Player Matchup

Gilgamesh
Gilgamesh
Anguishhhhh
Gilgamesh
Level 68
God Stats
4W - 7L
1,328 SR
Queue Stats
152W - 142L
1,480 Elo+
Solo
Bacchus
Bacchus
Anti_Sober_
Bacchus
Level 125
God Stats
33W - 25L
1,739 SR
Queue Stats
604W - 549L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
Grillomatador12
Sylvanus
Level 127
God Stats
1W - 6L
1,198 SR
Queue Stats
232W - 220L
1,501 Elo+
Party 3
Chiron
Chiron
KitzuneeDn
Chiron
Level 129
God Stats
7W - 7L
1,658 SR
Queue Stats
190W - 167L
1,502 Elo+
Party 3
Arachne
Arachne
WonkyRaindrops
Arachne
Level 109
God Stats
5W - 7L
1,472 SR
Queue Stats
306W - 276L
1,522 Elo+
Party 1
Team Averages
Level 112
1,479 SR
1,514 Elo+

VS

Team Averages
Level 102
1,551 SR
1,589 Elo+
Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
ChronicFeeder
The Morrigan
Level 49
God Stats
6W - 2L
1,629 SR
Queue Stats
62W - 33L
1,591 Elo+
Party 2
Ymir
Ymir
Deelo88
Ymir
Level 109
God Stats
10W - 6L
1,699 SR
Queue Stats
10W - 6L
1,656 Elo+
Solo
Apollo
Apollo
GORGERofAnts
Apollo
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
436W - 392L
1,545 Elo+
Party 2
Rama
Rama
Tired_Bean45
Rama
Level 84
God Stats
2W - 1L
1,425 SR
Queue Stats
17W - 13L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anguishhhhh
Gilgamesh
10
1 / 3 / 0
6,098
554
3,720
7,486
3,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Anti_Sober_
Bacchus
11
1 / 3 / 4
5,725
520
5,174
8,161
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
2 / 0 / 1
6,259
569
3,169
5,502
4,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
KitzuneeDn
Chiron
12
3 / 0 / 1
6,730
612
4,524
4,272
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 3 / 2
5,482
498
2,802
9,190
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 4 / 2
6,164
560
4,850
8,715
3,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Morrigan
ChronicFeeder
The Morrigan
13
3 / 0 / 3
6,888
626
9,124
4,681
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Deelo88
Ymir
9
1 / 2 / 1
5,625
511
2,400
8,658
4,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
13
3 / 1 / 1
7,343
668
3,702
6,090
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
5,824
529
2,127
5,531
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
9
Kills
9
9
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
4
2
0.75
L
Gilgamesh
Anguishhhhh
Gilgamesh
1
3
0
0.33
L
Bacchus
Anti_Sober_
Bacchus
1
3
4
1
W
The Morrigan
ChronicFeeder
The Morrigan
3
0
3
4.5
W
Ymir
Deelo88
Ymir
1
2
1
0.75
W
Apollo
3
1
1
3.5
L
Sylvanus
2
0
1
2.5
L
Chiron
KitzuneeDn
Chiron
3
0
1
3.5
W
0
2
0
0
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,389
Damage
22,203
34,611
Taken
33,675
16,944
Mitigated
12,625
12,955
Healing
8,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,850
1,202
0
1,426
8,715
3,675
0
1,990
6,487
0
55,927
L
Gilgamesh
Anguishhhhh
Gilgamesh
3,720
1,011
0
1,173
7,486
3,858
0
2,137
5,349
0
38,049
L
Bacchus
Anti_Sober_
Bacchus
5,174
365
0
2,573
8,161
4,104
0
4,989
3,161
30,301
0
W
The Morrigan
ChronicFeeder
The Morrigan
9,124
2,050
0
738
4,681
1,621
0
1,974
2,464
46,488
2,341
W
Ymir
Deelo88
Ymir
2,400
556
0
2,592
8,658
4,046
0
2,679
5,795
14,323
0
W
Apollo
3,702
2,041
0
2,644
6,090
1,670
0
398
5,431
0
54,524
L
Sylvanus
3,169
958
637
2,715
5,502
4,785
0
2,244
3,258
21,865
1,164
L
Chiron
KitzuneeDn
Chiron
4,524
1,714
132
1,449
4,272
1,280
0
276
3,996
0
49,161
W
2,127
1,280
0
1,430
5,531
1,613
0
421
5,110
0
40,679
L
2,802
1,608
0
4,276
9,190
2,917
0
335
8,782
0
38,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
31,844
330
Minions Killed
423
0
Camps Cleared
0
1,094,334
Distance Traveled
1,102,611
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,164
560
95
9
0
252,511
0
L
Gilgamesh
6,098
554
79
7
0
182,409
0
L
Bacchus
5,725
520
51
5
0
257,167
3
W
The Morrigan
6,888
626
100
9
0
225,586
0
W
Ymir
5,625
511
23
2
0
218,605
0
W
Apollo
7,343
668
118
11
0
213,109
0
L
Sylvanus
6,259
569
46
4
0
190,008
3
L
Chiron
6,730
612
92
8
0
214,412
2
W
Rama
5,824
529
87
8
0
192,800
1
L
Arachne
5,482
498
62
6
0
250,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role