Player Matchup

Anubis
Anubis
AceDraktar
Anubis
Level 55
God Stats
15W - 16L
1,559 SR
Queue Stats
96W - 93L
1,509 Elo+
Solo
Achilles
Achilles
MovedBlock
Achilles
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 81L
1,526 Elo+
Party 1
Izanami
Izanami
YxHeph
Izanami
Level 53
God Stats
20W - 12L
1,610 SR
Queue Stats
148W - 159L
1,416 Elo+
Party 2
Surtr
Surtr
haloboy65
Surtr
Level 82
God Stats
6W - 10L
1,453 SR
Queue Stats
142W - 129L
1,519 Elo+
Party 1
Geb
Geb
smackerss
Geb
Level 63
God Stats
6W - 7L
1,719 SR
Queue Stats
250W - 263L
1,447 Elo+
Party 2
Team Averages
Level 63
1,568 SR
1,484 Elo+

VS

Team Averages
Level 76
1,528 SR
1,490 Elo+
King Arthur
King Arthur
EchoKnight97
King Arthur
Level 69
God Stats
34W - 33L
1,507 SR
Queue Stats
308W - 295L
1,511 Elo+
Solo
Nu Wa
Nu Wa
OlivierLegros
Nu Wa
Level 68
God Stats
5W - 1L
1,588 SR
Queue Stats
62W - 49L
1,548 Elo+
Party 3
Izanami
Izanami
Quicazan1
Izanami
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 51L
1,364 Elo+
Solo
Arachne
Arachne
TwisTidos
Arachne
Level 84
God Stats
2W - 2L
1,501 SR
Queue Stats
32W - 27L
1,538 Elo+
Party 3
Vulcan
Vulcan
yimby101
Vulcan
Level 117
God Stats
219W - 215L
1,543 SR
Queue Stats
219W - 215L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AceDraktar
Anubis
12
1 / 0 / 0
6,317
632
2,991
4,860
1,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
MovedBlock
Achilles
9
0 / 0 / 0
4,789
479
1,449
6,795
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
YxHeph
Izanami
8
0 / 3 / 0
4,956
496
3,550
7,489
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Surtr
haloboy65
Surtr
8
0 / 5 / 0
4,955
496
2,467
9,884
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 0
5,271
527
3,914
9,182
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EchoKnight97
King Arthur
10
3 / 0 / 3
5,728
573
5,946
7,675
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
5,653
565
4,046
4,060
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Quicazan1
Izanami
11
3 / 0 / 3
6,352
635
5,818
4,855
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
TwisTidos
Arachne
12
2 / 0 / 0
5,761
576
3,024
7,842
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Vulcan
yimby101
Vulcan
12
3 / 0 / 2
6,694
669
6,908
3,444
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
11
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
AceDraktar
Anubis
1
0
0
1
W
King Arthur
EchoKnight97
King Arthur
3
0
3
4.5
L
Achilles
MovedBlock
Achilles
0
0
0
0
W
0
1
1
0.5
W
Izanami
Quicazan1
Izanami
3
0
3
4.5
W
Arachne
TwisTidos
Arachne
2
0
0
2
L
Izanami
YxHeph
Izanami
0
3
0
0
L
Surtr
haloboy65
Surtr
0
5
0
0
L
0
3
0
0
W
Vulcan
yimby101
Vulcan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,371
Damage
25,742
38,210
Taken
27,876
17,148
Mitigated
10,067
14,638
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AceDraktar
Anubis
2,991
136
0
3,665
4,860
1,864
0
1,580
3,052
60,273
1,207
W
King Arthur
EchoKnight97
King Arthur
5,946
701
239
1,981
7,675
4,151
0
2,891
4,784
0
23,282
L
Achilles
MovedBlock
Achilles
1,449
607
0
3,309
6,795
2,908
0
1,125
5,369
0
25,750
W
4,046
510
0
750
4,060
843
0
1,627
2,433
35,187
0
W
Izanami
Quicazan1
Izanami
5,818
4,194
0
2,567
4,855
1,468
350
1,687
3,168
0
40,871
W
Arachne
TwisTidos
Arachne
3,024
1,718
0
6,700
7,842
2,502
0
700
7,106
0
44,480
L
Izanami
YxHeph
Izanami
3,550
2,447
0
2,877
7,489
2,120
150
0
7,481
0
38,687
L
Surtr
haloboy65
Surtr
2,467
695
0
2,050
9,884
4,899
0
6,360
2,791
846
26,621
L
3,914
865
0
2,737
9,182
5,357
0
337
8,747
17,142
0
W
Vulcan
yimby101
Vulcan
6,908
41
0
770
3,444
1,103
189
159
2,987
40,247
2,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,288
Gold Earned
30,188
345
Minions Killed
349
0
Camps Cleared
0
1,047,612
Distance Traveled
1,090,741
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,317
632
131
13
0
206,641
4
W
King Arthur
5,728
573
25
3
0
223,124
0
L
Achilles
4,789
479
58
6
0
237,544
0
W
Nu Wa
5,653
565
74
7
0
186,003
1
W
Izanami
6,352
635
87
9
0
186,136
0
W
Arachne
5,761
576
74
7
0
268,256
3
L
Izanami
4,956
496
84
8
0
179,303
0
L
Surtr
4,955
496
51
5
0
217,338
0
L
Geb
5,271
527
21
2
0
206,786
0
W
Vulcan
6,694
669
89
9
0
227,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role