Player Matchup

Horus
Horus
ChiefTubby
Horus
Level 28
God Stats
3W - 4L
1,714 SR
Queue Stats
144W - 147L
1,370 Elo+
Party 1
Nu Wa
Nu Wa
OxiCleans
Nu Wa
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 207L
1,415 Elo+
Party 1
Mercury
Mercury
sebasml2000
Mercury
Level 84
God Stats
5W - 5L
1,285 SR
Queue Stats
177W - 174L
1,469 Elo+
Solo
Team Averages
Level 50
1,500 SR
1,418 Elo+

VS

Team Averages
Level 71
1,576 SR
1,508 Elo+
Chaac
Chaac
Carveezy
Chaac
Level 126
God Stats
2W - 1L
1,692 SR
Queue Stats
7W - 9L
1,482 Elo+
Solo
Zeus
Zeus
Go_4_ACE
Zeus
Level 32
God Stats
3W - 4L
1,486 SR
Queue Stats
172W - 179L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
TKPsychosis
Aphrodite
Level 56
God Stats
5W - 3L
1,552 SR
Queue Stats
173W - 185L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 1 / 1
6,072
607
3,226
9,793
6,617
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
OxiCleans
Nu Wa
12
0 / 1 / 1
6,357
636
6,631
4,754
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
sebasml2000
Mercury
9
1 / 4 / 0
6,391
639
4,597
6,492
2,119
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Carveezy
Chaac
12
2 / 1 / 4
7,311
731
5,496
8,383
5,427
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
13
2 / 0 / 4
7,325
733
6,921
3,538
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Aphrodite
TKPsychosis
Aphrodite
12
2 / 0 / 4
7,140
714
4,816
6,059
2,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Carveezy
Chaac
2
1
4
4
L
Horus
0
1
1
0.5
W
Zeus
2
0
4
4
L
Nu Wa
OxiCleans
Nu Wa
0
1
1
0.5
W
Aphrodite
TKPsychosis
Aphrodite
2
0
4
4
L
Mercury
sebasml2000
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,454
Damage
17,233
21,039
Taken
17,980
10,223
Mitigated
9,356
5,717
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Carveezy
Chaac
5,496
838
18
1,200
8,383
5,427
18
3,247
5,136
0
23,183
L
Horus
3,226
1,584
792
4,198
9,793
6,617
0
4,935
4,099
0
9,124
W
Zeus
6,921
959
0
0
3,538
1,110
60
1,109
2,429
30,410
0
L
Nu Wa
OxiCleans
Nu Wa
6,631
2,747
0
722
4,754
1,487
0
2,896
1,383
29,881
633
W
Aphrodite
TKPsychosis
Aphrodite
4,816
465
3,137
4,806
6,059
2,819
0
2,246
3,813
35,624
1,761
L
Mercury
sebasml2000
Mercury
4,597
1,447
0
5
6,492
2,119
0
2,228
4,126
0
19,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,820
Gold Earned
21,776
109
Minions Killed
163
0
Camps Cleared
0
586,345
Distance Traveled
560,307
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,311
731
29
3
0
194,298
0
L
Horus
6,072
607
15
2
0
215,165
1
W
Zeus
7,325
733
68
7
0
181,174
0
L
Nu Wa
6,357
636
61
6
0
174,771
5
W
Aphrodite
7,140
714
66
7
0
184,835
0
L
Mercury
6,391
639
33
3
0
196,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role