Player Matchup

Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DeadBearzz
Awilix
Level 109
God Stats
16W - 22L
1,366 SR
Queue Stats
292W - 257L
1,470 Elo+
Solo
Bacchus
Bacchus
chalex12345678
Bacchus
Level 67
God Stats
1W - 2L
1,261 SR
Queue Stats
71W - 81L
1,433 Elo+
Solo
Zeus
Zeus
navic2013
Zeus
Level 103
God Stats
2W - 0L
1,512 SR
Queue Stats
7W - 6L
1,442 Elo+
Solo
Surtr
Surtr
rcpenia
Surtr
Level 80
God Stats
36W - 16L
1,646 SR
Queue Stats
446W - 442L
1,523 Elo+
Solo
Team Averages
Level 86
1,457 SR
1,474 Elo+

VS

Team Averages
Level 91
1,523 SR
1,508 Elo+
Nut
Nut
CleeOhFuzz
Nut
Level 65
God Stats
17W - 21L
1,450 SR
Queue Stats
68W - 78L
1,430 Elo+
Solo
Bacchus
Bacchus
DJBalestra
Bacchus
Level 128
God Stats
4W - 2L
1,657 SR
Queue Stats
96W - 93L
1,461 Elo+
Party 1
Susano
Susano
DougCapalot
Susano
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 61L
1,714 Elo+
Solo
Jormungandr
Jormungandr
DrewGaming95
Jormungandr
Level 69
God Stats
20W - 14L
1,539 SR
Queue Stats
385W - 383L
1,464 Elo+
Solo
Sol
Sol
Mizziums3471
Sol
Level 105
God Stats
0W - 1L
1,471 SR
Queue Stats
92W - 88L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 2 / 3
5,860
651
2,787
3,472
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Awilix
DeadBearzz
Awilix
11
3 / 2 / 0
5,830
648
2,996
6,664
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 1 / 3
5,923
658
3,922
5,912
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
9
0 / 3 / 2
5,578
620
2,676
3,818
980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
rcpenia
Surtr
10
0 / 1 / 1
5,844
649
2,202
6,401
3,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
4,324
480
2,397
6,904
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
DJBalestra
Bacchus
8
2 / 2 / 2
4,852
539
3,996
7,138
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
10
4 / 3 / 3
5,531
615
3,601
6,305
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
DrewGaming95
Jormungandr
1
0 / 0 / 0
3,165
352
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 1 / 2
5,413
601
2,301
3,900
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
9
Kills
8
9
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
3
2.25
L
0
3
3
0.5
L
Bacchus
DJBalestra
Bacchus
2
2
2
1.5
W
Awilix
DeadBearzz
Awilix
3
2
0
1.5
L
Susano
4
3
3
1.83
L
Jormungandr
DrewGaming95
Jormungandr
0
0
0
0
L
2
1
2
3
W
3
1
3
4.5
W
Zeus
0
3
2
0.33
W
Surtr
rcpenia
Surtr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,583
Damage
12,295
26,267
Taken
24,247
12,304
Mitigated
11,231
4,603
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,787
1,747
0
857
3,472
985
557
559
2,913
0
38,543
L
2,397
1,376
0
2,149
6,904
1,885
0
1,800
5,104
0
21,845
L
Bacchus
DJBalestra
Bacchus
3,996
363
0
1,792
7,138
6,156
0
1,738
5,198
16,009
3,746
W
Awilix
DeadBearzz
Awilix
2,996
931
0
430
6,664
2,360
0
70
6,594
0
43,084
L
Susano
3,601
999
0
2,348
6,305
2,023
0
628
5,641
0
26,434
L
Jormungandr
DrewGaming95
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
2,301
691
0
1,800
3,900
1,167
0
2,298
1,602
23,462
5,780
W
3,922
417
195
1,503
5,912
4,979
382
1,237
4,675
13,907
0
W
Zeus
2,676
561
0
88
3,818
980
205
1,150
2,668
27,245
5,753
W
Surtr
rcpenia
Surtr
2,202
837
0
1,530
6,401
3,000
77
2,631
3,770
524
36,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,035
Gold Earned
23,285
279
Minions Killed
188
0
Camps Cleared
0
936,083
Distance Traveled
727,839
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,860
651
60
7
0
179,217
0
L
Nut
4,324
480
42
5
0
160,785
2
L
Bacchus
4,852
539
31
3
0
185,556
1
W
Awilix
5,830
648
70
8
0
232,368
0
L
Susano
5,531
615
46
5
0
213,884
0
L
Jormungandr
3,165
352
0
0
0
0
0
L
Sol
5,413
601
69
8
0
167,614
0
W
Bacchus
5,923
658
20
2
0
184,649
1
W
Zeus
5,578
620
63
7
0
172,469
0
W
Surtr
5,844
649
66
7
0
167,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role