Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Chrch
King Arthur
Silver I
Level 187
God Stats
1W - 1L
1,727 SR
Queue Stats
325W - 346L
1,261 MMR
Solo
Shiva
Shiva
Bronze V
Fatman9030
Shiva
Bronze V
Level 89
God Stats
2W - 4L
1,516 SR
Queue Stats
10W - 29L
1,245 MMR
Solo
Sobek
Sobek
Silver III
OzMarkee
Sobek
Silver III
Level 144
God Stats
1W - 3L
1,211 SR
Queue Stats
38W - 60L
1,288 MMR
Solo
Nut
Nut
Gold V
gardell4
Nut
Gold V
Level 125
God Stats
6W - 4L
1,606 SR
Queue Stats
368W - 374L
1,285 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,512 SR
1,316 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,451 SR
1,336 MMR
Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Boi-Bani
Izanami
Silver II
Level 158
God Stats
23W - 20L
1,560 SR
Queue Stats
139W - 150L
1,066 MMR
Party 1
Chang'e
Chang'e
Silver I
Drewithwaves
Chang'e
Silver I
Level 129
God Stats
1W - 2L
1,256 SR
Queue Stats
5W - 3L
1,515 MMR
Party 1
Mulan
Mulan
Silver V
SaucySultan
Mulan
Silver V
Level 142
God Stats
4W - 4L
1,379 SR
Queue Stats
39W - 36L
1,302 MMR
Solo
Bacchus
Bacchus
Gold IV
iincheWey23
Bacchus
Gold IV
Level 157
God Stats
3W - 1L
1,561 SR
Queue Stats
155W - 148L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
2 / 3 / 0
8,884
555
7,234
8,732
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Chrch
King Arthur
15
1 / 4 / 0
8,440
528
5,099
17,647
17,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
10
1 / 5 / 1
6,548
409
5,451
11,513
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sobek
OzMarkee
Sobek
11
1 / 3 / 2
7,256
454
3,571
15,513
12,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 2
7,657
479
7,746
9,871
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThothAtlasThanatosBastetMedusa

VS

Bans
Cu ChulainnAwilixLokiKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 2 / 10
8,886
555
6,974
12,331
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
Boi-Bani
Izanami
16
1 / 2 / 6
8,672
542
5,017
6,279
2,379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Drewithwaves
Chang'e
18
6 / 0 / 4
10,484
655
9,604
10,351
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 1 / 3
10,959
685
12,812
12,566
9,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
iincheWey23
Bacchus
13
4 / 1 / 9
9,150
572
10,440
13,886
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
19
19
Deaths
6
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
3
0
0.67
W
Nemesis
 
Nemesis
4
2
10
4.5
W
Izanami
Boi-Bani
Izanami
1
2
6
2
L
King Arthur
Chrch
King Arthur
1
4
0
0.25
W
Chang'e
Drewithwaves
Chang'e
6
0
4
8
L
Shiva
1
5
1
0.3
L
Sobek
OzMarkee
Sobek
1
3
2
0.67
W
4
1
3
5.5
L
1
4
2
0.5
W
Bacchus
iincheWey23
Bacchus
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,101
Damage
44,847
63,276
Taken
55,413
40,797
Mitigated
35,530
12,022
Healing
24,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,234
270
0
634
8,732
3,104
0
5,617
3,115
74,685
2,435
W
Nemesis
 
Nemesis
6,974
2,670
0
3,432
12,331
4,590
410
3,130
8,959
0
57,516
W
Izanami
Boi-Bani
Izanami
5,017
1,573
0
705
6,279
2,379
385
629
5,650
0
66,797
L
King Arthur
Chrch
King Arthur
5,099
551
0
3,549
17,647
17,454
0
1,334
16,313
1,548
69,026
W
Chang'e
Drewithwaves
Chang'e
9,604
781
2,604
8,126
10,351
3,284
495
3,769
6,216
80,282
995
L
Shiva
5,451
847
0
209
11,513
4,659
0
4,257
7,256
0
30,783
L
Sobek
OzMarkee
Sobek
3,571
660
0
4,494
15,513
12,235
0
5,002
10,511
23,581
0
W
12,812
2,093
0
4,524
12,566
9,039
383
1,555
11,011
9,227
82,100
L
7,746
4,475
0
3,136
9,871
3,345
0
4,363
5,508
0
65,315
W
Bacchus
iincheWey23
Bacchus
10,440
1,011
0
4,988
13,886
16,238
128
2,438
11,326
35,474
1,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
48,151
471
Minions Killed
525
0
Camps Cleared
0
1,502,232
Distance Traveled
1,702,882
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,884
555
139
9
0
287,869
5
W
Nemesis
8,886
555
74
5
0
406,169
6
W
Izanami
8,672
542
117
7
0
279,484
0
L
King Arthur
8,440
528
127
8
0
300,207
0
W
Chang'e
10,484
655
145
9
0
345,999
1
L
Shiva
6,548
409
52
3
0
302,359
0
L
Sobek
7,256
454
31
2
0
310,639
4
W
Mulan
10,959
685
154
10
0
323,320
0
L
Nut
7,657
479
122
8
0
301,158
0
W
Bacchus
9,150
572
35
2
0
347,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role