Player Matchup

Susano
Susano
 
Susano
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BuzzoBill
Yu Huang
Level 121
God Stats
1W - 2L
1,305 SR
Queue Stats
14W - 19L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
ChubzMiggey19
Jormungandr
Level 117
God Stats
1W - 1L
1,153 SR
Queue Stats
4W - 9L
1,297 Elo+
Party 1
Cupid
Cupid
PaytonPockets
Cupid
Level 138
God Stats
1W - 1L
1,581 SR
Queue Stats
27W - 43L
1,424 Elo+
Party 1
Horus
Horus
TheGingerNinja23
Horus
Level 155
God Stats
1W - 1L
1,447 SR
Queue Stats
20W - 26L
1,458 Elo+
Party 1
Team Averages
Level 132
1,397 SR
1,426 Elo+

VS

Team Averages
Level 119
1,486 SR
1,543 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
KaiserGrau
Cerberus
Level 109
God Stats
4W - 1L
1,278 SR
Queue Stats
112W - 98L
1,510 Elo+
Solo
King Arthur
King Arthur
Pantagonis
King Arthur
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 83L
1,613 Elo+
Solo
Apollo
Apollo
SideBurnsGio
Apollo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Awilix
Awilix
edgargavino
Awilix
Level 128
God Stats
7W - 7L
1,654 SR
Queue Stats
281W - 235L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
8 / 0 / 2
6,535
594
6,743
7,389
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
BuzzoBill
Yu Huang
12
2 / 0 / 2
6,818
620
3,562
2,837
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
ChubzMiggey19
Jormungandr
10
3 / 0 / 0
6,578
598
5,996
8,275
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 6
6,149
559
6,839
4,617
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 6
5,910
537
5,145
9,441
5,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
5,067
461
2,542
5,122
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
KaiserGrau
Cerberus
6
0 / 3 / 1
4,618
420
4,844
11,090
5,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Pantagonis
King Arthur
9
0 / 3 / 0
5,414
492
2,950
8,164
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
7
0 / 5 / 1
4,716
429
2,057
6,726
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
10
1 / 2 / 0
5,388
490
4,713
9,209
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
17
Kills
1
1
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
8
0
2
9
L
Merlin
 
Merlin
0
4
0
0
W
Yu Huang
BuzzoBill
Yu Huang
2
0
2
3
W
Jormungandr
ChubzMiggey19
Jormungandr
3
0
0
3
L
Cerberus
KaiserGrau
Cerberus
0
3
1
0.17
L
King Arthur
Pantagonis
King Arthur
0
3
0
0
W
2
0
6
5
L
Apollo
0
5
1
0.1
W
2
1
6
5
L
Awilix
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
17,106
32,559
Taken
40,311
16,987
Mitigated
14,293
15,300
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
6,743
2,042
0
2,747
7,389
2,335
0
525
6,864
0
35,619
L
Merlin
 
Merlin
2,542
37
0
478
5,122
1,241
0
2,531
2,279
29,618
0
W
Yu Huang
BuzzoBill
Yu Huang
3,562
264
0
609
2,837
907
192
696
2,141
41,847
1,465
W
Jormungandr
ChubzMiggey19
Jormungandr
5,996
1,631
0
2,804
8,275
6,344
0
884
7,391
37,435
1,948
L
Cerberus
KaiserGrau
Cerberus
4,844
587
0
4,068
11,090
5,154
0
1,014
10,076
13,640
0
L
King Arthur
Pantagonis
King Arthur
2,950
709
0
1,357
8,164
3,577
0
3,552
4,612
0
35,979
W
6,839
3,919
114
1,430
4,617
1,544
765
2,809
1,808
0
41,538
L
Apollo
2,057
1,375
0
1,858
6,726
1,664
0
164
6,562
0
19,774
W
5,145
2,845
2,738
4,858
9,441
5,857
0
2,472
6,969
0
17,288
L
Awilix
4,713
1,662
0
3,426
9,209
2,657
0
1,396
7,753
0
41,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,990
Gold Earned
25,203
318
Minions Killed
257
0
Camps Cleared
0
1,079,214
Distance Traveled
1,101,082
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,535
594
60
5
0
263,034
2
L
Merlin
5,067
461
52
5
0
189,730
4
W
Yu Huang
6,818
620
98
9
0
216,573
3
W
Jormungandr
6,578
598
62
6
0
173,219
0
L
Cerberus
4,618
420
17
2
0
207,094
2
L
King Arthur
5,414
492
76
7
0
232,000
0
W
Cupid
6,149
559
75
7
0
188,171
0
L
Apollo
4,716
429
31
3
0
213,968
3
W
Horus
5,910
537
23
2
0
238,217
0
L
Awilix
5,388
490
81
7
0
258,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role