Player Matchup

Erlang Shen
Erlang Shen
CℓashMain
Erlang Shen
Level 149
God Stats
16W - 0L
2,014 SR
Queue Stats
672W - 105L
2,031 Elo+
Party 1
Ix Chel
Ix Chel
Jabatar
Ix Chel
Level 221
God Stats
14W - 5L
1,714 SR
Queue Stats
1,759W - 360L
1,942 Elo+
Party 1
Nemesis
Nemesis
Kaxy
Nemesis
Level 159
God Stats
15W - 2L
1,689 SR
Queue Stats
1,115W - 235L
2,110 Elo+
Party 1
Maui
Maui
Wuℓff
Maui
Level 150
God Stats
13W - 7L
1,904 SR
Queue Stats
1,498W - 245L
2,048 Elo+
Party 1
Danzaburou
Danzaburou
x8boom
Danzaburou
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
701W - 166L
1,939 Elo+
Party 1
Team Averages
Level 174
1,764 SR
2,014 Elo+

VS

Team Averages
Level 137
1,630 SR
1,585 Elo+
Danzaburou
Danzaburou
BuddahBoppYT
Danzaburou
Level 108
God Stats
74W - 50L
1,666 SR
Queue Stats
535W - 538L
1,628 Elo+
Party 2
Agni
Agni
Peaceman
Agni
Level 136
God Stats
27W - 24L
1,622 SR
Queue Stats
111W - 113L
1,569 Elo+
Party 2
Chaac
Chaac
Snbby
Chaac
Level 158
God Stats
12W - 10L
1,629 SR
Queue Stats
391W - 383L
1,596 Elo+
Party 2
Lancelot
Lancelot
SpiltMilkk
Lancelot
Level 126
God Stats
1W - 1L
1,518 SR
Queue Stats
108W - 115L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
iLxis
Sylvanus
Level 159
God Stats
12W - 11L
1,714 SR
Queue Stats
618W - 600L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CℓashMain
Erlang Shen
15
4 / 1 / 14
9,542
954
11,013
15,686
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ix Chel
Jabatar
Ix Chel
15
1 / 2 / 12
9,456
946
13,043
6,445
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Kaxy
Nemesis
16
13 / 1 / 6
10,656
1,066
13,852
10,942
8,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Maui
Wuℓff
Maui
15
2 / 3 / 17
9,608
961
7,994
16,226
18,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
x8boom
Danzaburou
16
1 / 0 / 7
9,359
936
8,383
5,979
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BuddahBoppYT
Danzaburou
14
0 / 4 / 5
8,333
833
7,353
9,198
3,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Agni
15
3 / 4 / 2
9,311
931
10,975
9,171
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Snbby
Chaac
14
2 / 1 / 2
8,589
859
10,391
11,507
10,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
SpiltMilkk
Lancelot
13
2 / 7 / 3
8,316
832
6,151
11,968
4,120
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sylvanus
iLxis
Sylvanus
13
0 / 5 / 4
8,295
830
8,632
17,135
13,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
21
Kills
7
7
Deaths
21
56
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BuddahBoppYT
Danzaburou
0
4
5
0.63
W
Erlang Shen
CℓashMain
Erlang Shen
4
1
14
11
W
Ix Chel
Jabatar
Ix Chel
1
2
12
3.5
W
Nemesis
Kaxy
Nemesis
13
1
6
16
L
Agni
3
4
2
1
L
Chaac
Snbby
Chaac
2
1
2
3
L
Lancelot
SpiltMilkk
Lancelot
2
7
3
0.5
W
Maui
Wuℓff
Maui
2
3
17
3.5
L
Sylvanus
iLxis
Sylvanus
0
5
4
0.4
W
Danzaburou
x8boom
Danzaburou
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,285
Damage
43,502
55,278
Taken
58,979
45,641
Mitigated
34,155
18,579
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BuddahBoppYT
Danzaburou
7,353
1,688
0
1,195
9,198
3,754
0
3,118
5,928
0
21,998
W
Erlang Shen
CℓashMain
Erlang Shen
11,013
2,788
0
3,669
15,686
13,938
354
4,858
10,487
1,263
21,383
W
Ix Chel
Jabatar
Ix Chel
13,043
1,779
6,048
2,553
6,445
2,683
1,134
2,363
4,046
45,275
462
W
Nemesis
Kaxy
Nemesis
13,852
5,261
0
3,450
10,942
8,034
0
4,192
6,678
0
26,056
L
Agni
10,975
306
0
721
9,171
2,988
0
2,659
6,285
27,129
0
L
Chaac
Snbby
Chaac
10,391
696
0
3,374
11,507
10,085
0
4,998
6,135
0
27,445
L
Lancelot
SpiltMilkk
Lancelot
6,151
410
0
1,459
11,968
4,120
0
2,364
9,179
0
13,654
W
Maui
Wuℓff
Maui
7,994
1,710
0
976
16,226
18,636
281
6,809
9,266
19,086
0
L
Sylvanus
iLxis
Sylvanus
8,632
757
2,822
4,408
17,135
13,208
0
7,962
8,352
14,323
0
W
Danzaburou
x8boom
Danzaburou
8,383
2,690
0
1,883
5,979
2,350
630
1,385
4,515
0
34,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
42,844
246
Minions Killed
148
0
Camps Cleared
0
1,152,580
Distance Traveled
990,548
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,333
833
38
4
0
187,723
2
W
Erlang Shen
9,542
954
34
3
0
248,295
0
W
Ix Chel
9,456
946
83
8
0
214,051
2
W
Nemesis
10,656
1,066
34
3
0
263,541
0
L
Agni
9,311
931
39
4
0
197,481
0
L
Chaac
8,589
859
40
4
0
222,014
0
L
Lancelot
8,316
832
20
2
0
208,210
0
W
Maui
9,608
961
25
3
0
215,315
0
L
Sylvanus
8,295
830
11
1
0
175,120
0
W
Danzaburou
9,359
936
70
7
0
211,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role