Player Matchup

Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
CalebCamps
Cthulhu
Bronze III
Level 116
God Stats
1W - 1L
1,330 SR
Queue Stats
8W - 4L
1,546 MMR
Party 4
Chronos
Chronos
Bronze III
DavidDeals
Chronos
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,546 MMR
Party 4
Ah Puch
Ah Puch
Gold II
lm_SKEPTICAL
Ah Puch
Gold II
Level 156
God Stats
2W - 1L
1,313 SR
Queue Stats
184W - 177L
1,540 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,428 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,464 SR
1,554 MMR
Vulcan
Vulcan
Gold I
Bluebaby998
Vulcan
Gold I
Level 79
God Stats
27W - 18L
1,633 SR
Queue Stats
78W - 78L
1,756 MMR
Party 1
Bacchus
Bacchus
Silver I
Fattdabs
Bacchus
Silver I
Level 143
God Stats
0W - 3L
1,330 SR
Queue Stats
38W - 34L
1,539 MMR
Party 3
Thanatos
Thanatos
Silver II
ThatGoodPurp-
Thanatos
Silver II
Level 87
God Stats
0W - 2L
1,740 SR
Queue Stats
17W - 16L
1,541 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
The-gon-pecan
Gilgamesh
Gold V
Level 88
God Stats
0W - 3L
1,302 SR
Queue Stats
48W - 52L
1,397 MMR
Party 1
Anhur
Anhur
Silver I
krkf
Anhur
Silver I
Level 136
God Stats
0W - 2L
1,316 SR
Queue Stats
19W - 15L
1,535 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
9 / 1 / 7
12,213
611
22,431
11,445
3,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
 
Ravana
17
3 / 4 / 6
10,330
517
8,896
11,837
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
CalebCamps
Cthulhu
16
4 / 1 / 8
11,121
556
9,952
17,710
14,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
DavidDeals
Chronos
18
2 / 2 / 7
11,404
570
6,253
8,104
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
lm_SKEPTICAL
Ah Puch
18
7 / 3 / 4
12,709
635
12,680
14,036
7,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesIshtarAresChang'e

VS

Bans
AthenaAwilixNu WaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
0 / 6 / 4
8,904
445
10,542
10,693
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Fattdabs
Bacchus
13
3 / 5 / 5
9,246
462
9,762
23,608
27,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ThatGoodPurp-
Thanatos
14
4 / 7 / 3
8,889
444
9,437
18,190
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
The-gon-pecan
Gilgamesh
15
0 / 6 / 2
8,458
423
5,510
15,813
9,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
krkf
Anhur
16
4 / 2 / 2
9,749
487
7,149
13,529
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
25
Kills
11
11
Deaths
26
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
7
12.5
W
Ravana
 
Ravana
3
4
6
1.5
L
Vulcan
0
6
4
0.33
W
Cthulhu
CalebCamps
Cthulhu
4
1
8
8
W
Chronos
DavidDeals
Chronos
2
2
7
2.75
L
Bacchus
Fattdabs
Bacchus
3
5
5
1.1
L
Thanatos
ThatGoodPurp-
Thanatos
4
7
3
0.79
L
Gilgamesh
The-gon-pecan
Gilgamesh
0
6
2
0.17
L
Anhur
krkf
Anhur
4
2
2
2.5
W
Ah Puch
lm_SKEPTICAL
Ah Puch
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,212
Damage
42,400
63,132
Taken
81,833
33,090
Mitigated
50,177
19,235
Healing
28,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
22,431
7,024
0
2,040
11,445
3,969
1,600
5,182
6,048
0
105,549
W
Ravana
 
Ravana
8,896
2,025
0
2,784
11,837
4,630
0
4,598
6,949
0
73,524
L
Vulcan
10,542
414
0
1,050
10,693
3,216
0
2,098
8,595
72,967
246
W
Cthulhu
CalebCamps
Cthulhu
9,952
584
3,208
2,770
17,710
14,518
350
6,673
10,516
48,511
0
W
Chronos
DavidDeals
Chronos
6,253
2,362
0
2,601
8,104
2,483
2,807
2,337
5,729
87,288
1,464
L
Bacchus
Fattdabs
Bacchus
9,762
1,731
2,436
5,569
23,608
27,525
0
8,020
15,588
31,024
2,294
L
Thanatos
ThatGoodPurp-
Thanatos
9,437
2,587
0
13,272
18,190
6,017
0
4,207
13,983
0
54,457
L
Gilgamesh
The-gon-pecan
Gilgamesh
5,510
1,364
0
2,297
15,813
9,158
0
9,516
6,297
0
50,569
L
Anhur
krkf
Anhur
7,149
3,954
0
3,575
13,529
4,261
994
4,966
8,563
0
66,117
W
Ah Puch
lm_SKEPTICAL
Ah Puch
12,680
343
0
5,832
14,036
7,490
228
1,769
11,921
86,949
1,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,777
Gold Earned
45,246
578
Minions Killed
474
0
Camps Cleared
0
1,992,303
Distance Traveled
1,899,137
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,213
611
131
7
0
411,694
6
W
Ravana
10,330
517
98
5
0
423,580
7
L
Vulcan
8,904
445
145
7
0
392,732
3
W
Cthulhu
11,121
556
67
3
0
396,772
4
W
Chronos
11,404
570
144
7
0
415,342
4
L
Bacchus
9,246
462
33
2
0
350,649
4
L
Thanatos
8,889
444
87
4
0
381,199
0
L
Gilgamesh
8,458
423
89
4
0
410,945
0
L
Anhur
9,749
487
120
6
0
363,612
4
W
Ah Puch
12,709
635
138
7
0
344,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role