Player Matchup

Arachne
Arachne
DontDoIt1234
Arachne
Level 154
God Stats
11W - 5L
1,725 SR
Queue Stats
30W - 21L
1,624 Elo+
Solo
Nu Wa
Nu Wa
IM Neew
Nu Wa
Level 158
God Stats
145W - 118L
1,591 SR
Queue Stats
382W - 372L
1,561 Elo+
Party 1
Horus
Horus
xRob0xNuttZx
Horus
Level 132
God Stats
54W - 52L
1,568 SR
Queue Stats
382W - 396L
1,530 Elo+
Party 1
Team Averages
Level 148
1,628 SR
1,572 Elo+

VS

Team Averages
Level 130
1,486 SR
1,563 Elo+
Skadi
Skadi
Blksun
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,526 Elo+
Party 2
Kukulkan
Kukulkan
Ceaduez
Kukulkan
Level 184
God Stats
16W - 21L
1,423 SR
Queue Stats
625W - 628L
1,623 Elo+
Solo
King Arthur
King Arthur
Foxtrot573
King Arthur
Level 178
God Stats
173W - 201L
1,534 SR
Queue Stats
525W - 502L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DontDoIt1234
Arachne
17
5 / 1 / 9
12,298
723
11,114
18,150
9,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
IM Neew
Nu Wa
20
7 / 0 / 7
13,903
818
18,203
7,724
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 3 / 10
11,817
695
16,143
20,617
15,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Blksun
Skadi
14
2 / 8 / 0
10,434
614
7,358
15,285
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kukulkan
Ceaduez
Kukulkan
17
1 / 3 / 2
11,452
674
17,903
12,815
3,304
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Foxtrot573
King Arthur
15
0 / 5 / 3
10,030
590
9,963
20,988
16,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
3
4
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
Blksun
Skadi
2
8
0
0.25
L
Kukulkan
Ceaduez
Kukulkan
1
3
2
0.67
W
Arachne
DontDoIt1234
Arachne
5
1
9
9.5
L
King Arthur
Foxtrot573
King Arthur
0
5
3
0.3
W
Nu Wa
IM Neew
Nu Wa
7
0
7
10.5
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,460
Damage
35,224
46,491
Taken
49,088
28,788
Mitigated
23,102
16,873
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Blksun
Skadi
7,358
2,402
0
64
15,285
2,896
0
5,885
8,976
0
43,573
L
Kukulkan
Ceaduez
Kukulkan
17,903
821
0
2,140
12,815
3,304
0
3,813
8,611
92,156
755
W
Arachne
DontDoIt1234
Arachne
11,114
8,148
0
5,750
18,150
9,852
947
7,193
10,953
0
43,667
L
King Arthur
Foxtrot573
King Arthur
9,963
744
0
4,312
20,988
16,902
0
8,575
11,515
0
56,043
W
Nu Wa
IM Neew
Nu Wa
18,203
7,534
0
3,237
7,724
2,996
1,522
3,181
4,543
84,018
1,026
W
16,143
6,194
1,426
6,460
20,617
15,940
396
7,437
13,164
0
35,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
31,916
218
Minions Killed
313
0
Camps Cleared
0
1,012,293
Distance Traveled
861,632
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,434
614
89
5
0
243,695
0
L
Kukulkan
11,452
674
155
9
0
299,974
2
W
Arachne
12,298
723
48
3
0
362,263
2
L
King Arthur
10,030
590
69
4
0
317,963
0
W
Nu Wa
13,903
818
139
8
0
323,550
2
W
Horus
11,817
695
31
2
0
326,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role