Player Matchup

Eset
Eset
 
Eset
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
MENEZES1910
Vamana
Level 194
God Stats
41W - 34L
1,577 SR
Queue Stats
469W - 473L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
Noseloco
Baron Samedi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Party 2
Ullr
Ullr
PES4DEL08535
Ullr
Level 94
God Stats
2W - 0L
1,727 SR
Queue Stats
218W - 208L
1,469 Elo+
Solo
Lancelot
Lancelot
Örssen
Lancelot
Level 65
God Stats
21W - 6L
1,471 SR
Queue Stats
126W - 112L
1,486 Elo+
Party 2
Team Averages
Level 101
1,555 SR
1,487 Elo+

VS

Team Averages
Level 135
1,520 SR
1,464 Elo+
Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Endark92
Danzaburou
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 144L
1,512 Elo+
Solo
Nu Wa
Nu Wa
SadBoyolinha
Nu Wa
Level 190
God Stats
18W - 7L
1,702 SR
Queue Stats
126W - 158L
1,433 Elo+
Party 1
Sol
Sol
Salumbra
Sol
Level 126
God Stats
3W - 3L
1,399 SR
Queue Stats
47W - 74L
1,402 Elo+
Party 1
Fenrir
Fenrir
t1jorgee
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
446W - 460L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
3 / 1 / 2
6,216
565
7,829
5,545
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
11
0 / 0 / 0
5,894
536
4,740
9,853
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Noseloco
Baron Samedi
11
3 / 1 / 2
6,085
553
4,897
11,970
6,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 1
5,606
510
3,782
6,502
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Örssen
Lancelot
11
1 / 0 / 4
5,704
519
2,495
7,392
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
0 / 0 / 0
5,917
538
6,426
9,248
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Endark92
Danzaburou
10
1 / 1 / 0
5,732
521
3,273
7,825
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 3 / 1
5,594
509
6,605
3,932
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 1
5,526
502
3,973
5,152
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
t1jorgee
Fenrir
9
1 / 3 / 1
5,690
517
4,965
10,264
6,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
3
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
2
4
L
Nike
 
Nike
0
0
0
0
L
Danzaburou
Endark92
Danzaburou
1
1
0
1
W
Vamana
0
0
0
0
W
Baron Samedi
Noseloco
Baron Samedi
3
1
2
4
W
1
1
1
1.5
L
1
3
1
0.5
L
0
1
1
0.5
L
Fenrir
t1jorgee
Fenrir
1
3
1
0.5
W
Lancelot
Örssen
Lancelot
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
25,242
41,262
Taken
36,421
20,419
Mitigated
16,173
19,292
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
7,829
578
255
2,124
5,545
1,734
38
1,998
3,312
42,876
0
L
Nike
 
Nike
6,426
764
0
3,058
9,248
4,096
0
198
8,517
0
46,952
L
Danzaburou
Endark92
Danzaburou
3,273
1,203
0
2,122
7,825
2,904
0
3,558
4,267
0
39,823
W
Vamana
4,740
1,101
0
3,384
9,853
6,916
0
305
9,476
468
42,043
W
Baron Samedi
Noseloco
Baron Samedi
4,897
510
2,561
5,515
11,970
6,953
0
3,137
8,618
26,320
0
W
3,782
1,212
0
1,353
6,502
2,028
0
2,567
3,892
0
33,590
L
6,605
1,269
0
193
3,932
1,223
114
2,713
1,219
31,588
947
L
3,973
1,473
0
1,841
5,152
1,476
0
523
4,629
35,957
7,791
L
Fenrir
t1jorgee
Fenrir
4,965
730
0
1,866
10,264
6,474
0
5,932
4,332
0
14,319
W
Lancelot
Örssen
Lancelot
2,495
311
0
4,100
7,392
2,788
0
1,466
5,674
0
37,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,505
Gold Earned
28,459
338
Minions Killed
310
0
Camps Cleared
0
1,093,557
Distance Traveled
1,109,899
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,216
565
84
8
0
217,922
3
L
Nike
5,917
538
84
8
0
239,978
0
L
Danzaburou
5,732
521
65
6
0
217,910
7
W
Vamana
5,894
536
76
7
0
216,340
0
W
Baron Samedi
6,085
553
40
4
0
195,174
3
W
Ullr
5,606
510
77
7
0
206,089
2
L
Nu Wa
5,594
509
62
6
0
207,601
0
L
Sol
5,526
502
75
7
0
199,260
4
L
Fenrir
5,690
517
24
2
0
245,150
0
W
Lancelot
5,704
519
61
6
0
258,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role