Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BlackRose-_-SSJ
Jing Wei
Level 109
God Stats
1W - 5L
1,277 SR
Queue Stats
294W - 300L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
Legendary Gary1
Tsukuyomi
Level 121
God Stats
4W - 5L
1,504 SR
Queue Stats
123W - 132L
1,479 Elo+
Solo
Zeus
Zeus
LeonClaire16
Zeus
Level 69
God Stats
6W - 3L
1,692 SR
Queue Stats
203W - 205L
1,447 Elo+
Solo
Cerberus
Cerberus
Nemfoe9181
Cerberus
Level 110
God Stats
5W - 5L
1,107 SR
Queue Stats
714W - 725L
1,426 Elo+
Solo
Team Averages
Level 100
1,416 SR
1,461 Elo+

VS

Team Averages
Level 126
1,450 SR
1,464 Elo+
Nu Wa
Nu Wa
CUSTOM ACE III
Nu Wa
Level 126
God Stats
1W - 1L
1,093 SR
Queue Stats
86W - 82L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
I WODIN I
Kuzenbo
Level 111
God Stats
3W - 3L
1,432 SR
Queue Stats
118W - 121L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
KidzBop2005
Cthulhu
Level 129
God Stats
3W - 4L
1,527 SR
Queue Stats
348W - 357L
1,465 Elo+
Solo
Odin
Odin
Knifes13b
Odin
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 106L
1,461 Elo+
Party 1
Hercules
Hercules
yuritaylor
Hercules
Level 138
God Stats
3W - 3L
1,699 SR
Queue Stats
116W - 102L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
3 / 3 / 7
9,428
725
9,176
12,631
12,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
14
0 / 7 / 6
8,532
656
9,190
10,882
3,427
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Legendary Gary1
Tsukuyomi
17
6 / 5 / 6
9,997
769
14,719
13,982
5,269
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 4 / 4
8,244
634
8,742
5,534
1,696
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Nemfoe9181
Cerberus
17
3 / 4 / 9
10,116
778
15,764
23,440
25,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
9,367
721
15,631
5,909
1,947
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
I WODIN I
Kuzenbo
16
4 / 3 / 13
10,521
809
8,173
22,681
24,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
KidzBop2005
Cthulhu
16
4 / 6 / 11
10,003
769
14,347
13,372
9,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Odin
17
6 / 3 / 11
10,266
790
10,724
22,259
16,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
yuritaylor
Hercules
18
7 / 1 / 11
10,473
806
11,140
21,402
18,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
79
13
Kills
23
23
Deaths
14
32
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
7
2.17
L
Jing Wei
0
7
6
0.43
W
2
1
10
7
W
Kuzenbo
I WODIN I
Kuzenbo
4
3
13
3.5
W
Cthulhu
KidzBop2005
Cthulhu
4
6
11
1.58
W
Odin
6
3
11
3.83
L
Tsukuyomi
Legendary Gary1
Tsukuyomi
6
5
6
1.8
L
1
4
4
0.75
L
Cerberus
Nemfoe9181
Cerberus
3
4
9
1.88
W
Hercules
yuritaylor
Hercules
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,591
Damage
60,015
66,469
Taken
85,623
48,995
Mitigated
71,235
23,440
Healing
40,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,176
5,018
567
2,513
12,631
12,898
600
7,327
5,304
0
14,461
L
Jing Wei
9,190
6,167
772
826
10,882
3,427
0
5,555
5,327
0
27,671
W
15,631
5,430
1,376
1,817
5,909
1,947
1,006
2,541
3,322
34,295
0
W
Kuzenbo
I WODIN I
Kuzenbo
8,173
2,179
1,010
6,300
22,681
24,584
48
7,361
14,623
16,121
0
W
Cthulhu
KidzBop2005
Cthulhu
14,347
210
2,148
1,381
13,372
9,878
0
3,241
9,469
30,302
292
W
Odin
10,724
2,212
1,885
8,151
22,259
16,269
0
6,468
14,865
33
16,195
L
Tsukuyomi
Legendary Gary1
Tsukuyomi
14,719
3,631
1,176
4,982
13,982
5,269
758
8,487
5,495
0
31,768
L
8,742
798
151
220
5,534
1,696
264
2,866
2,668
22,065
0
L
Cerberus
Nemfoe9181
Cerberus
15,764
576
428
11,805
23,440
25,705
0
13,885
9,555
39,683
1,631
W
Hercules
yuritaylor
Hercules
11,140
2,423
3,413
12,868
21,402
18,557
516
4,303
16,797
0
22,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,317
Gold Earned
50,630
228
Minions Killed
131
0
Camps Cleared
0
1,181,722
Distance Traveled
1,270,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,428
725
33
3
0
265,209
0
L
Jing Wei
8,532
656
42
3
0
217,563
0
W
Nu Wa
9,367
721
36
3
0
229,502
0
W
Kuzenbo
10,521
809
16
1
0
266,633
0
W
Cthulhu
10,003
769
43
3
0
235,049
0
W
Odin
10,266
790
13
1
0
261,942
0
L
Tsukuyomi
9,997
769
30
2
0
239,093
0
L
Zeus
8,244
634
26
2
0
217,988
0
L
Cerberus
10,116
778
97
7
0
241,869
0
W
Hercules
10,473
806
23
2
0
277,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role