Player Matchup

Mulan
Mulan
 
Mulan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Alexonism
Chang'e
Level 165
God Stats
32W - 38L
1,564 SR
Queue Stats
780W - 726L
1,564 Elo+
Solo
Hel
Hel
GraceCarries
Hel
Level 111
God Stats
2W - 3L
1,629 SR
Queue Stats
132W - 137L
1,535 Elo+
Party 3
Charybdis
Charybdis
PrestigiousPira
Charybdis
Level 122
God Stats
3W - 1L
1,846 SR
Queue Stats
494W - 452L
1,581 Elo+
Solo
Ne Zha
Ne Zha
Skjour
Ne Zha
Level 109
God Stats
0W - 2L
1,357 SR
Queue Stats
22W - 23L
1,512 Elo+
Party 3
Team Averages
Level 125
1,579 SR
1,538 Elo+

VS

Team Averages
Level 149
1,741 SR
1,589 Elo+
Kuzenbo
Kuzenbo
Deunchingadazo
Kuzenbo
Level 153
God Stats
2W - 1L
1,899 SR
Queue Stats
49W - 27L
1,730 Elo+
Party 2
Hun Batz
Hun Batz
Mu-2-Cold
Hun Batz
Level 148
God Stats
7W - 9L
1,646 SR
Queue Stats
208W - 208L
1,517 Elo+
Party 1
The Morrigan
The Morrigan
NoStxmina-
The Morrigan
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 40L
1,542 Elo+
Party 1
Surtr
Surtr
RomiiAl
Surtr
Level 168
God Stats
5W - 0L
1,960 SR
Queue Stats
64W - 39L
1,685 Elo+
Party 2
Danzaburou
Danzaburou
SlaadM
Danzaburou
Level 129
God Stats
24W - 11L
1,698 SR
Queue Stats
799W - 778L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 5 / 0
7,456
533
7,957
13,453
7,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Alexonism
Chang'e
11
0 / 1 / 1
6,098
436
4,271
7,706
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
2 / 6 / 2
7,742
553
9,686
9,315
3,038
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
PrestigiousPira
Charybdis
12
0 / 4 / 1
7,227
516
7,537
10,783
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ne Zha
Skjour
Ne Zha
15
4 / 3 / 1
8,104
579
5,969
13,132
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
7,260
519
3,865
10,932
9,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Mu-2-Cold
Hun Batz
15
6 / 3 / 5
8,643
617
7,879
13,062
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Morrigan
NoStxmina-
The Morrigan
14
2 / 2 / 7
8,324
595
6,844
7,528
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
RomiiAl
Surtr
16
6 / 1 / 2
9,729
695
9,879
11,363
6,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
SlaadM
Danzaburou
15
4 / 1 / 0
9,235
660
9,031
12,179
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
19
19
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
5
0
0.4
L
Chang'e
Alexonism
Chang'e
0
1
1
0.5
W
1
1
8
5
L
2
6
2
0.5
W
Hun Batz
Mu-2-Cold
Hun Batz
6
3
5
2.83
W
The Morrigan
NoStxmina-
The Morrigan
2
2
7
2.75
L
Charybdis
PrestigiousPira
Charybdis
0
4
1
0.13
W
Surtr
RomiiAl
Surtr
6
1
2
7
L
Ne Zha
Skjour
Ne Zha
4
3
1
1.5
W
Danzaburou
SlaadM
Danzaburou
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,420
Damage
37,498
54,389
Taken
55,064
23,438
Mitigated
27,115
20,552
Healing
21,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,957
1,299
0
4,380
13,453
7,697
0
860
12,593
0
43,976
L
Chang'e
Alexonism
Chang'e
4,271
433
802
3,540
7,706
3,113
102
3,251
4,455
32,093
2,354
W
3,865
1,399
0
3,898
10,932
9,469
0
4,145
6,663
19,736
0
L
9,686
311
1,919
3,040
9,315
3,038
498
3,915
5,400
52,827
2,754
W
Hun Batz
Mu-2-Cold
Hun Batz
7,879
2,269
0
5,153
13,062
4,233
0
3,071
9,865
0
64,749
W
The Morrigan
NoStxmina-
The Morrigan
6,844
593
0
1,399
7,528
2,009
344
4,531
2,755
51,178
4,098
L
Charybdis
PrestigiousPira
Charybdis
7,537
4,025
0
3,624
10,783
3,526
0
683
10,100
0
58,749
W
Surtr
RomiiAl
Surtr
9,879
3,904
0
3,654
11,363
6,955
419
412
10,929
1,481
70,339
L
Ne Zha
Skjour
Ne Zha
5,969
2,350
0
3,247
13,132
6,064
705
1,697
11,435
0
72,399
W
Danzaburou
SlaadM
Danzaburou
9,031
4,616
0
7,659
12,179
4,449
0
773
11,406
0
72,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,627
Gold Earned
43,191
489
Minions Killed
472
0
Camps Cleared
0
1,252,473
Distance Traveled
1,407,208
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,456
533
91
7
0
191,203
0
L
Chang'e
6,098
436
64
5
0
260,716
2
W
Kuzenbo
7,260
519
20
1
0
299,550
4
L
Hel
7,742
553
114
8
0
282,090
2
W
Hun Batz
8,643
617
97
7
0
298,056
3
W
The Morrigan
8,324
595
108
8
0
266,013
2
L
Charybdis
7,227
516
107
8
0
233,874
0
W
Surtr
9,729
695
114
8
0
263,703
2
L
Ne Zha
8,104
579
113
8
0
284,590
0
W
Danzaburou
9,235
660
133
10
0
279,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role