Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
BiPolarAsians
Thanatos
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,407 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
MWolfs
Tsukuyomi
Gold IV
Level 84
God Stats
4W - 1L
1,626 SR
Queue Stats
28W - 30L
1,432 MMR
Party 2
Hachiman
Hachiman
Gold IV
ThatKidDamian
Hachiman
Gold IV
Level 91
God Stats
53W - 48L
1,549 SR
Queue Stats
141W - 145L
1,409 MMR
Solo
Bacchus
Bacchus
Gold IV
lflippz
Bacchus
Gold IV
Level 88
God Stats
5W - 6L
1,522 SR
Queue Stats
35W - 32L
1,430 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,540 SR
1,435 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,546 SR
1,427 MMR
Ne Zha
Ne Zha
Silver III
God_Been_Gr8
Ne Zha
Silver III
Level 80
God Stats
0W - 1L
1,593 SR
Queue Stats
15W - 27L
1,418 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
ImTheGoat23x
Danzaburou
Bronze III
Level 54
God Stats
0W - 1L
1,632 SR
Queue Stats
4W - 5L
1,490 MMR
Party 1
Atlas
Atlas
Silver III
Kush n Success
Atlas
Silver III
Level 172
God Stats
0W - 1L
1,715 SR
Queue Stats
6W - 10L
1,406 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
VultureCarrion
Cu Chulainn
Silver I
Level 104
God Stats
1W - 3L
1,579 SR
Queue Stats
8W - 12L
1,415 MMR
Solo
Anubis
Anubis
Gold IV
dabbylonglegs722
Anubis
Gold IV
Level 129
God Stats
0W - 3L
1,208 SR
Queue Stats
52W - 57L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 2 / 7
8,640
576
8,735
6,914
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
BiPolarAsians
Thanatos
15
6 / 3 / 3
8,897
593
9,769
18,274
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
MWolfs
Tsukuyomi
15
4 / 3 / 9
8,643
576
9,593
11,943
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
ThatKidDamian
Hachiman
15
7 / 2 / 6
9,648
643
12,425
9,061
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
lflippz
Bacchus
12
2 / 2 / 11
7,912
527
6,917
9,836
7,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Chang'eAgniMedusaMulan

VS

Bans
GebSkadiAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
4 / 5 / 1
7,437
496
5,031
11,998
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ImTheGoat23x
Danzaburou
11
2 / 5 / 2
7,275
485
4,530
9,845
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 3 / 5
7,294
486
6,517
14,653
13,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
VultureCarrion
Cu Chulainn
13
1 / 5 / 0
8,137
542
9,887
14,954
10,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 3 / 1
8,761
584
8,419
10,683
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
21
Kills
12
12
Deaths
21
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
7
2.75
W
Thanatos
BiPolarAsians
Thanatos
6
3
3
2.5
L
Ne Zha
4
5
1
0.9
L
Danzaburou
ImTheGoat23x
Danzaburou
2
5
2
0.6
L
1
3
5
1.17
W
Tsukuyomi
MWolfs
Tsukuyomi
4
3
9
2.83
W
Hachiman
ThatKidDamian
Hachiman
7
2
6
5
L
Cu Chulainn
VultureCarrion
Cu Chulainn
1
5
0
0.2
L
4
3
1
1.5
W
Bacchus
lflippz
Bacchus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,439
Damage
34,384
56,028
Taken
62,133
25,373
Mitigated
36,907
24,683
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,735
1,255
0
287
6,914
1,497
208
4,001
2,555
59,295
81
W
Thanatos
BiPolarAsians
Thanatos
9,769
1,874
0
13,869
18,274
9,433
0
3,521
14,665
0
58,546
L
Ne Zha
5,031
1,314
0
3,701
11,998
4,811
0
3,007
8,912
0
36,589
L
Danzaburou
ImTheGoat23x
Danzaburou
4,530
1,152
0
2,212
9,845
3,186
0
2,603
7,242
0
36,821
L
6,517
1,937
0
1,873
14,653
13,002
0
4,977
9,630
26,806
1,259
W
Tsukuyomi
MWolfs
Tsukuyomi
9,593
2,213
0
3,580
11,943
3,741
0
3,879
7,877
0
68,224
W
Hachiman
ThatKidDamian
Hachiman
12,425
8,644
0
5,104
9,061
2,795
1,234
2,216
6,791
0
70,990
L
Cu Chulainn
VultureCarrion
Cu Chulainn
9,887
1,398
0
3,223
14,954
10,886
223
1,290
12,916
9,842
53,108
L
8,419
45
0
3,905
10,683
5,022
0
3,694
6,943
72,378
0
W
Bacchus
lflippz
Bacchus
6,917
1,425
0
1,843
9,836
7,907
0
2,747
7,049
23,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
38,904
448
Minions Killed
432
0
Camps Cleared
0
1,501,440
Distance Traveled
1,420,575
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,640
576
103
7
0
286,418
6
W
Thanatos
8,897
593
100
7
0
281,500
0
L
Ne Zha
7,437
496
57
4
0
303,247
2
L
Danzaburou
7,275
485
77
5
0
275,831
1
L
Atlas
7,294
486
13
1
0
296,635
2
W
Tsukuyomi
8,643
576
100
7
0
331,560
4
W
Hachiman
9,648
643
124
8
0
279,247
0
L
Cu Chulainn
8,137
542
107
7
0
269,263
2
L
Anubis
8,761
584
178
12
0
275,599
2
W
Bacchus
7,912
527
21
1
0
322,715
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role