,143
6,817
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Athena
spancer325
Athena
9
0 / 4 / 2
5,453
454
2,432
9,703
5,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
6,170
514
1,730
7,437
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hazelle_World
Sylvanus
11
4 / 1 / 4
6,347
529
4,645
5,956
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 1
6,339
528
6,612
5,021
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Megatriel
Hercules
12
7 / 1 / 6
7,206
601
9,051
9,270
5,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
2 / 3 / 5
6,291
524
3,210
10,120
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 0 / 4
7,677
640
5,820
4,565
1,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
16
16
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Sylvanus
Hazelle_World
Sylvanus
4
1
4
6
W
0
2
1
0.25
L
0
7
1
0.07
W
Hercules
Megatriel
Hercules
7
1
6
10
L
Mulan
MelioraVI
Mulan
6
0
1
6.5
W
2
3
5
1.5
W
3
0
4
5
L
Athena
spancer325
Athena
0
4
2
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,750
Damage
29,338
43,121
Taken
34,932
18,237
Mitigated
13,757
15,311
Healing
13,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,035
648
0
7,333
12,098
6,494
0
6,412
5,360
0
55,099
W
Sylvanus
Hazelle_World
Sylvanus
4,645
373
1,252
2,526
5,956
2,523
0
1,034
4,814
23,808
0
W
6,612
0
0
1,420
5,021
1,333
0
0
5,021
43,699
0
L
3,410
42
29
338
7,066
1,730
0
1,593
5,103
31,637
908
W
Hercules
Megatriel
Hercules
9,051
3,503
0
2,696
9,270
5,827
0
2,766
6,351
604
35,494
L
Mulan
MelioraVI
Mulan
8,143
754
0
4,814
6,817
2,619
0
995
5,590
0
53,251
W
3,210
1,254
0
4,237
10,120
2,716
0
387
9,704
0
50,336
W
5,820
1,671
0
1,164
4,565
1,358
0
1,054
3,471
0
59,083
L
Athena
spancer325
Athena
2,432
460
184
1,718
9,703
5,533
0
1,327
7,896
10,227
0
L
1,730
1,064
0
895
7,437
1,861
0
557
6,735
0
43,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
33,860
346
Minions Killed
383
0
Camps Cleared
0
1,279,976
Distance Traveled
1,231,106
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,257
605
101
8
0
225,585
2
W
Sylvanus
6,347
529
54
5
0
239,368
0
W
Vulcan
6,339
528
88
7
0
244,139
0
L
Janus
5,878
490
58
5
0
241,491
0
W
Hercules
7,206
601
58
5
0
258,480
0
L
Mulan
7,360
613
87
7
0
272,831
0
W
Loki
6,291
524
79
7
0
259,173
0
W
Skadi
7,677
640
104
9
0
229,946
4
L
Athena
5,453
454
7
1
0
285,635
3
L
Izanami
6,170
514
93
8
0
254,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role