Player Matchup

Loki
Loki
Env3y_cj
Loki
Level 48
God Stats
12W - 13L
1,751 SR
Queue Stats
39W - 41L
1,415 Elo+
Solo
Hercules
Hercules
HummingHatter
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 81L
1,476 Elo+
Party 2
Charybdis
Charybdis
Thisguyleo
Charybdis
Level 37
God Stats
3W - 8L
1,500 SR
Queue Stats
31W - 55L
1,347 Elo+
Solo
Artio
Artio
Yumeekoo_
Artio
Level 44
God Stats
9W - 10L
1,747 SR
Queue Stats
126W - 152L
1,443 Elo+
Solo
Poseidon
Poseidon
iNoobMeFeed
Poseidon
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 34L
1,517 Elo+
Party 2
Team Averages
Level 42
1,600 SR
1,440 Elo+

VS

Team Averages
Level 63
1,585 SR
1,523 Elo+
Cerberus
Cerberus
Borleu
Cerberus
Level 47
God Stats
2W - 4L
1,390 SR
Queue Stats
208W - 202L
1,492 Elo+
Party 3
Mulan
Mulan
drcasheu
Mulan
Level 13
God Stats
6W - 0L
1,905 SR
Queue Stats
6W - 1L
1,578 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
estradieall
Morgan Le Fay
Level 66
God Stats
22W - 19L
1,486 SR
Queue Stats
223W - 213L
1,493 Elo+
Party 1
Loki
Loki
itsyafav
Loki
Level 63
God Stats
2W - 3L
1,370 SR
Queue Stats
33W - 22L
1,497 Elo+
Solo
Medusa
Medusa
xFaIlenAngeI
Medusa
Level 124
God Stats
15W - 6L
1,772 SR
Queue Stats
486W - 458L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
4 / 0 / 0
5,602
622
3,142
5,529
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
HummingHatter
Hercules
8
0 / 5 / 0
4,154
462
1,215
6,799
3,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Thisguyleo
Charybdis
1
0 / 0 / 0
1,875
208
0
0
0
Artio
Yumeekoo_
Artio
9
0 / 1 / 0
4,934
548
814
6,564
4,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
iNoobMeFeed
Poseidon
10
3 / 2 / 1
5,628
625
2,871
3,354
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Borleu
Cerberus
9
0 / 0 / 1
4,824
536
1,132
3,702
2,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
drcasheu
Mulan
11
5 / 1 / 0
7,077
786
5,553
5,601
2,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
estradieall
Morgan Le Fay
10
1 / 3 / 0
5,695
633
2,271
3,607
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
9
1 / 3 / 0
4,940
549
822
5,485
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
10
1 / 0 / 0
5,332
592
2,877
2,299
648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
7
Kills
8
8
Deaths
7
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Borleu
Cerberus
0
0
1
0.5
L
Loki
4
0
0
4
L
Hercules
HummingHatter
Hercules
0
5
0
0
L
Charybdis
Thisguyleo
Charybdis
0
0
0
0
L
Artio
Yumeekoo_
Artio
0
1
0
0
W
Mulan
drcasheu
Mulan
5
1
0
5
W
Morgan Le Fay
estradieall
Morgan Le Fay
1
3
0
0.33
L
Poseidon
iNoobMeFeed
Poseidon
3
2
1
1.75
W
Loki
1
3
0
0.33
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,042
Damage
12,655
22,246
Taken
20,694
10,794
Mitigated
7,608
7,546
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Borleu
Cerberus
1,132
143
0
1,564
3,702
2,432
0
330
3,372
20,004
650
L
Loki
3,142
883
0
2,660
5,529
1,434
0
480
4,907
0
37,670
L
Hercules
HummingHatter
Hercules
1,215
531
0
2,179
6,799
3,654
0
224
6,206
0
11,176
L
Charybdis
Thisguyleo
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Artio
Yumeekoo_
Artio
814
70
0
1,971
6,564
4,926
0
1,055
5,509
19,161
0
W
Mulan
drcasheu
Mulan
5,553
1,321
0
1,968
5,601
2,486
511
0
5,430
224
38,478
W
Morgan Le Fay
estradieall
Morgan Le Fay
2,271
146
0
768
3,607
780
0
1,233
2,091
24,026
814
L
Poseidon
iNoobMeFeed
Poseidon
2,871
378
0
736
3,354
780
0
1,404
1,710
27,504
661
W
Loki
822
52
0
2,748
5,485
1,262
0
1,104
4,208
0
24,404
W
Medusa
2,877
992
0
286
2,299
648
0
484
1,815
0
43,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,193
Gold Earned
27,868
202
Minions Killed
320
0
Camps Cleared
0
806,759
Distance Traveled
939,988
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,824
536
41
5
0
190,970
0
L
Loki
5,602
622
70
8
0
214,774
0
L
Hercules
4,154
462
20
2
0
172,654
0
L
Charybdis
1,875
208
0
0
0
0
0
L
Artio
4,934
548
39
4
0
202,855
0
W
Mulan
7,077
786
74
8
0
164,335
0
W
Morgan Le Fay
5,695
633
73
8
0
193,740
1
L
Poseidon
5,628
625
73
8
0
216,476
1
W
Loki
4,940
549
52
6
0
206,325
0
W
Medusa
5,332
592
80
9
0
184,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role