Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AL3XtheGREAT247
Tiamat
Level 108
God Stats
5W - 6L
1,565 SR
Queue Stats
44W - 45L
1,482 Elo+
Party 1
Chaac
Chaac
Bokita__Pasion
Chaac
Level 123
God Stats
3W - 4L
1,645 SR
Queue Stats
75W - 70L
1,474 Elo+
Solo
Cerberus
Cerberus
DEVILofRAMADI 2
Cerberus
Level 158
God Stats
77W - 78L
1,504 SR
Queue Stats
344W - 351L
1,502 Elo+
Party 1
Poseidon
Poseidon
Salt Lord2146
Poseidon
Level 159
God Stats
12W - 13L
1,475 SR
Queue Stats
304W - 278L
1,495 Elo+
Solo
Team Averages
Level 141
1,538 SR
1,491 Elo+

VS

Team Averages
Level 132
1,286 SR
1,336 Elo+
Izanami
Izanami
 
Izanami
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FactsRFacts
Hel
Level 143
God Stats
2W - 3L
1,017 SR
Queue Stats
11W - 20L
1,225 Elo+
Party 2
Mulan
Mulan
Freewayr13h
Mulan
Level 120
God Stats
58W - 76L
1,481 SR
Queue Stats
296W - 294L
1,405 Elo+
Solo
Athena
Athena
LordHeeHoo
Athena
Level 111
God Stats
1W - 5L
1,135 SR
Queue Stats
8W - 17L
1,111 Elo+
Party 2
Hera
Hera
SpookyHarambe
Hera
Level 152
God Stats
2W - 1L
1,299 SR
Queue Stats
162W - 148L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 6 / 0
5,810
484
4,784
10,579
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
0 / 4 / 0
4,946
412
5,235
6,488
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 1
7,201
600
5,487
9,402
7,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
9
0 / 4 / 1
5,630
469
3,567
13,230
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Salt Lord2146
Poseidon
12
1 / 1 / 2
6,510
543
3,630
5,337
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 1 / 5
7,077
590
11,366
6,340
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 0
6,390
533
5,903
8,068
6,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 5
6,249
521
3,560
8,458
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
LordHeeHoo
Athena
11
5 / 0 / 6
7,354
613
5,525
9,654
7,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 1
7,258
605
4,558
6,212
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
15
15
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
6
0
0.33
W
Izanami
 
Izanami
5
1
5
7.5
L
0
4
0
0
L
1
0
1
1.5
L
Cerberus
0
4
1
0.13
W
0
1
0
0
W
2
0
5
4.5
W
Athena
LordHeeHoo
Athena
5
0
6
8
L
Poseidon
Salt Lord2146
Poseidon
1
1
2
2
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,703
Damage
30,912
45,036
Taken
38,732
22,473
Mitigated
21,654
12,086
Healing
15,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,784
851
0
3,604
10,579
3,116
0
2,482
8,097
0
31,898
W
Izanami
 
Izanami
11,366
9,028
0
2,417
6,340
2,001
1,034
3,337
2,610
0
60,312
L
5,235
396
0
840
6,488
2,756
0
1,275
5,213
23,569
0
L
5,487
316
0
2,939
9,402
7,167
0
5,903
3,499
0
56,067
L
Cerberus
3,567
137
0
4,251
13,230
7,955
0
3,246
9,984
21,125
1,089
W
5,903
545
137
4,403
8,068
6,767
0
0
8,068
45,534
0
W
3,560
404
0
4,812
8,458
3,100
0
1,853
6,521
0
36,126
W
Athena
LordHeeHoo
Athena
5,525
1,682
0
2,341
9,654
7,812
26
4,054
5,228
18,052
1,279
L
Poseidon
Salt Lord2146
Poseidon
3,630
378
0
452
5,337
1,479
0
2,649
2,688
49,014
0
W
4,558
885
0
1,127
6,212
1,974
94
2,010
4,202
58,855
1,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
34,328
339
Minions Killed
386
0
Camps Cleared
0
1,165,734
Distance Traveled
1,217,559
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,810
484
56
5
0
220,795
0
W
Izanami
7,077
590
103
9
0
205,982
3
L
Tiamat
4,946
412
51
4
0
217,388
8
L
Chaac
7,201
600
90
8
0
261,456
0
L
Cerberus
5,630
469
37
3
0
217,660
7
W
Hel
6,390
533
94
8
0
232,905
0
W
Mulan
6,249
521
60
5
0
262,111
0
W
Athena
7,354
613
23
2
0
268,735
0
L
Poseidon
6,510
543
105
9
0
248,435
4
W
Hera
7,258
605
106
9
0
247,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role