Player Matchup

Bacchus
Bacchus
Death by Oni
Bacchus
Level 124
God Stats
32W - 20L
1,571 SR
Queue Stats
581W - 586L
1,477 Elo+
Solo
Zeus
Zeus
I DCXC I
Zeus
Level 129
God Stats
1W - 3L
1,358 SR
Queue Stats
296W - 275L
1,534 Elo+
Party 1
Nemesis
Nemesis
Rudolphthecow
Nemesis
Level 29
God Stats
7W - 9L
1,461 SR
Queue Stats
9W - 10L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
SeverusWar
Danzaburou
Level 137
God Stats
8W - 11L
1,452 SR
Queue Stats
124W - 104L
1,507 Elo+
Party 2
Horus
Horus
xTENSAZANG3TSUx
Horus
Level 147
God Stats
30W - 25L
1,599 SR
Queue Stats
281W - 295L
1,526 Elo+
Party 1
Team Averages
Level 113
1,488 SR
1,493 Elo+

VS

Team Averages
Level 89
1,517 SR
1,391 Elo+
Artemis
Artemis
DemonKote
Artemis
Level 147
God Stats
60W - 48L
1,568 SR
Queue Stats
302W - 282L
1,444 Elo+
Solo
Da Ji
Da Ji
Demonseed2703
Da Ji
Level 136
God Stats
25W - 22L
1,518 SR
Queue Stats
121W - 112L
1,475 Elo+
Solo
Ares
Ares
ShiitTroop
Ares
Level 69
God Stats
24W - 22L
1,610 SR
Queue Stats
119W - 125L
1,471 Elo+
Solo
Sol
Sol
jabber_wooky
Sol
Level 43
God Stats
6W - 12L
1,134 SR
Queue Stats
10W - 33L
1,092 Elo+
Solo
Nu Wa
Nu Wa
kk4y
Nu Wa
Level 50
God Stats
15W - 10L
1,756 SR
Queue Stats
219W - 224L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Death by Oni
Bacchus
7
3 / 3 / 0
4,681
585
2,884
5,481
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
9
1 / 2 / 0
4,412
552
1,760
4,383
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
8
0 / 2 / 0
4,150
519
1,023
5,067
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SeverusWar
Danzaburou
9
0 / 3 / 0
4,986
623
2,521
3,854
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 0
4,788
599
2,107
6,416
3,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DemonKote
Artemis
8
1 / 3 / 1
4,636
580
2,187
3,891
1,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
7 / 2 / 0
5,623
703
4,471
5,901
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 5
5,273
659
3,153
4,925
2,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,756
595
1,344
3,649
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
kk4y
Nu Wa
9
0 / 0 / 4
4,896
612
3,351
2,068
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
5
Kills
10
10
Deaths
5
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Death by Oni
Bacchus
3
3
0
1
W
Artemis
DemonKote
Artemis
1
3
1
0.5
W
7
2
0
3.5
L
Zeus
1
2
0
0.5
L
Nemesis
0
2
0
0
L
Danzaburou
SeverusWar
Danzaburou
0
3
0
0
W
1
0
5
3.5
W
1
0
0
1
W
Nu Wa
kk4y
Nu Wa
0
0
4
2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,295
Damage
14,506
25,201
Taken
20,434
11,130
Mitigated
6,295
7,322
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Death by Oni
Bacchus
2,884
168
0
1,507
5,481
3,841
0
0
5,481
15,945
378
W
Artemis
DemonKote
Artemis
2,187
1,123
0
463
3,891
1,081
0
1,824
1,811
0
20,252
W
4,471
1,014
0
1,802
5,901
1,693
0
1,261
4,620
0
23,170
L
Zeus
1,760
163
0
1,544
4,383
1,039
0
1,867
2,516
27,392
0
L
Nemesis
1,023
440
0
861
5,067
1,682
0
1,800
3,267
0
24,876
L
Danzaburou
SeverusWar
Danzaburou
2,521
1,102
0
498
3,854
1,154
0
1,999
1,855
0
33,301
W
3,153
274
0
2,162
4,925
2,115
0
507
4,418
11,265
2,187
W
1,344
331
0
1,495
3,649
936
0
0
3,649
28,233
0
W
Nu Wa
kk4y
Nu Wa
3,351
841
0
741
2,068
470
0
769
1,299
31,628
0
L
2,107
879
240
2,672
6,416
3,414
0
2,081
4,335
0
15,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,017
Gold Earned
25,184
215
Minions Killed
199
0
Camps Cleared
0
794,225
Distance Traveled
795,199
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,681
585
31
4
0
125,977
0
W
Artemis
4,636
580
34
4
0
136,600
1
W
Da Ji
5,623
703
33
4
0
189,070
0
L
Zeus
4,412
552
60
8
0
169,035
0
L
Nemesis
4,150
519
43
5
0
188,549
0
L
Danzaburou
4,986
623
58
7
0
151,069
4
W
Ares
5,273
659
15
2
0
173,764
4
W
Sol
4,756
595
64
8
0
146,895
0
W
Nu Wa
4,896
612
53
7
0
148,870
0
L
Horus
4,788
599
23
3
0
159,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role