Player Matchup

Raijin
Raijin
 
Raijin
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CMarie2319
Cerberus
Level 43
God Stats
6W - 7L
1,535 SR
Queue Stats
31W - 41L
1,242 Elo+
Party 1
Ne Zha
Ne Zha
Dxnhxz
Ne Zha
Level 47
God Stats
18W - 15L
1,705 SR
Queue Stats
563W - 547L
1,508 Elo+
Solo
Hades
Hades
MunraAlenda
Hades
Level 48
God Stats
7W - 9L
1,908 SR
Queue Stats
62W - 91L
1,431 Elo+
Solo
Izanami
Izanami
SuperMetalHam
Izanami
Level 12
God Stats
0W - 1L
1,652 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 1
Team Averages
Level 37
1,660 SR
1,384 Elo+

VS

Team Averages
Level 47
1,497 SR
1,480 Elo+
Thor
Thor
Itz-_dudzzz
Thor
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 42L
1,279 Elo+
Solo
Cerberus
Cerberus
Loopersor
Cerberus
Level 37
God Stats
4W - 3L
1,686 SR
Queue Stats
8W - 12L
1,328 Elo+
Solo
Neith
Neith
lilsportacuzz
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,680 Elo+
Party 2
Bellona
Bellona
yKAYy4789
Bellona
Level 47
God Stats
2W - 2L
1,299 SR
Queue Stats
100W - 122L
1,434 Elo+
Solo
Merlin
Merlin
yust2002
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
3
0 / 1 / 0
3,238
405
898
1,089
210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
CMarie2319
Cerberus
7
0 / 1 / 2
4,347
543
1,482
4,327
2,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Dxnhxz
Ne Zha
8
1 / 1 / 1
4,506
563
2,204
7,372
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
2 / 3 / 0
4,681
585
3,046
5,649
1,873
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
6
1 / 3 / 0
3,997
500
1,573
4,880
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,440
555
1,505
4,590
1,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Loopersor
Cerberus
7
1 / 2 / 1
4,582
573
872
5,033
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 2
4,711
589
3,577
4,362
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
yKAYy4789
Bellona
8
3 / 1 / 0
4,994
624
1,162
3,231
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
yust2002
Merlin
9
2 / 2 / 0
5,071
634
1,949
3,691
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
7
9
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
1
0
0
L
Cerberus
CMarie2319
Cerberus
0
1
2
1
L
Ne Zha
Dxnhxz
Ne Zha
1
1
1
1.5
W
0
1
1
0.5
W
Cerberus
Loopersor
Cerberus
1
2
1
0.75
L
2
3
0
0.67
L
Izanami
1
3
0
0.33
W
1
0
2
2
W
Bellona
yKAYy4789
Bellona
3
1
0
3
W
Merlin
yust2002
Merlin
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,203
Damage
9,065
23,317
Taken
20,907
7,650
Mitigated
8,040
7,284
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
898
156
0
378
1,089
210
0
213
876
5,673
0
L
Cerberus
CMarie2319
Cerberus
1,482
228
0
763
4,327
2,542
0
659
3,668
14,546
0
L
Ne Zha
Dxnhxz
Ne Zha
2,204
419
0
4,694
7,372
2,001
0
0
7,372
0
26,990
W
1,505
581
0
708
4,590
1,407
0
628
3,962
0
20,974
W
Cerberus
Loopersor
Cerberus
872
105
0
1,130
5,033
2,676
137
1,353
3,680
7,532
0
L
3,046
438
20
782
5,649
1,873
90
1,810
3,839
19,171
1,045
L
Izanami
1,573
1,223
0
647
4,880
1,024
81
0
4,880
0
14,229
W
3,577
1,259
62
1,450
4,362
1,101
735
1,027
3,335
0
30,452
W
Bellona
yKAYy4789
Bellona
1,162
293
0
660
3,231
1,965
0
0
3,231
0
14,559
W
Merlin
yust2002
Merlin
1,949
40
0
500
3,691
891
114
2,410
1,281
23,130
599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,769
Gold Earned
23,798
171
Minions Killed
177
0
Camps Cleared
0
635,865
Distance Traveled
749,476
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,238
405
18
2
0
44,731
0
L
Cerberus
4,347
543
38
5
0
148,727
2
L
Ne Zha
4,506
563
47
6
0
159,637
0
W
Thor
4,440
555
31
4
0
170,111
0
W
Cerberus
4,582
573
26
3
0
155,694
1
L
Hades
4,681
585
41
5
0
160,503
0
L
Izanami
3,997
500
27
3
0
122,267
0
W
Neith
4,711
589
52
7
0
140,527
2
W
Bellona
4,994
624
32
4
0
128,078
0
W
Merlin
5,071
634
36
5
0
155,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role