Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Laur777
Cthulhu
Level 129
God Stats
2W - 4L
1,352 SR
Queue Stats
14W - 13L
1,464 Elo+
Party 3
Danzaburou
Danzaburou
MEEE181
Danzaburou
Level 105
God Stats
8W - 2L
1,714 SR
Queue Stats
31W - 23L
1,439 Elo+
Party 3
Ix Chel
Ix Chel
debbit
Ix Chel
Level 159
God Stats
3W - 1L
1,829 SR
Queue Stats
85W - 91L
1,513 Elo+
Party 1
Hun Batz
Hun Batz
iGriX_ys
Hun Batz
Level 156
God Stats
1W - 5L
1,094 SR
Queue Stats
79W - 79L
1,560 Elo+
Party 1
Team Averages
Level 136
1,498 SR
1,495 Elo+

VS

Team Averages
Level 90
1,525 SR
1,499 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
MyBry-_-1997
Ix Chel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 160L
1,529 Elo+
Party 2
Kuzenbo
Kuzenbo
Tanatos7110
Kuzenbo
Level 66
God Stats
1W - 2L
1,466 SR
Queue Stats
151W - 194L
1,478 Elo+
Party 2
Nut
Nut
ianci5200
Nut
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 140L
1,512 Elo+
Solo
Erlang Shen
Erlang Shen
impaact44
Erlang Shen
Level 69
God Stats
4W - 5L
1,658 SR
Queue Stats
162W - 184L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 1 / 5
7,117
593
6,549
7,769
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Laur777
Cthulhu
11
1 / 2 / 1
6,566
547
5,218
9,351
7,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
MEEE181
Danzaburou
11
2 / 0 / 5
6,626
552
6,607
6,416
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
debbit
Ix Chel
14
4 / 2 / 3
8,312
693
5,029
6,701
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
iGriX_ys
Hun Batz
13
7 / 1 / 3
7,728
644
6,202
7,135
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
5 / 2 / 0
7,656
638
3,526
10,643
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
MyBry-_-1997
Ix Chel
11
0 / 6 / 1
5,931
494
2,921
8,152
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Tanatos7110
Kuzenbo
8
0 / 3 / 2
5,647
471
3,362
10,046
8,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 1
5,777
481
3,878
8,462
2,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
impaact44
Erlang Shen
13
1 / 3 / 1
7,472
623
6,707
12,592
6,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
6
6
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
5
5.5
L
Bastet
 
Bastet
5
2
0
2.5
W
Cthulhu
Laur777
Cthulhu
1
2
1
0.75
W
Danzaburou
MEEE181
Danzaburou
2
0
5
4.5
L
Ix Chel
MyBry-_-1997
Ix Chel
0
6
1
0.08
L
Kuzenbo
Tanatos7110
Kuzenbo
0
3
2
0.33
W
Ix Chel
debbit
Ix Chel
4
2
3
2.75
W
Hun Batz
iGriX_ys
Hun Batz
7
1
3
8.5
L
0
4
1
0.13
L
Erlang Shen
impaact44
Erlang Shen
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,605
Damage
20,394
37,372
Taken
49,895
21,987
Mitigated
24,626
8,903
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,549
713
68
2,167
7,769
6,885
26
1,651
6,118
22,012
1,309
L
Bastet
 
Bastet
3,526
958
0
3,289
10,643
3,970
0
2,733
7,910
0
61,893
W
Cthulhu
Laur777
Cthulhu
5,218
334
0
1,550
9,351
7,543
0
0
9,351
39,322
372
W
Danzaburou
MEEE181
Danzaburou
6,607
2,371
0
2,189
6,416
2,300
496
1,309
5,107
0
37,675
L
Ix Chel
MyBry-_-1997
Ix Chel
2,921
704
50
947
8,152
2,350
35
3,293
4,859
38,936
1,155
L
Kuzenbo
Tanatos7110
Kuzenbo
3,362
993
0
2,560
10,046
8,786
0
2,724
7,322
14,447
2,550
W
Ix Chel
debbit
Ix Chel
5,029
126
346
2,185
6,701
2,442
0
2,698
4,003
59,987
1,207
W
Hun Batz
iGriX_ys
Hun Batz
6,202
2,138
0
398
7,135
2,817
357
411
6,724
0
45,797
L
3,878
2,081
0
1,311
8,462
2,654
0
2,865
5,597
0
36,357
L
Erlang Shen
impaact44
Erlang Shen
6,707
3,204
0
4,351
12,592
6,866
556
4,320
8,272
0
51,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
32,483
373
Minions Killed
347
0
Camps Cleared
0
1,263,935
Distance Traveled
1,190,161
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,117
593
32
3
0
261,910
2
L
Bastet
7,656
638
102
9
0
289,241
0
W
Cthulhu
6,566
547
77
6
0
226,553
0
W
Danzaburou
6,626
552
64
5
0
251,709
3
L
Ix Chel
5,931
494
76
6
0
219,954
0
L
Kuzenbo
5,647
471
18
2
0
237,019
0
W
Ix Chel
8,312
693
114
10
0
246,245
1
W
Hun Batz
7,728
644
86
7
0
277,518
0
L
Nut
5,777
481
68
6
0
209,648
0
L
Erlang Shen
7,472
623
83
7
0
234,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role