Player Matchup

Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Hickalus
Khepri
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,342 Elo+
Solo
Scylla
Scylla
LoneWolfyy
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,289 Elo+
Solo
Sobek
Sobek
Zergafis
Sobek
Level 128
God Stats
1W - 2L
1,461 SR
Queue Stats
29W - 34L
1,488 Elo+
Party 2
Eset
Eset
incelleus
Eset
Level 91
God Stats
1W - 1L
1,728 SR
Queue Stats
75W - 80L
1,435 Elo+
Solo
Team Averages
Level 106
1,538 SR
1,411 Elo+

VS

Team Averages
Level 95
1,435 SR
1,462 Elo+
Olorun
Olorun
CoffeeWizard420
Olorun
Level 90
God Stats
2W - 1L
1,558 SR
Queue Stats
170W - 185L
1,412 Elo+
Solo
Loki
Loki
FakeMalady19
Loki
Level 127
God Stats
1W - 2L
1,185 SR
Queue Stats
59W - 51L
1,512 Elo+
Party 1
Tiamat
Tiamat
GraveSmoke
Tiamat
Level 105
God Stats
6W - 11L
1,216 SR
Queue Stats
299W - 299L
1,467 Elo+
Solo
Chaac
Chaac
WhyTryThough
Chaac
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
28W - 28L
1,486 Elo+
Party 1
Artemis
Artemis
teddyk024
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
5 / 3 / 3
6,875
982
5,578
10,041
9,867
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Khepri
Hickalus
Khepri
14
2 / 1 / 5
6,786
969
2,722
10,431
7,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
LoneWolfyy
Scylla
12
2 / 3 / 4
6,307
901
7,000
5,812
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Zergafis
Sobek
11
1 / 4 / 5
6,098
871
6,358
8,888
5,784
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
7
0 / 2 / 2
4,979
711
198
1,709
525

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 8
7,125
1,018
11,500
6,467
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 8
7,434
1,062
5,491
5,932
1,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tiamat
GraveSmoke
Tiamat
11
2 / 1 / 6
7,120
1,017
6,487
3,970
2,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 7
7,570
1,081
5,047
8,151
6,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
teddyk024
Artemis
12
4 / 2 / 3
7,393
1,056
5,099
4,175
1,351
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
10
Kills
13
13
Deaths
10
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
3
3
2.17
W
2
4
8
1.5
W
2
2
8
3
W
Tiamat
GraveSmoke
Tiamat
2
1
6
5
L
Khepri
Hickalus
Khepri
2
1
5
4.5
L
Scylla
LoneWolfyy
Scylla
2
3
4
1.33
W
3
1
7
6.5
L
Sobek
Zergafis
Sobek
1
4
5
0.88
L
Eset
0
2
2
0.5
W
Artemis
teddyk024
Artemis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,856
Damage
33,624
36,881
Taken
28,695
26,068
Mitigated
14,239
8,417
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,578
932
729
799
10,041
9,867
0
5,476
4,565
2,629
7,074
W
11,500
4,196
845
1,254
6,467
2,183
0
3,906
2,306
19,205
0
W
5,491
941
1,963
1,752
5,932
1,683
452
4,591
1,257
0
13,267
W
Tiamat
GraveSmoke
Tiamat
6,487
305
737
1,413
3,970
2,151
0
2,756
1,214
11,372
71
L
Khepri
Hickalus
Khepri
2,722
208
1,852
2,660
10,431
7,595
0
4,925
5,506
9,717
0
L
Scylla
LoneWolfyy
Scylla
7,000
850
0
0
5,812
2,297
0
3,205
2,607
14,669
0
W
5,047
1,048
121
2,936
8,151
6,871
471
4,376
3,775
0
16,602
L
Sobek
Zergafis
Sobek
6,358
277
605
1,772
8,888
5,784
0
3,925
4,963
12,793
0
L
Eset
198
198
0
0
1,709
525
0
385
1,324
436
0
W
Artemis
teddyk024
Artemis
5,099
1,942
75
787
4,175
1,351
421
2,062
2,113
0
9,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,045
Gold Earned
36,642
48
Minions Killed
80
0
Camps Cleared
0
629,381
Distance Traveled
740,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,875
982
9
1
0
154,251
0
W
Olorun
7,125
1,018
20
3
0
127,532
0
W
Loki
7,434
1,062
13
2
0
172,315
0
W
Tiamat
7,120
1,017
12
2
0
149,508
0
L
Khepri
6,786
969
10
1
0
159,235
0
L
Scylla
6,307
901
20
3
0
143,968
0
W
Chaac
7,570
1,081
23
3
0
154,852
0
L
Sobek
6,098
871
8
1
0
126,867
0
L
Eset
4,979
711
1
0
0
45,060
0
W
Artemis
7,393
1,056
12
2
0
136,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role