Player Matchup

Loki
Loki
EvoPoint
Loki
Level 11
God Stats
3W - 1L
1,719 SR
Queue Stats
4W - 4L
1,399 Elo+
Party 2
Sun Wukong
Sun Wukong
RustyDaGamer
Sun Wukong
Level 28
God Stats
3W - 2L
1,528 SR
Queue Stats
3W - 2L
1,498 Elo+
Party 2
Maui
Maui
battlestriker15
Maui
Level 36
God Stats
2W - 1L
1,715 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Discordia
Discordia
wereh
Discordia
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,303 Elo+
Party 2
Apollo
Apollo
zoomvolt
Apollo
Level 129
God Stats
5W - 3L
1,654 SR
Queue Stats
106W - 99L
1,530 Elo+
Party 2
Team Averages
Level 42
1,623 SR
1,446 Elo+

VS

Team Averages
Level 65
1,577 SR
1,524 Elo+
Set
Set
CrZyDB-_-
Set
Level 125
God Stats
4W - 2L
1,777 SR
Queue Stats
139W - 131L
1,504 Elo+
Party 1
King Arthur
King Arthur
NotWumbo2
King Arthur
Level 43
God Stats
2W - 2L
1,502 SR
Queue Stats
10W - 4L
1,675 Elo+
Solo
Persephone
Persephone
SoulKingthe7
Persephone
Level 41
God Stats
4W - 2L
1,741 SR
Queue Stats
71W - 76L
1,454 Elo+
Solo
Cupid
Cupid
UpTopWoody66
Cupid
Level 106
God Stats
0W - 2L
1,362 SR
Queue Stats
76W - 79L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
c_musilek412
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 3 / 2
4,966
497
1,901
5,940
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
RustyDaGamer
Sun Wukong
10
3 / 3 / 0
5,922
592
3,702
7,991
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 0 / 6
5,762
576
1,263
2,948
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
wereh
Discordia
10
0 / 1 / 1
5,234
523
2,005
4,262
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
zoomvolt
Apollo
11
9 / 0 / 0
7,301
730
10,150
6,274
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,819
682
4,059
7,202
4,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
NotWumbo2
King Arthur
12
3 / 0 / 0
6,128
613
3,949
7,221
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Persephone
SoulKingthe7
Persephone
10
1 / 1 / 1
6,212
621
3,873
4,764
1,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 3 / 0
5,330
533
1,919
6,502
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
c_musilek412
Cthulhu
8
0 / 6 / 0
4,834
483
1,788
8,023
3,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
6
7
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Loki
1
3
2
0.67
L
King Arthur
NotWumbo2
King Arthur
3
0
0
3
W
Sun Wukong
RustyDaGamer
Sun Wukong
3
3
0
1
L
Persephone
SoulKingthe7
Persephone
1
1
1
1.5
L
0
3
0
0
W
0
0
6
3
L
Cthulhu
c_musilek412
Cthulhu
0
6
0
0
W
Discordia
wereh
Discordia
0
1
1
0.5
W
Apollo
zoomvolt
Apollo
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,021
Damage
15,588
27,415
Taken
33,712
10,805
Mitigated
14,052
9,684
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,059
1,737
0
1,921
7,202
4,259
0
199
7,003
0
46,261
W
Loki
1,901
544
0
2,690
5,940
1,534
0
611
5,329
0
26,152
L
King Arthur
NotWumbo2
King Arthur
3,949
1,303
0
5,176
7,221
2,687
0
42
7,179
0
55,524
W
Sun Wukong
RustyDaGamer
Sun Wukong
3,702
807
0
1,119
7,991
3,577
0
0
7,991
0
29,321
L
Persephone
SoulKingthe7
Persephone
3,873
388
0
2,143
4,764
1,182
0
2,363
2,396
32,526
0
L
1,919
1,029
0
2,056
6,502
1,927
0
198
6,304
0
38,293
W
1,263
156
0
877
2,948
2,328
0
1,509
1,439
9,356
0
L
Cthulhu
c_musilek412
Cthulhu
1,788
133
846
430
8,023
3,997
0
466
7,557
13,089
513
W
Discordia
wereh
Discordia
2,005
147
0
1,441
4,262
1,131
0
2,066
2,196
29,852
0
W
Apollo
zoomvolt
Apollo
10,150
5,903
0
3,557
6,274
2,235
0
1,475
4,799
0
52,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,185
Gold Earned
29,323
292
Minions Killed
340
0
Camps Cleared
0
1,069,644
Distance Traveled
1,010,353
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,819
682
83
8
0
182,437
0
W
Loki
4,966
497
47
5
0
239,293
2
L
King Arthur
6,128
613
102
10
0
237,027
1
W
Sun Wukong
5,922
592
61
6
0
222,714
1
L
Persephone
6,212
621
56
6
0
205,989
2
L
Cupid
5,330
533
76
8
0
187,888
0
W
Maui
5,762
576
14
1
0
214,047
0
L
Cthulhu
4,834
483
23
2
0
197,012
0
W
Discordia
5,234
523
67
7
0
186,509
0
W
Apollo
7,301
730
103
10
0
207,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role