Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AllAboutTheU740
Chang'e
Level 147
God Stats
5W - 2L
1,696 SR
Queue Stats
247W - 264L
1,428 Elo+
Solo
Pele
Pele
ItsYaBoyThermo
Pele
Level 120
God Stats
3W - 1L
1,607 SR
Queue Stats
322W - 324L
1,458 Elo+
Party 1
Persephone
Persephone
PigSooie64
Persephone
Level 126
God Stats
5W - 1L
1,699 SR
Queue Stats
319W - 295L
1,468 Elo+
Solo
Heimdallr
Heimdallr
SFP DNASTY
Heimdallr
Level 139
God Stats
6W - 5L
1,601 SR
Queue Stats
376W - 371L
1,542 Elo+
Solo
Team Averages
Level 127
1,621 SR
1,479 Elo+

VS

Team Averages
Level 104
1,429 SR
1,477 Elo+
Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DovhaKeem
Sylvanus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 64L
1,449 Elo+
Solo
Hercules
Hercules
UrbansAnthem
Hercules
Level 104
God Stats
6W - 10L
1,349 SR
Queue Stats
684W - 713L
1,491 Elo+
Solo
Hachiman
Hachiman
masta mayne297
Hachiman
Level 127
God Stats
1W - 3L
1,295 SR
Queue Stats
343W - 369L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 9
9,414
941
5,239
7,272
2,306
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 10
8,980
898
5,761
8,572
2,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 9
9,641
964
9,864
12,621
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Persephone
PigSooie64
Persephone
14
4 / 4 / 8
9,432
943
5,957
8,286
2,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
SFP DNASTY
Heimdallr
15
6 / 5 / 8
9,842
984
11,522
9,993
3,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
9 / 8 / 6
8,623
862
11,158
13,985
7,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
1
0 / 1 / 0
2,436
244
0
585
71
Sylvanus
DovhaKeem
Sylvanus
13
1 / 7 / 10
7,280
728
6,180
16,489
12,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
UrbansAnthem
Hercules
5
0 / 0 / 0
5,436
544
0
771
145
Hachiman
15
5 / 7 / 4
8,274
827
8,274
10,520
4,197
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
23
Kills
15
18
Deaths
23
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
9
3.17
L
Da Ji
 
Da Ji
9
8
6
1.5
L
Sobek
 
Sobek
0
1
0
0
W
2
3
10
2.33
L
Sylvanus
DovhaKeem
Sylvanus
1
7
10
0.86
W
6
3
9
3.5
W
Persephone
PigSooie64
Persephone
4
4
8
2
W
Heimdallr
SFP DNASTY
Heimdallr
6
5
8
2
L
Hercules
UrbansAnthem
Hercules
0
0
0
0
L
Hachiman
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,343
Damage
25,612
46,744
Taken
42,350
15,932
Mitigated
24,978
18,800
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,239
1,354
341
1,162
7,272
2,306
2,627
1,395
5,877
15,354
761
L
Da Ji
 
Da Ji
11,158
607
48
2,219
13,985
7,822
0
5,185
8,800
0
19,067
L
Sobek
 
Sobek
0
0
0
0
585
71
0
0
585
0
0
W
5,761
257
5,380
3,550
8,572
2,623
502
1,316
7,256
10,635
190
L
Sylvanus
DovhaKeem
Sylvanus
6,180
1,216
733
2,637
16,489
12,743
0
5,976
10,513
10,284
358
W
9,864
1,460
1,052
3,396
12,621
4,939
782
1,627
10,994
0
28,312
W
Persephone
PigSooie64
Persephone
5,957
358
220
1,319
8,286
2,367
1,118
1,138
7,101
12,165
579
W
Heimdallr
SFP DNASTY
Heimdallr
11,522
6,613
114
2,266
9,993
3,697
1,695
696
9,297
0
23,771
L
Hercules
UrbansAnthem
Hercules
0
0
0
0
771
145
0
0
771
0
0
L
Hachiman
8,274
4,948
0
851
10,520
4,197
0
5,326
5,194
0
17,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,309
Gold Earned
32,049
125
Minions Killed
38
0
Camps Cleared
0
937,744
Distance Traveled
441,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,414
941
33
3
0
171,947
0
L
Da Ji
8,623
862
14
1
0
159,875
0
L
Sobek
2,436
244
0
0
0
0
0
W
Chang'e
8,980
898
22
2
0
193,760
0
L
Sylvanus
7,280
728
5
1
0
154,469
0
W
Pele
9,641
964
22
2
0
214,583
0
W
Persephone
9,432
943
13
1
0
190,343
0
W
Heimdallr
9,842
984
35
4
0
167,111
0
L
Hercules
5,436
544
0
0
0
0
0
L
Hachiman
8,274
827
19
2
0
126,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role