Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Blaystor
King Arthur
Level 122
God Stats
93W - 93L
1,507 SR
Queue Stats
407W - 394L
1,481 Elo+
Solo
Cabrakan
Cabrakan
CardiacSupress
Cabrakan
Level 142
God Stats
39W - 30L
1,639 SR
Queue Stats
184W - 158L
1,557 Elo+
Party 2
Zhong Kui
Zhong Kui
Moosie
Zhong Kui
Level 105
God Stats
2W - 0L
1,742 SR
Queue Stats
105W - 77L
1,580 Elo+
Party 2
Thor
Thor
OrcaOmega
Thor
Level 148
God Stats
6W - 5L
1,606 SR
Queue Stats
291W - 256L
1,565 Elo+
Party 2
Team Averages
Level 135
1,599 SR
1,537 Elo+

VS

Team Averages
Level 138
1,621 SR
1,543 Elo+
Raijin
Raijin
KindaEthan
Raijin
Level 143
God Stats
0W - 2L
1,256 SR
Queue Stats
187W - 162L
1,552 Elo+
Party 1
Arachne
Arachne
KindaMike
Arachne
Level 147
God Stats
4W - 2L
1,751 SR
Queue Stats
218W - 181L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
KindaTyler
Danzaburou
Level 126
God Stats
0W - 1L
1,703 SR
Queue Stats
11W - 16L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Kindalobster597
Cthulhu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 88L
1,557 Elo+
Party 1
Mulan
Mulan
Photography
Mulan
Level 125
God Stats
5W - 2L
1,895 SR
Queue Stats
57W - 35L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 0 / 3
5,922
592
4,990
4,631
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Blaystor
King Arthur
9
2 / 1 / 2
5,015
502
4,072
5,950
3,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
11
2 / 4 / 1
6,737
674
7,051
9,212
5,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
Moosie
Zhong Kui
11
1 / 0 / 2
6,467
647
4,477
5,068
3,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thor
12
5 / 0 / 1
6,140
614
3,984
7,322
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
KindaEthan
Raijin
6
0 / 1 / 0
4,255
426
1,641
2,655
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
KindaMike
Arachne
9
0 / 2 / 1
4,632
463
3,289
9,256
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
KindaTyler
Danzaburou
8
1 / 3 / 0
4,791
479
2,425
5,416
1,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 1
4,704
470
3,547
6,425
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 3 / 0
6,409
641
5,562
11,615
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
5
5
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
W
King Arthur
Blaystor
King Arthur
2
1
2
3
W
Cabrakan
2
4
1
0.63
L
Raijin
KindaEthan
Raijin
0
1
0
0
L
Arachne
KindaMike
Arachne
0
2
1
0.25
L
Danzaburou
KindaTyler
Danzaburou
1
3
0
0.33
L
0
2
1
0.25
W
Zhong Kui
Moosie
Zhong Kui
1
0
2
2
W
Thor
5
0
1
5.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,574
Damage
16,464
32,183
Taken
35,367
17,169
Mitigated
14,041
15,386
Healing
11,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,990
1,587
906
2,706
4,631
2,000
0
1,316
3,315
34,536
9,324
W
King Arthur
Blaystor
King Arthur
4,072
517
0
586
5,950
3,383
0
1,911
4,039
0
17,941
W
Cabrakan
7,051
1,222
0
3,551
9,212
5,742
0
0
9,212
45,667
1,789
L
Raijin
KindaEthan
Raijin
1,641
152
0
500
2,655
634
0
880
1,775
15,232
0
L
Arachne
KindaMike
Arachne
3,289
2,553
0
2,886
9,256
3,135
0
3,609
5,647
0
27,707
L
Danzaburou
KindaTyler
Danzaburou
2,425
783
0
1,361
5,416
1,167
0
2,080
3,336
0
23,970
L
3,547
390
49
1,566
6,425
3,825
0
2,336
4,089
15,361
0
W
Zhong Kui
Moosie
Zhong Kui
4,477
965
0
3,532
5,068
3,724
175
906
4,162
43,160
3,568
W
Thor
3,984
1,412
0
4,105
7,322
2,320
0
1,055
6,267
0
49,425
L
5,562
989
0
4,731
11,615
5,280
0
6,694
4,921
0
39,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,281
Gold Earned
24,791
396
Minions Killed
227
0
Camps Cleared
0
961,234
Distance Traveled
904,823
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,922
592
96
10
0
181,740
2
W
King Arthur
5,015
502
22
2
0
211,549
0
W
Cabrakan
6,737
674
83
8
0
140,602
0
L
Raijin
4,255
426
27
3
0
96,478
0
L
Arachne
4,632
463
55
6
0
243,773
0
L
Danzaburou
4,791
479
50
5
0
183,652
0
L
Cthulhu
4,704
470
19
2
0
204,822
3
W
Zhong Kui
6,467
647
108
11
0
190,934
1
W
Thor
6,140
614
87
9
0
236,409
0
L
Mulan
6,409
641
76
8
0
176,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role