Player Matchup

Artemis
Artemis
Brickwalterk21
Artemis
Level 46
God Stats
3W - 6L
1,243 SR
Queue Stats
60W - 74L
1,297 Elo+
Party 1
Fenrir
Fenrir
ManaBear11
Fenrir
Level 29
God Stats
2W - 3L
1,293 SR
Queue Stats
55W - 72L
1,268 Elo+
Party 1
Bacchus
Bacchus
toddaa
Bacchus
Level 48
God Stats
11W - 6L
1,497 SR
Queue Stats
58W - 78L
1,272 Elo+
Party 1
Team Averages
Level 41
1,344 SR
1,279 Elo+

VS

Team Averages
Level 45
1,511 SR
1,369 Elo+
Ra
Ra
JoJoRocket
Ra
Level 48
God Stats
0W - 1L
1,415 SR
Queue Stats
13W - 11L
1,390 Elo+
Solo
Amaterasu
Amaterasu
NeonCrow47
Amaterasu
Level 42
God Stats
1W - 1L
1,651 SR
Queue Stats
26W - 40L
1,336 Elo+
Solo
Skadi
Skadi
brytheguyy
Skadi
Level 44
God Stats
4W - 5L
1,467 SR
Queue Stats
155W - 161L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 7
8,924
892
8,033
7,462
2,699
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
ManaBear11
Fenrir
13
5 / 3 / 6
8,577
858
6,753
6,864
2,573
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
toddaa
Bacchus
14
5 / 2 / 10
8,733
873
8,081
13,248
13,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
8,840
884
6,921
7,288
2,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
NeonCrow47
Amaterasu
13
2 / 4 / 7
7,920
792
6,370
11,454
6,764
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
11
3 / 6 / 4
7,543
754
4,469
8,732
2,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
16
Kills
8
9
Deaths
16
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
L
3
6
5
0.92
W
Fenrir
ManaBear11
Fenrir
5
3
6
2.67
L
Amaterasu
NeonCrow47
Amaterasu
2
4
7
1.38
L
Skadi
3
6
4
0.83
W
Bacchus
toddaa
Bacchus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,867
Damage
17,760
27,574
Taken
27,474
19,269
Mitigated
11,900
3,326
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,033
2,781
482
740
7,462
2,699
761
1,146
6,302
0
29,783
L
6,921
810
679
997
7,288
2,363
313
1,892
5,389
29,760
270
W
Fenrir
ManaBear11
Fenrir
6,753
624
0
731
6,864
2,573
0
1,569
5,279
0
23,977
L
Amaterasu
NeonCrow47
Amaterasu
6,370
1,173
103
1,469
11,454
6,764
0
3,000
8,438
0
20,941
L
Skadi
4,469
362
0
343
8,732
2,773
524
2,366
6,366
0
14,033
W
Bacchus
toddaa
Bacchus
8,081
990
301
1,072
13,248
13,997
232
3,962
9,030
17,920
2,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,234
Gold Earned
24,303
93
Minions Killed
93
0
Camps Cleared
0
530,617
Distance Traveled
521,052
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,924
892
36
4
0
157,499
0
L
Ra
8,840
884
53
5
0
162,462
0
W
Fenrir
8,577
858
30
3
0
174,730
0
L
Amaterasu
7,920
792
21
2
0
187,118
0
L
Skadi
7,543
754
19
2
0
171,472
0
W
Bacchus
8,733
873
27
3
0
198,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role