Player Matchup

Ravana
Ravana
Masters
 
Ravana
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Auxbio
Sun Wukong
Masters
Level 229
God Stats
2W - 3L
1,673 SR
Queue Stats
295W - 239L
3,086 MMR
Solo
Rama
Rama
Masters
TheOneBowen
Rama
Masters
Level 127
God Stats
25W - 17L
1,713 SR
Queue Stats
255W - 227L
2,607 MMR
Solo
Agni
Agni
Masters
iKeffyi
Agni
Masters
Level 162
God Stats
24W - 20L
1,659 SR
Queue Stats
246W - 234L
2,612 MMR
Solo
Geb
Geb
Masters
Ðevs
Geb
Masters
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 111L
2,544 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,609 SR
2,470 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,604 SR
2,407 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Masters
Chaviiia
Amaterasu
Masters
Level 166
God Stats
21W - 13L
1,747 SR
Queue Stats
220W - 185L
2,661 MMR
Solo
Charybdis
Charybdis
Masters
Coganon
Charybdis
Masters
Level 196
God Stats
4W - 3L
1,805 SR
Queue Stats
403W - 390L
2,420 MMR
Solo
Athena
Athena
Masters
THEYNOTLIKEUS
Athena
Masters
Level 126
God Stats
3W - 3L
1,660 SR
Queue Stats
259W - 215L
2,570 MMR
Solo
Nu Wa
Nu Wa
Masters
fenVT
Nu Wa
Masters
Level 147
God Stats
0W - 2L
1,309 SR
Queue Stats
57W - 17L
2,882 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
3 / 2 / 4
8,145
627
6,775
7,734
2,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Auxbio
Sun Wukong
14
7 / 3 / 2
9,226
710
14,506
17,269
10,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 1 / 1
10,525
810
10,706
8,592
3,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
iKeffyi
Agni
14
0 / 3 / 3
8,049
619
4,050
5,552
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Geb
Ðevs
Geb
12
3 / 2 / 5
7,553
581
5,932
10,628
7,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MulanAphroditeThothLancelot

VS

Bans
Zhong KuiChang'eMedusaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 2 / 4
7,754
596
7,666
10,045
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Chaviiia
Amaterasu
12
1 / 6 / 2
7,142
549
7,441
16,647
15,082
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Coganon
Charybdis
13
0 / 4 / 1
7,030
541
4,982
8,972
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 6 / 3
5,672
436
4,138
13,424
11,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
fenVT
Nu Wa
12
3 / 2 / 2
7,413
570
6,799
5,717
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
20
Kills
11
11
Deaths
20
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
2
4
2.5
L
Thor
 
Thor
6
2
4
4
W
Sun Wukong
Auxbio
Sun Wukong
7
3
2
2.67
L
Amaterasu
Chaviiia
Amaterasu
1
6
2
0.33
L
Charybdis
Coganon
Charybdis
0
4
1
0.13
L
1
6
3
0.42
W
7
1
1
7.5
L
Nu Wa
fenVT
Nu Wa
3
2
2
2
W
Agni
iKeffyi
Agni
0
3
3
0.5
W
Geb
Ðevs
Geb
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,969
Damage
31,026
49,775
Taken
54,805
25,977
Mitigated
32,924
16,614
Healing
13,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,775
1,524
0
2,362
7,734
2,851
0
1,809
5,925
0
73,686
L
Thor
 
Thor
7,666
1,441
0
3,943
10,045
3,114
0
1,363
8,682
0
55,413
W
Sun Wukong
Auxbio
Sun Wukong
14,506
3,560
0
6,898
17,269
10,854
19
2,639
13,999
0
63,681
L
Amaterasu
Chaviiia
Amaterasu
7,441
3,596
0
5,400
16,647
15,082
0
1,931
14,716
0
49,564
L
Charybdis
Coganon
Charybdis
4,982
2,475
0
2,136
8,972
2,176
0
729
8,243
0
58,834
L
4,138
1,729
0
1,393
13,424
11,078
0
4,579
8,845
11,765
0
W
10,706
8,886
0
4,456
8,592
3,174
2,964
1,815
6,777
0
95,194
L
Nu Wa
fenVT
Nu Wa
6,799
662
0
680
5,717
1,474
0
1,185
4,532
55,539
937
W
Agni
iKeffyi
Agni
4,050
94
0
610
5,552
1,571
57
2,139
3,413
66,284
0
W
Geb
Ðevs
Geb
5,932
910
0
2,288
10,628
7,527
62
2,876
7,710
18,558
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,498
Gold Earned
35,011
542
Minions Killed
405
0
Camps Cleared
0
1,459,145
Distance Traveled
1,392,661
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,145
627
123
9
0
333,531
2
L
Thor
7,754
596
82
6
0
326,218
0
W
Sun Wukong
9,226
710
100
8
0
260,690
0
L
Amaterasu
7,142
549
78
6
0
248,633
2
L
Charybdis
7,030
541
126
10
0
253,243
3
L
Athena
5,672
436
9
1
0
296,802
0
W
Rama
10,525
810
169
13
0
261,648
0
L
Nu Wa
7,413
570
110
8
0
267,765
3
W
Agni
8,049
619
129
10
0
290,513
2
W
Geb
7,553
581
21
2
0
312,763
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role