Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
AlwaysHard
Danzaburou
Diamond IV
Level 158
God Stats
12W - 10L
1,502 SR
Queue Stats
82W - 62L
2,207 MMR
Solo
Charon
Charon
Diamond IV
Exotic Soules
Charon
Diamond IV
Level 174
God Stats
11W - 10L
1,582 SR
Queue Stats
582W - 642L
2,108 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 190
1,528 SR
1,938 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,599 SR
2,262 MMR
Ne Zha
Ne Zha
Diamond III
MatuteEsmiJato
Ne Zha
Diamond III
Level 157
God Stats
12W - 16L
1,547 SR
Queue Stats
474W - 479L
2,296 MMR
Party 2
Freya
Freya
Diamond IV
TwitchTvMegakadi
Freya
Diamond IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
2,016 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
coffeecake42
Cthulhu
Diamond II
Level 111
God Stats
12W - 11L
1,751 SR
Queue Stats
160W - 140L
2,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 1 / 12
7,489
749
7,008
6,842
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
AlwaysHard
Danzaburou
14
9 / 0 / 2
9,096
910
9,652
8,114
3,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 1 / 9
7,935
794
7,871
8,783
7,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
SerqetKuzenboMedusaAresOdin

VS

Bans
FafnirAgniSobekThothBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,202
620
5,248
10,206
3,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 2
6,054
605
5,393
9,552
2,639
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
coffeecake42
Cthulhu
12
2 / 1 / 0
6,736
674
7,199
8,871
7,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
12
6
W
Danzaburou
AlwaysHard
Danzaburou
9
0
2
10
W
4
1
9
8.5
L
0
4
1
0.13
L
0
8
2
0.13
L
Cthulhu
coffeecake42
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,531
Damage
17,840
23,739
Taken
28,629
13,984
Mitigated
14,171
9,163
Healing
3,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,008
422
1,553
3,447
6,842
2,789
126
4,707
2,061
26,898
0
W
Danzaburou
AlwaysHard
Danzaburou
9,652
3,761
0
2,736
8,114
3,685
1,470
4,173
3,668
0
39,401
W
7,871
1,586
0
1,427
8,783
7,510
268
3,795
4,783
15,124
1,764
L
5,248
1,171
0
1,340
10,206
3,703
0
4,236
5,126
0
23,656
L
5,393
1,411
0
847
9,552
2,639
0
4,506
4,096
17,031
0
L
Cthulhu
coffeecake42
Cthulhu
7,199
554
30
1,246
8,871
7,829
0
3,729
4,273
20,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,520
Gold Earned
18,992
145
Minions Killed
87
0
Camps Cleared
0
561,910
Distance Traveled
529,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,489
749
49
5
0
206,086
0
W
Danzaburou
9,096
910
75
8
0
176,240
0
W
Charon
7,935
794
21
2
0
179,584
0
L
Ne Zha
6,202
620
39
4
0
194,910
0
L
Freya
6,054
605
21
2
0
145,263
0
L
Cthulhu
6,736
674
27
3
0
188,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role